If you mean installing Morrowind outside of Program Files, that didn't fix anything either. I also tried running it in administrator mode, but that also didn't work. Also, I tried using the BSA Registration Utility to make certain that the BSAs were registered correctly, and it's telling me that TR_Data.esm is not set to active in the Morrowind launcher, even though I have set it to active.
if that doesn't work you may want to try redownloading and re-extracting the TR data and PT data bsa's, they may have somehow gotten corrupted in the download/extraction process.
e: try running wrye mash and see what plugins it says you have enabled? this sound suspiciously like a permissions error
Also, I tried using the BSA Registration Utility to make certain that the BSAs were registered correctly, and it's telling me that TR_Data.esm is not set to active in the Morrowind launcher, even though I have set it to active.
You shouldn't have a TR_Data.esm active (and the list you posted earlier doesn't have it either), only Tamriel_Data.esm, also someone recently said using the BSA registration utility actually removed the registration, so I suggest not using it at all and adding the BSA registration on a new .ini (rename it then " run MorrowindLauncher.exe and open up the options menu. This should force the game to generate a new ini. ") to make sure the problem didn't come from that.
Wrye Mash shows all the Tamriel_Data and TR plugins that I have as enabled. I tried redownloading the Tamriel_Data files, and while TR_Data is now appearing in the BSA Registration Utility, the in-game issues are still there. I'm going to try and use the HD Tamriel_Data files instead of the vanilla quality ones to see if that fixes the issue, but I doubt it will.
Edit: Initially I wasn't using the BSA Registration Utility at all, so it's not that which is causing the problem. Also, the Morrowind launcher isn't creating a new .ini file when I remove the old one.
EDIT 2: I finally found what was causing the issue - it was the Morrowind.ini file, only not the one I was expecting. For whatever reason, the Morrowind.ini file stored in the Morrowind directory isn't being used by the game. Instead, it's stored here:
Obviously anything that is trying to change the .ini from the Morrowind directory isn't going to be able to access this file, including the BSA Registration Utility, and perhaps even the Morrowind launcher itself. If anyone else has this issue, you'll need to register the BSA files manually as shown here.
The HD Tamriel_Data won't change anything, it's just higher resolution files, True, that comment about regenerating the INI doesn't work for me either. Here's an ini found here with the required changes made for testing. If you weren't using the BSA utility at first that shouldn't change anything either, but I'd still avoid it.
Hadn't seen your edit, Yes, that looks like a Windows UAC issue. Strange that installing out of Program Files didn't avoid it if so, but good to have the solution.
It's pretty obvious to me what's going on. the code of the .esm files has a call to load meshes and textures that are not currently included, they dropped the ball
The Morrowind.ini file you alter in the Morrowind Folder is NOT the one being used by Mod 2. Look at the red puzzle Tool on Mod 2, and click INI to view the ACTUAL file Mod 2 is extracting from. Back it up, remove all of it and copy paste this. Try that.
;This is a fully commented and explained morrowind.ini file. It was generated on a 4GB Win7 64 bit system and ;should be good for any system with a reasonably fast CPU, 1 GB or more memory and a half-way decent video card.
[General] ;Allows the editor to load several times. This can cause hilarious inconsistencies. Defaults to 0. AllowMultipleEditors=0
;Enables a "Yes to all" button on loading error messages, such as mod version mismatches. allowyestoall=1 ;Test TES 0=morrowind.esm
;Displays the FPS in the bottom right corner, updated every frame. Reciprocal of frame render time, not any form of average rate. Show FPS=1
;Limit the max FPS, good because some scripts cause a very uneven framerate. Default = 240, which is far too high. ;Was broken either by Tribunal or Bloodmoon and now doesn't work very well. Max FPS=100
;-1 Use raw data, 0 Use Newer, 1 use Archive Only ;-1 will ALWAYS use data in the Data Files directory and ONLY use the archives if a reference isn't found in the data files ;Note: -1 may cause Morrowind to *never* use archives, in which case the thing plain won't work. ;0 will only use data in the Data Files directory if it is newer (last modified date) than data in the BSA archives ;1 will ONLY use data in the archives ;Exception: Data not found in the archives will always be loaded from Data Files if 1 is set, data not found in the ;Data Files will always be loaded if it isn't present in the archives. Setting to 1 will disable "replacer" mods. ; ;IF YOU ARE USING ANY MODS AT ALL, SET THIS TO 0 OR SET TO -1.
TryArchiveFirst=0
;Program Flow Errors are those such as videos or mod versions, not serious, but appear before the game menu. Setting to 1 ;will disable these errors from being reported. Default = 0. SkipProgramFlows=1
;Loads from disk in a thread. Default is 0, allowing the background thread to load without stalling gameplay ;When set to 1, the game will stop while any loading is taking place. ;This should be set to 1 for a slow CPU, which would be anything slower than a decade-old 1 GHz Athlon. ;If you are really hammering the CPU, such as with excessive shadowing (please don't!) then this won't help you, ;the shadowing system is just inefficient and wastes most of its time. DontThreadLoad=0
;Priority of the cell loading thread. Best set to 0 on a multicore/multiCPU system, to -1 on a single CPU. Default -1 ThreadPriority=0
ThreadSleepTime=4
Clip One To One Float=1
;Inverts the mouse y axis Flip Control Y=0
SkipKFExtraction=1
;Relative volume of YOUR footsteps. Defaults to 0.7 which is quite loud, the footsteps can be distracting since they don't react ;properly to what you're walking on. Only relevant for software audio. PC Footstep Volume=0.3
;Disables the sound engine entirely Disable Audio=0
;Do we lock the keyboard, or allow it to be used in other apps? Setting this to 1 is better for multimonitor users, ;but may cause loss of focus. Morrowind severely dislikes losing focus (i.e. alt-tab) and will usually crash. ;Default = 0 Background Keyboard=1
;Use a joystick/gamepad? Use Joystick=0
;Set to 0 and left/right will strafe. Set to 1 and left/right will turn. Joystick X Turns=0 ; X=1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6 Joystick Look Up/Down=6 Joystick Look Left/Right=3 ; 0=no, 1 = XBox Maps, 2 = Exterior Cell Maps
;Fairly useless, allows Morrowind to make maps in a directory called Maps (needs creating), useful only for modders. ;VERY VERY VERY SLOW, game has to load each and every cell. Issue the command "createmaps" to trigger this. Create Maps Enable=0
;Enable screenshots. If set to 0, then normal Windows printscreen to clipboard will take over. Screen Shot Enable=1
;Base name of the image file created. Screen Shot Base Name=ScreenShot
;Incremented automatically on every shot Screen Shot Index=41
;Where to store beta comments (useless) Beta Comment File=
;The next two control how many cells are kept in memory at any one time. Exterior cells are larger ;and present much more of a disk load, plus more exterior cells are visible at any one time. ;For each 256MB of RAM in the system (not counting the first 256MB), set the Interior buffer between 7 and 10 ;and the exterior buffer between 25 and 32. ;Default is 10 interior and 32 exterior for 256 and 512MB systems. Roughly double these for 1GB systems. Bear ;in mind that Morrowind is a 32 bit app and is not large-address aware, so can only ever use 2 GB. It's not ;sensible to increase this above 32 interior and 96 exterior REGARDLESS of how much memory may be available.
