Interior Showcase

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Mortarion's picture
Mortarion
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2024-11-10 08:38
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3 weeks 4 days ago

its cleaned

the name of cell is showcase

 

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Binary Data Copy of SHOW.ESP10.02 KB2024-11-10 09:27
CdoubleOK's picture
CdoubleOK
Senior DeveloperInterior ReviewerQuest Developer
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2021-07-09 00:40
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33 min 35 sec ago

Hey Mort, thank you for submitting the showcase, took a quick look at it and youre missing a few things from the requirments list, give it a read and add the missing items (https://wiki.project-tamriel.com/wiki/Interior_Guidelines#Requirements). And ill also noticed that the Mainland.esm file is loaded as a dependent which needs to be removed as well, can be removed with Wrye Mash (https://www.nexusmods.com/morrowind/mods/45439/). Feel free to ask any questions you have. Thanks, good luck!

Hainab stole my pants.

Mortarion's picture
Mortarion
Joined:
2024-11-10 08:38
Last seen:
3 weeks 4 days ago

Changes:

*added missing requirements

*fixed table that bleed on banner 

*removed a few floaters 

*changed layout to fit exterior(hlaalu b22)

*remade pathgrid

*changed masters to not require tr_mainland anymore

 

 

 

 

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Binary Data Copy of showcase.ESP10.1 KB2024-11-16 08:45
CdoubleOK's picture
CdoubleOK
Senior DeveloperInterior ReviewerQuest Developer
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2021-07-09 00:40
Last seen:
33 min 35 sec ago

Grabbing this showcase for review

Hainab stole my pants.

CdoubleOK's picture
CdoubleOK
Senior DeveloperInterior ReviewerQuest Developer
Joined:
2021-07-09 00:40
Last seen:
33 min 35 sec ago

Good work, please give the notes a read and fix all issues. If you need any help feel free to give me a shout in a DM or in the showcase channel in discord. Thanks, Good luck!

 

Name: Showcase. Be sure to have your Cell name look something like this "TR_Mortarion_Showcase"

Clean: No, dirty Book object "bk_note_empty". Be sure to clean this out.

Lighting: Green value is bit high in Sunlight for Hlaalu ints generally. Most will have a bias to red

Northmarker: Present

Fits exterior: Correct

Pathgrid: Be sure all pathways are clear and do not intercect into any walls or objects.

Illegal to Sleep Here: yes, Correct

Gridsnap: On grid just fine, but you dont need to use any of the pillars (in_hlaalu_room_post) to fill gaps. Check out the "in_hlaalu_hall_**" pieces to help with this.

Coda: Rear Stem is bleeding and front is floating. Rotate so front is resting on two leaves and stem is resting cleanly on surface

Steel Axe: Bottom tip of handle is bleeding into floor, top is just barly floating from wall. Also give the axe a bit of tilt so the axe head is touching as well.

Spoon in bowl: Handle is floating of rim of bowl.

Soul gem: Gems and similar "round-ish" items need to rest on a flat facet of the object.

Broom: Broom is standing straight up, give this a lean on to a near by wall, broom head can also be bled slightly into resting surface.


Bleeders:
T_Sc_Blank - Bottom one in stack on desk, slightly too low and paper texture is "z" fighting with surface.
T_Sc_Blank - Top on of stack is bleeding into bottom scroll
T_Bk_GlassInMorrowindTR - bleeding into bookend due to angle.
urn_03_ingred
light_de_lamp_02_128
light_com_candle_09_off
misc_com_redware_bowl_01 (x3) - the stack has various bleeding and floating issues.
T_De_Placemat_01 - Bleeding deep into shelf surface
furn_de_tapestry_04 - hanger bleeding into wood wall support.


Floaters:
T_Sc_Blank - Floating off stack on desk, needs better resting angle.
bk_note_empty - quick "f" key drop
bk_graspingfortune - sitting at wierd angle.
misc_de_pot_glass_peach_02 (x2)
T_De_StonewarePlate_03
misc_uni_pillow_01 - these can bleed a bit into beds.
T_Com_WoodKnife_c01
Misc_Quill - the one laying down on dest is floating.
Misc_Quill - in the inkn well, needs to be deep and rest better.
T_De_FurnP_Bookshelf_01 - floating mainly due to the fur being partially under. An easier fix is to move the rug.
furn_de_p_shelf_02 (x2) - needs to be brought closer to wall.


Other:
BookSkill_Enchant1 - Skill books are too high value for "poor class" ints and generally have purpose for being there.

de_r_chest_01_mcloth1 - The "r" in this ID means it is "rich class", needs to be swapped with a "poor class" chest

Be sure to bring all your books and bookends in closer to each other so there are not noticably large gaps in between.

in_hlaalu_door  - has angles on the X and Z axis. Needs to be sitting square.

Deshaan Bread - has recently be Depricated, youll need to swap these for something else. (T_IngFood_BreadDeshaan_03)

T_IngFood_BreadColovian_01 - Colovian Bread is an PC item, as well as not appropriate for a Dunmer Int.

There are quite a few high radius light sources in the small int, be sure to go in game and check for any "green lighting" that may appear.

misc_de_pot_blue_02 & T_De_BluewareInkwell01 - Blueware is too rich for this kind of int. More info on misc object class type: https://wiki.project-tamriel.com/wiki/Interior_Guidelines#Tableware

Be sure to give random Z axis rotations to objects near each other that have similar textures like, bottles, cups, ect. This keeps the repetition from similar textures less noticable.

T_De_BookendRich_01 x2 - These need to be swapped for poor versions.

One furn_de_tapestry_04 in wall stucco next to bed. Should just be removed as placemnt in that section of the wall wont work.Be sure to check other Tapestires are hanging properly. More info: https://wiki.project-tamriel.com/wiki/Interior_Guidelines#Tapestries

 

Hainab stole my pants.