First-time Morrowind modder, but I have done some mapping work in other game engines (e.g. Doom) Cell name is "TR_NepNep_Showcase", designed to fit (roughly) into ex_hlaalu_b_22.
Great work on the showcase, a few minor things to take care of before I do a full review.
- Overall the int could use a bit more clutter, currently its around 85 refs try to get it around 120. - A few larger furn items could be shuffled around a bit to allow better pathing through the int. The bed and the large table block normal pathing, adjusting these will help filling out the pathgrid as well. - And the hanging lantern on the first floor is hanging very low and will collide with the PC and NPCs.
If you have any questions or need any help feel free to give me a shout or you can ask in the showcase channel in discord.
Hainab stole my pants.
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2021-07-09 00:40
1 hour 6 min ago
Grabbing for reveiw
Hainab stole my pants.
2021-07-09 00:40
1 hour 6 min ago
Great work on the showcase, a few minor things to take care of before I do a full review.
- Overall the int could use a bit more clutter, currently its around 85 refs try to get it around 120.
- A few larger furn items could be shuffled around a bit to allow better pathing through the int. The bed and the large table block normal pathing, adjusting these will help filling out the pathgrid as well.
- And the hanging lantern on the first floor is hanging very low and will collide with the PC and NPCs.
If you have any questions or need any help feel free to give me a shout or you can ask in the showcase channel in discord.
Hainab stole my pants.