Interior Cell Buffer=32 Exterior Cell Buffer=96
;Total number of scene shadows ;Increasing this causes a huge CPU load and Morrowind is still CPU limited on very high end 3GHz+ multicore systems. ;Should really be done with a vertex shader, but Morrowind is mostly a DX7 class game. 16-24 is a reasonable limit. Number of Shadows=24
;Maximum number of shadows per object. More than 2 really slows things down. Maximum Shadows Per Object=2
;Causes shadow corruption and extreme video glitching on some systems. ;Uses a more detailed mesh for projecting the shadow geometry but can glitch, which causes extreme slowness. ;DO NOT use this with Better Bodies or any other high-detail body replacer. The game has to calculate a catastrophic ;number of vertexes per shadow, resulting in incredible slow-downs even on an extremely powerful multicore system. ;Why? Because the shadow projection engine really sucks. ; ;DO NOT SET THIS TO 1! Even a six core Intel Core i7 at 3.6 GHz with dual HD5850 video cards is not enough to deliver ;more than ten frames per second. ; High Detail Shadows=0
;These relate to the journal file kept as Journal.htm in the main program folder. Setting them to 1 may mess up the journal order. MaintainImportedDialogueOrder=0 ExportDialogueWithHyperlinks=0
;Journal.htm won't be regenerated on each game load if this is set to 1. Will cause journal corruption since it'll become ;anachronistic. This will mean essential notes for some quests will cease to exist. Note that the quests themselves will ;remain completable. UseExistingTempFile=0
CanMoveInfosWhileFiltered=0
Editor Starting Cell=The Vault Editor Starting Pos=4096.000000,4096.000000,16384.000000 Editor Starting Dir 0=1.000000,0.000000,0.000000 Editor Starting Dir 1=0.000000,-0.000000,1.000000 Editor Starting Dir 2=0.000000,-1.000000,-0.000000
;Adds subtitles to the comments given by NPCs as you walk around. Subtitles=1
;Displays the red border overlay when you take damage. ShowHitFader=1
;Alters FOV for a werewolf, defaults to 100. Delete this line if you do not have Bloodmoon. Werewolf FOV=100
[LightAttenuation] ;Okay folks, this lighting setup has been tweaked and poked and IT WORKS. If you alter something, ;don't come crying when you've broken the whole thing.
;Default is 0 and 0.0. 1 and 0.3 MAY brighten some interiors up a little. ;The expense is that objects, when entering light, SUDDENLY become brighter. This depends on where the centre ;of the object is, which may not be where the light is actually being applied. ;Constant means NO attenuation, a light is just as bright at the source as it is at the edge of its range ;then it drops from full to zero. Very unrealistic, very annoying. Leave this disabled. ;Using constant with a high value (0.5 or more) gives you "permanent night eye" where you can see ;nearby things in caves and such but beyond that radius is darkness. UseConstant=0 ConstantValue=0.0
;Linear is an accurate model of lighting, accurate enough that exteriors ;tend to look TOO bright due to ambient light. UseLinear=1
;Method is unknown, default is 1 LinearMethod=1 ;How bright will linear lights be? Default is 3.0 LinearValue=3.0 ;How large will light pool be? Default is 1.0. With OutQuadInLin enabled, increase this to have slightly more realistic interior lighting, torches aren't ridiculously feeble anymore LinearRadiusMult=2.0
;Uses a quadratic light falloff with distance, looks nice but severely limits the range of even ;bright light sources. Prevents exteriors becoming too bright, but makes interiors quite dark ;A quadratic falloff is very rapid near the light source and then falls off more slowly. It can ;be used to simulate a sort of bloom effect by putting the radius very high and the value very low. ;Quadratic lights are faster than linear lights. UseQuadratic=1 QuadraticMethod=2
;Lower value is brighter light. Default = 16.0 ;Sensible values range from 2.0 to 24.0 QuadraticValue=4.0
;Multiplies the radius of quad lights. Default = 1.0 QuadraticRadiusMult=1.7 Default = 0
;Uses quadratic lights for exteriors, linear lights for interiors. Can cause a similar problem to UseConstant on some systems. OutQuadInLin=0
;Controls how the player model looks in the inventory. [Inventory] DirectionalDiffuseR=1.0 DirectionalDiffuseG=1.0 DirectionalDiffuseB=1.0 DirectionalAmbientR=0.3 DirectionalAmbientG=0.2 DirectionalAmbientB=0.2 DirectionalRotationX=80 DirectionalRotationY=90
;Scales things accurately, over-large items won't look "right" for the inventory player image. Default = 0 ;If you enable this, you may not be able to click on certain equipped items, such as helmets or hats. UniformScaling=1
;Allows the game to draw lines on the world map showing how you travel. They can't be removed! They do not follow a route, and are simply straight lines. ;Each RGB value is set individually. [Map] Travel Siltstrider Red=238 Travel Siltstrider Green=230 Travel Siltstrider Blue=30 Travel Boat Red=30 Travel Boat Green=30 Travel Boat Blue=230 Travel Magic Red=230 Travel Magic Green=30 Travel Magic Blue=30 ;Enables the above. Wisely defaults to 0. Show Travel Lines=0
;Localisation for the CD/DVD demand. [CopyProtectionStrings] No CDROM Message=Unable to find a CD-ROM/DVD drive on this computer. No CDROM Title=CD-ROM Drive Not Found Enter CD Message=Insert the Morrowind CD into any CD-ROM/DVD drive. Enter CD Title=Morrowind CD Not Found
[Movies] ;WARNING - Setting these to blank will cause the game to hang on starting to a black screen. This screen hides the error ;dialog. If you do this, you must press enter to dismiss the error message and pass the black screen. Company Logo=bethesda logo.bik Morrowind Logo=mw_logo.bik New Game=mw_intro.bik Loading= Options Menu=mw_menu.bik
;AnswerOne = warrior, strength ;AnswerTwo = mage, alchemy ;AnswerThree = thief, stealth [Question 1] Question=On a clear day you chance upon a strange animal, its leg trapped in a hunter's clawsnare. Judging from the bleeding, it will not survive long. AnswerOne=Draw your dagger, mercifully ending its life with a single thrust? AnswerTwo=Use herbs from your pack to put it to sleep? AnswerThree=Do not interfere in the natural evolution of events, but rather take the opportunity to learn more about a strange animal that you have never seen before? Sound=Vo\Misc\CharGen QA1.wav
;AnswerOne = warrior, endurance ;AnswerTwo = Mage, alchemy ;AnswerThree = Thief, agility [Question 2] Question=One summer afternoon your father gives you a choice of chores. AnswerOne=Work in the forge with him casting iron for a new plow? AnswerTwo=Gather herbs for your mother who is preparing dinner? AnswerThree=Go catch fish at the stream using a net and line? Sound=Vo\Misc\CharGen QA2.wav
;AnswerOne = warrior, strength ;AnswerTwo = Mage, intelligence ;AnswerThree = Thief, speechcraft [Question 3] Question=Your cousin has given you a very embarassing nickname and, even worse, likes to call you it in front of your friends. You have asked him to stop, but he finds it very amusing to watch you blush. AnswerOne=Beat up your cousin, then tell him that if he ever calls you that nickname again, you will bloody him worse than this time. AnswerTwo=Make up a story that makes your nickname a badge of honor instead of something humiliating. AnswerThree=Make up an even more embarrassing nickname for him and use it constantly until he learns his lesson. Sound=Vo\Misc\CharGen QA3.wav
[Question 4] Question=There is a lot of heated discussion at the local tavern over a group of people called 'Telepaths'. They have been hired by certain City-State kings. Rumor has it these Telepaths read a person's mind and tell their lord whether a follower is telling the truth or not. AnswerOne=This is a terrible practice. A person's thoughts are his own and no one, not even a king, has the right to make such an invasion into another human's mind. AnswerTwo=Loyal followers to the King have nothing to fear from a Telepath. It is important to have a method of finding assassins and spies before it is too late. AnswerThree=In these times, it is a necessary evil. Although you do not necessarily like the idea, a Telepath could have certain advantages during a time of war or in finding someone innocent of a crime. Sound=Vo\Misc\CharGen QA4.wav
[Question 5] Question=Your mother sends you to the market with a list of goods to buy. After you finish you find that by mistake a shopkeeper has given you too much money back in exchange for one of the items. AnswerOne=Return to the store and give the shopkeeper his hard-earned money, explaining to him the mistake? AnswerTwo=Decide to put the extra money to good use and purchase items that would help your family? AnswerThree=Pocket the extra money, knowing that shopkeepers in general tend to overcharge customers anyway? Sound=Vo\Misc\CharGen QA5.wav
[Question 6] Question=While in a market place you witness a thief cut a purse from a noble. Even as he does so, the noble notices and calls for the city guards. In his haste to get away, the thief drops the purse near you. Surprisingly, no one seems to notice the bag of coins at your feet. AnswerOne=Pick up the bag and signal to the guard, knowing that the only honorable thing to do is return the money to its rightful owner? AnswerTwo=Leave the bag there, knowing that it is better not to get involved? AnswerThree=Pick up the bag and pocket it, knowing that the extra windfall will help your family in times of trouble? Sound=Vo\Misc\CharGen QA6.wav
[Question 7] Question=Your father sends you on a task which you loathe, cleaning the stables. On the way there, pitchfork in hand, you run into your friend from the homestead near your own. He offers to do it for you, in return for a future favor of his choosing. AnswerOne=Decline his offer, knowing that your father expects you to do the work, and it is better not to be in debt? AnswerTwo=Ask him to help you, knowing that two people can do the job faster than one, and agree to help him with one task of his choosing in the future? AnswerThree=Accept his offer, reasoning that as long as the stables are cleaned, it matters not who does the cleaning? Sound=Vo\Misc\CharGen QA7.wav
[Question 8] Question=Your mother asks you to help fix the stove. While you are working, a very hot pipe slips its moorings and falls towards her. AnswerOne=Position yourself between the pipe and your mother? AnswerTwo=Grab the hot pipe and try to push it away? AnswerThree=Push your mother out of the way? Sound=Vo\Misc\CharGen QA8.wav
[Question 9] Question=While in town the baker gives you a sweetroll. Delighted, you take it into an alley to enjoy, only to be intercepted by a gang of three other kids your age. The leader demands the sweetroll, or else he and his friends will beat you and take it. AnswerOne=Drop the sweetroll and step on it, then get ready for the fight? AnswerTwo=Give him the sweetroll now without argument, knowing that later this afternoon you will have all your friends with you and can come and take whatever he owes you? AnswerThree=Act like you're going to give him the sweetroll, but at the last minute throw it in the air, hoping that they'll pay attention to it long enough for you to get a shot in on the leader? Sound=Vo\Misc\CharGen QA9.wav
[Question 10] Question=Entering town you find that you are witness to a very well-dressed man running from a crowd. He screams to you for help. The crowd behind him seems very angry. AnswerOne=Rush to the town's aid immediately, despite your lack of knowledge of the circumstances? AnswerTwo=Stand aside and allow the man and mob to pass, realizing that it is probably best not to get involved? AnswerThree=Rush to the man's aid immediately, despite your lack of knowledge of the circumstances? Sound=Vo\Misc\CharGen QA10.wav
[Water] ;Editor Alpha ranges from 0.0 (transparent) to 1.0 (opaque) ;An alpha of 1.0 shows the water as it will appear in game. Editor Alpha=0.25 Map Alpha=0.4 World Alpha=0.75 SurfaceTextureSize=128 SurfaceTileCount=10 SurfaceFPS=40 SurfaceTexture=water SurfaceFrameCount=32 TileTextureDivisor=4.75 RippleTexture=ripple RippleFrameCount=4 RippleLifetime=3.0 MaxNumberRipples=75 RippleScale=0.15, 6.5 RippleRotSpeed=0.5 RippleAlphas=0.7, 0.1, 0.01 ;Allows terrain reflections in shader water PSWaterReflectTerrain=1 ;Number of seconds before updating a terrain reflection. Powerful systems can set this very low, 0.1 is good. Default = 20 PSWaterReflectUpdate=0.1 NearWaterRadius=1000 NearWaterPoints=8 ;Pitch-shifts frequency of underwater sounds (default = 0.3) NearWaterUnderwaterFreq=0.3 ;Attenuates underwater sounds (default = 0.9) NearWaterUnderwaterVolume=0.9 NearWaterIndoorTolerance=512.0 NearWaterOutdoorTolerance=1024.0 NearWaterIndoorID=Water Layer NearWaterOutdoorID=Water Layer UnderwaterSunriseFog=3 UnderwaterDayFog=2.5 UnderwaterSunsetFog=3 UnderwaterNightFog=4 UnderwaterIndoorFog=3 UnderwaterColor=012,030,037 UnderwaterColorWeight=0.85
[PixelWater] ;Pixel shader water is a procedural texture drawn by pixelshaders. ;How many times a second to animate the texture? SurfaceFPS=25 ;How many times to tile the texture? Increase this for a slight increase in water quality, especially at a distance. TileCount=4 ;How detailed will the water be? 512 is plenty, but modern video cards have INCREDIBLY more pixel shader power ;than the Geforce3 Morrowind was meant for. 1024 or 2048 look very nice, especially close up. Do not go ;above 2048 and always ensure the value is a power of 2. Valid: 32, 64, 128, 256, 512, 1024, 2048 ; Defaults to 256 Resolution=1024
[Blood] Model 0=BloodSplat.nif Model 1=BloodSplat2.nif Model 2=BloodSplat3.nif
[Moons] Masser Size=94 Masser Fade In Start=14 Masser Fade In Finish=15 Masser Fade Out Start=7 Masser Fade Out Finish=10 Masser Axis Offset=35 Masser Speed=.5 Masser Daily Increment=1 Masser Fade Start Angle=50 Masser Fade End Angle=40 Masser Moon Shadow Early Fade Angle=0.5 Secunda Size=40 Secunda Fade In Start=14 Secunda Fade In Finish=15 Secunda Fade Out Start=7 Secunda Fade Out Finish=10 Secunda Axis Offset=50 Secunda Speed=.6 Secunda Daily Increment=1.2 Secunda Fade Start Angle=50 Secunda Fade End Angle=30 Secunda Moon Shadow Early Fade Angle=0.5 Script Color=255,20,20
[Weather] EnvReduceColor=255,255,255,255 LerpCloseColor=037,046,048,255 BumpFadeColor=230,239,255,255 AlphaReduce=0.35 ;Controls thunder claps mostly. Defaults are 1.0 and 5.0. It's probably more realistic to increase the maximum to 20.0 Minimum Time Between Environmental Sounds=1.0 Maximum Time Between Environmental Sounds=20.0 Sun Glare Fader Max=0.5 Sun Glare Fader Angle Max=30.0 Sun Glare Fader Color=222,095,039 ;Makes clouds go faster. Defaults to 0, which is standard speed. Timescale Clouds=0 ;How fast rain or snow falls Precip Gravity=575 Hours Between Weather Changes=20 ;Splashes in water for rain ripples. Defaults are a bit intense. I prefer to increase speed to 2.0 and reduce radius to 512. ;Defaults are (unsure) 1024 and 1.0. Scale is 1.0 default, 0.3 looks better. Rain Ripples=1 Rain Ripple Radius=512 Rain Ripples Per Drop=1 Rain Ripple Scale=0.3 Rain Ripple Speed=2.0 ;How fast fog "comes in" Fog Depth Change Speed=3 Sunrise Time=6 Sunset Time=18 Sunrise Duration=2 Sunset Duration=2 Sky Pre-Sunrise Time=.5 Sky Post-Sunrise Time=1 Sky Pre-Sunset Time=1.5 Sky Post-Sunset Time=.5 Ambient Pre-Sunrise Time=.5 Ambient Post-Sunrise Time=2 Ambient Pre-Sunset Time=1 Ambient Post-Sunset Time=1.25 Fog Pre-Sunrise Time=.5 Fog Post-Sunrise Time=1 Fog Pre-Sunset Time=2 Fog Post-Sunset Time=1 Sun Pre-Sunrise Time=0 Sun Post-Sunrise Time=0 Sun Pre-Sunset Time=1 Sun Post-Sunset Time=1.25 Stars Post-Sunset Start=1 Stars Pre-Sunrise Finish=2 Stars Fading Duration=2 Snow Ripples=1 Snow Ripple Radius=128 Snow Ripples Per Flake=1 Snow Ripple Scale=0.2 Snow Ripple Speed=1.0 Snow Gravity Scale=0.1 Snow High Kill=700 Snow Low Kill=150
[Weather Clear] Sky Sunrise Color=117,141,164 Sky Day Color=095,135,203 Sky Sunset Color=056,089,129 Sky Night Color=009,010,011 Fog Sunrise Color=255,189,157 Fog Day Color=206,227,255 Fog Sunset Color=255,189,157 Fog Night Color=009,010,011 Ambient Sunrise Color=047,066,096 Ambient Day Color=137,140,160 Ambient Sunset Color=068,075,096 Ambient Night Color=032,035,042 Sun Sunrise Color=242,159,119 Sun Day Color=255,252,238 Sun Sunset Color=255,114,079 Sun Night Color=059,097,176 Sun Disc Sunset Color=255,189,157 Transition Delta=.015 Land Fog Day Depth=.69 Land Fog Night Depth=.69 Clouds Maximum Percent=1.0 Wind Speed=.1 Cloud Speed=1.25 Glare View=1 Cloud Texture=Tx_Sky_Clear.tga Ambient Loop Sound ID=None
[Weather Cloudy] Sky Sunrise Color=126,158,173 Sky Day Color=117,160,215 Sky Sunset Color=111,114,159 Sky Night Color=009,010,011 Fog Sunrise Color=255,207,149 Fog Day Color=245,235,224 Fog Sunset Color=255,155,106 Fog Night Color=009,010,011 Ambient Sunrise Color=066,074,087 Ambient Day Color=137,145,160 Ambient Sunset Color=071,080,092 Ambient Night Color=032,039,054 Sun Sunrise Color=241,177,099 Sun Day Color=255,236,221 Sun Sunset Color=255,089,000 Sun Night Color=077,091,124 Sun Disc Sunset Color=255,202,179 Transition Delta=.015 Land Fog Day Depth=.72 Land Fog Night Depth=.72 Clouds Maximum Percent=1.0 Wind Speed=.2 Cloud Speed=2 Glare View=1 Cloud Texture=Tx_Sky_Cloudy.tga Ambient Loop Sound ID=None
[Weather Foggy] Sky Sunrise Color=197,190,180 Sky Day Color=184,211,228 Sky Sunset Color=142,159,176 Sky Night Color=018,023,028 Fog Sunrise Color=173,164,148 Fog Day Color=150,187,209 Fog Sunset Color=113,135,157 Fog Night Color=019,024,029 Ambient Sunrise Color=048,043,037 Ambient Day Color=092,109,120 Ambient Sunset Color=029,053,076 Ambient Night Color=028,033,039 Sun Sunrise Color=177,162,137 Sun Day Color=111,131,151 Sun Sunset Color=125,157,189 Sun Night Color=081,100,119 Sun Disc Sunset Color=223,223,223 Transition Delta=.015 Land Fog Day Depth=1.0 Land Fog Night Depth=1.9 Clouds Maximum Percent=1.0 Wind Speed=0 Cloud Speed=1.25 Glare View=0.25 Cloud Texture=Tx_Sky_Foggy.tga Ambient Loop Sound ID=None
[Weather Overcast] Sky Sunrise Color=091,099,106 Sky Day Color=143,146,149 Sky Sunset Color=108,115,121 Sky Night Color=019,022,025 Fog Sunrise Color=091,099,106 Fog Day Color=143,146,149 Fog Sunset Color=108,115,121 Fog Night Color=019,022,025 Ambient Sunrise Color=084,088,092 Ambient Day Color=093,096,105 Ambient Sunset Color=083,077,075 Ambient Night Color=057,060,066 Sun Sunrise Color=087,125,163 Sun Day Color=163,169,183 Sun Sunset Color=085,103,157 Sun Night Color=032,054,100 Sun Disc Sunset Color=128,128,128 Transition Delta=.015 Land Fog Day Depth=.70 Land Fog Night Depth=.70 Clouds Maximum Percent=1.0 Wind Speed=.2 Cloud Speed=1.5 Glare View=0 Cloud Texture=Tx_Sky_Overcast.tga Ambient Loop Sound ID=None
[Weather Rain] Sky Sunrise Color=071,074,075 Sky Day Color=116,120,122 Sky Sunset Color=073,073,073 Sky Night Color=024,025,026 Fog Sunrise Color=071,074,075 Fog Day Color=116,120,122 Fog Sunset Color=073,073,073 Fog Night Color=024,025,026 Ambient Sunrise Color=097,090,088 Ambient Day Color=105,110,113 Ambient Sunset Color=088,097,097 Ambient Night Color=050,055,067 Sun Sunrise Color=131,122,120 Sun Day Color=149,157,170 Sun Sunset Color=120,126,131 Sun Night Color=050,062,101 Sun Disc Sunset Color=128,128,128 Transition Delta=.015 Land Fog Day Depth=.8 Land Fog Night Depth=.8 Clouds Maximum Percent=0.66 Wind Speed=.3 Cloud Speed=2 Glare View=0 Cloud Texture=Tx_Sky_Rainy.tga Using Precip=1 Rain Diameter=1200 Rain Height Min=200 Rain Height Max=700 Rain Threshold=0.6 Rain Entrance Speed=7 Rain Loop Sound ID=Rain Ambient Loop Sound ID=None Max Raindrops=1500
[Weather Thunderstorm] Sky Sunrise Color=035,036,039 Sky Day Color=097,104,115 Sky Sunset Color=035,036,039 Sky Night Color=019,020,022 Fog Sunrise Color=070,074,085 Fog Day Color=097,104,115 Fog Sunset Color=070,074,085 Fog Night Color=019,020,022 Ambient Sunrise Color=054,054,054 Ambient Day Color=090,090,090 Ambient Sunset Color=054,054,054 Ambient Night Color=049,051,054 Sun Sunrise Color=091,099,122 Sun Day Color=138,144,155 Sun Sunset Color=096,101,117 Sun Night Color=055,076,110 Sun Disc Sunset Color=128,128,128 Transition Delta=.030 Thunder Frequency=.4 Thunder Threshold=0.6 Thunder Sound ID 0=Thunder0 Thunder Sound ID 1=Thunder1 Thunder Sound ID 2=Thunder2 Thunder Sound ID 3=Thunder3 Land Fog Day Depth=1 Land Fog Night Depth=1.15 Clouds Maximum Percent=0.66 Wind Speed=.5 Cloud Speed=3 Glare View=0 Cloud Texture=Tx_Sky_Thunder.tga Using Precip=1 Rain Diameter=1200 Rain Height Min=200 Rain Height Max=700 Rain Threshold=0.6 Max Raindrops=3000 Rain Entrance Speed=5 Rain Loop Sound ID=rain heavy Ambient Loop Sound ID=None Flash Decrement=4
[Weather Ashstorm] Sky Sunrise Color=091,056,051 Sky Day Color=124,073,058 Sky Sunset Color=106,055,040 Sky Night Color=020,021,022 Fog Sunrise Color=091,056,051 Fog Day Color=124,073,058 Fog Sunset Color=106,055,040 Fog Night Color=020,021,022 Ambient Sunrise Color=054,042,037 Ambient Day Color=075,049,041 Ambient Sunset Color=048,039,035 Ambient Night Color=036,042,049 Sun Sunrise Color=184,091,071 Sun Day Color=228,139,114 Sun Sunset Color=185,086,057 Sun Night Color=054,066,074 Sun Disc Sunset Color=128,128,128 Transition Delta=.035 Land Fog Day Depth=1.1 Land Fog Night Depth=1.2 Clouds Maximum Percent=1.0 Wind Speed=.8 Cloud Speed=7 Glare View=0 Cloud Texture=Tx_Sky_Ashstorm.tga Ambient Loop Sound ID=ashstorm Storm Threshold=.70
[Weather Blight] Sky Sunrise Color=090,035,035 Sky Day Color=090,035,035 Sky Sunset Color=092,033,033 Sky Night Color=044,014,014 Fog Sunrise Color=090,035,035 Fog Day Color=128,019,019 Fog Sunset Color=092,033,033 Fog Night Color=044,014,014 Ambient Sunrise Color=061,040,040 Ambient Day Color=079,054,054 Ambient Sunset Color=061,040,040 Ambient Night Color=056,058,062 Sun Sunrise Color=180,078,078 Sun Day Color=224,084,084 Sun Sunset Color=180,078,078 Sun Night Color=061,091,143 Sun Disc Sunset Color=128,128,128 Transition Delta=.040 Land Fog Day Depth=1.1 Land Fog Night Depth=1.2 Clouds Maximum Percent=1.0 Wind Speed=.9 Cloud Speed=9 Glare View=0 Cloud Texture=Tx_Sky_Blight.tga Ambient Loop Sound ID=Blight Storm Threshold=.70 ;It was intended that you could catch blight disease while out in a blight storm. Indeed, this makes most sense. ;But it doesn't work. Disease Chance=.10
[Fonts] Font 0=magic_cards_regular Font 1=century_gothic_font_regular Font 2=daedric_font
[Cursors] Cursor 0=cursor Cursor 1=cursormove ; Use item Cursor 2=cursor ; Place item Cursor 3=cursor_drop ; Drop item at feet Cursor 4=cursor_drop_ground
[Editor] Open Render=1 Open Cell View=1 Open Object Window=1 Open Preview=0
[WhoCanMerge]
[Level Up] Level2=You realize that all your life you have been coasting along as if you were in a dream. Suddenly, facing the trials of the last few days, you have come alive. Level3=You realize that you are catching on to the secret of success. It's just a matter of concentration. Level4=It's all suddenly obvious to you. You just have to concentrate. All the energy and time you've wasted -- it's a sin. But without the experience you've gained, taking risks, taking responsibility for failure, how could you have understood? Level5=Everything you do is just a bit easier, more instinctive, more satisfying. It is as though you had suddenly developed keen senses and instincts. Level6=You sense yourself more aware, more open to new ideas. You've learned a lot about Morrowind. It's hard to believe how ignorant you were -- but now you have so much more to learn. Level7=You resolve to continue pushing yourself. Perhaps there's more to you than you thought. Level8=The secret does seem to be hard work, yes, but it's also a kind of blind passion, an inspiration. Level9=Everything you do is just a bit easier, more instinctive, more satisfying. It is as though you had suddenly developed keen senses and instincts. Level10=You woke today with a new sense of purpose. You're no longer afraid of failure. Failure is just an opportunity to learn something new. Level11=Being smart doesn't hurt. And a little luck now and then is nice. But the key is patience and hard work. And when it pays off, it's SWEET! Level12=You can't believe how easy it is. You just have to go -- a little crazy. And then, suddenly, it all makes sense, and everything you do turns to gold. Level13=It's the most amazing thing. Yesterday it was hard, and today it is easy. Just a good night's sleep, and yesterday's mysteries are today's masteries. Level14=Today you wake up, full of energy and ideas, and you know, somehow, that overnight everything has changed. What a difference a day makes. Level15=Today you suddenly realized the life you've been living, the punishment your body has taken -- there are limits to what the body can do, and perhaps you have reached them. You've wondered what it is like to grow old. Well, now you know. Level16=You've been trying too hard, thinking too much. Relax. Trust your instincts. Just be yourself. Do the little things, and the big things take care of themselves. Level17=Life isn't over. You can still get smarter, or cleverer, or more experienced, or meaner -- but your body and soul just aren't going to get any younger. Level18=The challenge now is to stay at the peak as long as you can. You may be as strong today as any mortal who has ever walked the earth, but there's always someone younger, a new challenger. Level19=You're really good. Maybe the best. And that's why it's so hard to get better. But you just keep trying, because that's the way you are. Level20=You'll never be better than you are today. If you are lucky, by superhuman effort, you can avoid slipping backwards for a while. But sooner or later, you're going to lose a step, or drop a beat, or miss a detail -- and you'll be gone forever. Level21=Some days you look back at the hard work it's taken and the lives you've taken. Sometimes you almost regret it. Now is not one of those times. Level22=Did you make some mistakes in your training? A skill you devoted time to which you regret? You wonder if everyone asks those questions and conclude they most likely do. Level23=There's no doubt about it, you're one of the most powerful people in Vvardenfell. It'll take more than power to get statues erected, though. Level24=Could you be smarter? Trickier? Meaner? Stronger? Now you have to wonder whether the answer is "all of the above". Level25=You've taken to trying things you aren't good at, just to make them better. Even these forgotten skills are enough to easily kill people with. Level26=Before sleep, you wondered why those ashlanders keep attacking you, surely they know they don't stand a chance. Whilever there are people like you, there'll be people like them. Are you the cure or the problem? Level27=Some people are changed by the world, they adapt to their surroundings. Other people force the world to adapt to them. You may very well be both. Level28=And still you improve. Will you ever grow old and die? Whatever happens, you know that growing old will come before death because there's nobody alive who can take you on. Level29=You found yourself asking when was the last time you had a difficult fight. You were then shocked as to how long ago it was. Level30=You've become a hero of legend, one of the most powerful people ever to walk Tamriel, even the feared daedra are no more than a minor distraction. But can you keep it up? Level40=You can kill by looking at someone funny. When you enter the room, your enemies cower in fear. When you enter the town, your enemies leave it. The very power of the Tribunal themselves seems within your grasp. Level100=You've done it. The threshold of godhood has been reached. Even Vivec himself cannot claim to be your superior. ;You can add more. Default=The results of hard work and dedication always look like luck to saps. But you know you've earned every ounce of your success.
[Weather Snow] Sky Sunrise Color=106,091,091 Sky Day Color=153,158,166 Sky Sunset Color=096,115,134 Sky Night Color=031,035,039 Fog Sunrise Color=106,091,091 Fog Day Color=153,158,166 Fog Sunset Color=096,115,134 Fog Night Color=031,035,039 Ambient Sunrise Color=092,084,084 Ambient Day Color=093,096,105 Ambient Sunset Color=070,079,087 Ambient Night Color=049,058,068 Sun Sunrise Color=141,109,109 Sun Day Color=163,169,183 Sun Sunset Color=101,121,141 Sun Night Color=055,066,077 Sun Disc Sunset Color=128,128,128 Transition Delta=.015 Land Fog Day Depth=1.0 Land Fog Night Depth=1.2 Clouds Maximum Percent=1.0 Wind Speed=0 Cloud Speed=1.5 Glare View=0 Cloud Texture=Tx_BM_Sky_Snow.tga Ambient Loop Sound ID=None Snow Threshold=0.5 Snow Diameter=1600 Snow Height Min=400 Snow Height Max=700 Snow Entrance Speed=6 Max Snowflakes=1500 [Weather Blizzard] Sky Sunrise Color=091,099,106 Sky Day Color=121,133,145 Sky Sunset Color=108,115,121 Sky Night Color=027,029,031 Fog Sunrise Color=091,099,106 Fog Day Color=121,133,145 Fog Sunset Color=108,115,121 Fog Night Color=021,024,028 Ambient Sunrise Color=084,088,092 Ambient Day Color=093,096,105 Ambient Sunset Color=083,077,075 Ambient Night Color=053,062,070 Sun Sunrise Color=114,128,146 Sun Day Color=163,169,183 Sun Sunset Color=106,114,136 Sun Night Color=057,066,074 Sun Disc Sunset Color=128,128,128 Transition Delta=.030 Land Fog Day Depth=2.8 Land Fog Night Depth=3.0 Clouds Maximum Percent=1.0 Wind Speed=.9 Cloud Speed=7.5 Glare View=0 Cloud Texture=Tx_BM_Sky_Blizzard.tga Ambient Loop Sound ID=BM Blizzard Storm Threshold=.50
Hey, sorry for the late response, but did you make sure the register all three Tamriel_Data .bsa files in your Morrowind.ini (or openmw.cfg, if you are using OpenMW)? Case in point, between the last and the current release of Tamriel_Data, we changed the .bsa schema -- we removed PT_Data.bsa and added two separate new files instead: PC_Data.bsa and Sky_Data.bsa. So, make sure you have the latest version of Tamriel_Data and those .bsas registered. A more in-depth guide is here: https://www.tamriel-rebuilt.org/node/3480
Yes I have it runnig much better now, and all the warnings and bad yellow bits are gone. ;) Thanks.
What I'm trying to do now is load the North West as it was one of my favourite bits, but getting the new Preview is a bit difficult as I just joined Project Tamriel and I can't yet grab the preview file with the north west in it.
Hey, Project Tamriel does keep its section files closed to the public, but if you are talking about the northwest lands of Tamriel Rebuilt (i.e., Redoran lands), then those are still available as section files on our website. The best guide to using them is here: https://www.nexusmods.com/morrowind/mods/48228
Although be aware that we don't recommend using these section files for regular gameplay -- you will likely run into issues and you have to watch out to not use section files that modify the current mainland, if you want to avoid broken quests (I think the Sundered Scar and Lake Andaram section files do so, currently).
Also be aware that much of the northwest areas are eventually slated to be redone, although we will keep the best bits, like Blacklight (Baan Malur), Grey Meadows, and some parts of Uld Vraech and Julan Shar.
A quick overview of new and updated content can be found in your dashboard. If you are interested in our ongoing development, check out the claims browser and the asset browser.
2017-04-21 02:45
1 month 2 weeks ago
If you mean installing Morrowind outside of Program Files, that didn't fix anything either. I also tried running it in administrator mode, but that also didn't work. Also, I tried using the BSA Registration Utility to make certain that the BSAs were registered correctly, and it's telling me that TR_Data.esm is not set to active in the Morrowind launcher, even though I have set it to active.
2016-06-10 21:48
1 week 3 days ago
if that doesn't work you may want to try redownloading and re-extracting the TR data and PT data bsa's, they may have somehow gotten corrupted in the download/extraction process.
e: try running wrye mash and see what plugins it says you have enabled? this sound suspiciously like a permissions error
2014-03-16 17:45
2 years 1 week ago
You shouldn't have a TR_Data.esm active (and the list you posted earlier doesn't have it either), only Tamriel_Data.esm,
also someone recently said using the BSA registration utility actually removed the registration, so I suggest not using it at all and adding the BSA registration on a new .ini (rename it then " run MorrowindLauncher.exe and open up the options menu. This should force the game to generate a new ini. ") to make sure the problem didn't come from that.
2017-04-21 02:45
1 month 2 weeks ago
Wrye Mash shows all the Tamriel_Data and TR plugins that I have as enabled. I tried redownloading the Tamriel_Data files, and while TR_Data is now appearing in the BSA Registration Utility, the in-game issues are still there. I'm going to try and use the HD Tamriel_Data files instead of the vanilla quality ones to see if that fixes the issue, but I doubt it will.
Edit: Initially I wasn't using the BSA Registration Utility at all, so it's not that which is causing the problem. Also, the Morrowind launcher isn't creating a new .ini file when I remove the old one.
EDIT 2: I finally found what was causing the issue - it was the Morrowind.ini file, only not the one I was expecting. For whatever reason, the Morrowind.ini file stored in the Morrowind directory isn't being used by the game. Instead, it's stored here:
C:\Users\%Username\AppData\Local\VirtualStore\Program Files (x86)\Bethesda Softworks\Morrowind
Obviously anything that is trying to change the .ini from the Morrowind directory isn't going to be able to access this file, including the BSA Registration Utility, and perhaps even the Morrowind launcher itself. If anyone else has this issue, you'll need to register the BSA files manually as shown here.
2014-03-16 17:45
2 years 1 week ago
The HD Tamriel_Data won't change anything, it's just higher resolution files,True, that comment about regenerating the INI doesn't work for me either. Here's an ini found here with the required changes made for testing. If you weren't using the BSA utility at first that shouldn't change anything either, but I'd still avoid it.
Hadn't seen your edit,
Yes, that looks like a Windows UAC issue. Strange that installing out of Program Files didn't avoid it if so, but good to have the solution.
2020-01-28 13:46
4 years 11 months ago
It's pretty obvious to me what's going on. the code of the .esm files has a call to load meshes and textures that are not currently included, they dropped the ball
2015-09-28 20:13
2 years 7 months ago
They dropped the ball = they didn't register the BSA correctly.
2021-04-24 11:09
3 years 8 months ago
The Morrowind.ini file you alter in the Morrowind Folder is NOT the one being used by Mod 2. Look at the red puzzle Tool on Mod 2, and click INI to view the ACTUAL file Mod 2 is extracting from. Back it up, remove all of it and copy paste this. Try that.
;This is a fully commented and explained morrowind.ini file. It was generated on a 4GB Win7 64 bit system and
;should be good for any system with a reasonably fast CPU, 1 GB or more memory and a half-way decent video card.
[General]
;Allows the editor to load several times. This can cause hilarious inconsistencies. Defaults to 0.
AllowMultipleEditors=0
;Enables a "Yes to all" button on loading error messages, such as mod version mismatches.
allowyestoall=1
;Test TES 0=morrowind.esm
;Starting Cell=Pelagiad
;Starting Grid X=0
;Starting Grid Y=0
;Displays the FPS in the bottom right corner, updated every frame. Reciprocal of frame render time, not any form of average rate.
Show FPS=1
;Limit the max FPS, good because some scripts cause a very uneven framerate. Default = 240, which is far too high.
;Was broken either by Tribunal or Bloodmoon and now doesn't work very well.
Max FPS=100
;-1 Use raw data, 0 Use Newer, 1 use Archive Only
;-1 will ALWAYS use data in the Data Files directory and ONLY use the archives if a reference isn't found in the data files
;Note: -1 may cause Morrowind to *never* use archives, in which case the thing plain won't work.
;0 will only use data in the Data Files directory if it is newer (last modified date) than data in the BSA archives
;1 will ONLY use data in the archives
;Exception: Data not found in the archives will always be loaded from Data Files if 1 is set, data not found in the
;Data Files will always be loaded if it isn't present in the archives. Setting to 1 will disable "replacer" mods.
;
;IF YOU ARE USING ANY MODS AT ALL, SET THIS TO 0 OR SET TO -1.
TryArchiveFirst=0
;Program Flow Errors are those such as videos or mod versions, not serious, but appear before the game menu. Setting to 1
;will disable these errors from being reported. Default = 0.
SkipProgramFlows=1
;Loads from disk in a thread. Default is 0, allowing the background thread to load without stalling gameplay
;When set to 1, the game will stop while any loading is taking place.
;This should be set to 1 for a slow CPU, which would be anything slower than a decade-old 1 GHz Athlon.
;If you are really hammering the CPU, such as with excessive shadowing (please don't!) then this won't help you,
;the shadowing system is just inefficient and wastes most of its time.
DontThreadLoad=0
;Priority of the cell loading thread. Best set to 0 on a multicore/multiCPU system, to -1 on a single CPU. Default -1
ThreadPriority=0
ThreadSleepTime=4
Clip One To One Float=1
;Inverts the mouse y axis
Flip Control Y=0
SkipKFExtraction=1
;Relative volume of YOUR footsteps. Defaults to 0.7 which is quite loud, the footsteps can be distracting since they don't react
;properly to what you're walking on. Only relevant for software audio.
PC Footstep Volume=0.3
;Disables the sound engine entirely
Disable Audio=0
;Do we lock the keyboard, or allow it to be used in other apps? Setting this to 1 is better for multimonitor users,
;but may cause loss of focus. Morrowind severely dislikes losing focus (i.e. alt-tab) and will usually crash.
;Default = 0
Background Keyboard=1
;Use a joystick/gamepad?
Use Joystick=0
;Set to 0 and left/right will strafe. Set to 1 and left/right will turn.
Joystick X Turns=0
; X=1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6
Joystick Look Up/Down=6
Joystick Look Left/Right=3
; 0=no, 1 = XBox Maps, 2 = Exterior Cell Maps
;Fairly useless, allows Morrowind to make maps in a directory called Maps (needs creating), useful only for modders.
;VERY VERY VERY SLOW, game has to load each and every cell. Issue the command "createmaps" to trigger this.
Create Maps Enable=0
;Enable screenshots. If set to 0, then normal Windows printscreen to clipboard will take over.
Screen Shot Enable=1
;Base name of the image file created.
Screen Shot Base Name=ScreenShot
;Incremented automatically on every shot
Screen Shot Index=41
;Where to store beta comments (useless)
Beta Comment File=
;The next two control how many cells are kept in memory at any one time. Exterior cells are larger
;and present much more of a disk load, plus more exterior cells are visible at any one time.
;For each 256MB of RAM in the system (not counting the first 256MB), set the Interior buffer between 7 and 10
;and the exterior buffer between 25 and 32.
;Default is 10 interior and 32 exterior for 256 and 512MB systems. Roughly double these for 1GB systems. Bear
;in mind that Morrowind is a 32 bit app and is not large-address aware, so can only ever use 2 GB. It's not
;sensible to increase this above 32 interior and 96 exterior REGARDLESS of how much memory may be available.
Interior Cell Buffer=32
Exterior Cell Buffer=96
;Total number of scene shadows
;Increasing this causes a huge CPU load and Morrowind is still CPU limited on very high end 3GHz+ multicore systems.
;Should really be done with a vertex shader, but Morrowind is mostly a DX7 class game. 16-24 is a reasonable limit.
Number of Shadows=24
;Maximum number of shadows per object. More than 2 really slows things down.
Maximum Shadows Per Object=2
;Causes shadow corruption and extreme video glitching on some systems.
;Uses a more detailed mesh for projecting the shadow geometry but can glitch, which causes extreme slowness.
;DO NOT use this with Better Bodies or any other high-detail body replacer. The game has to calculate a catastrophic
;number of vertexes per shadow, resulting in incredible slow-downs even on an extremely powerful multicore system.
;Why? Because the shadow projection engine really sucks.
;
;DO NOT SET THIS TO 1! Even a six core Intel Core i7 at 3.6 GHz with dual HD5850 video cards is not enough to deliver
;more than ten frames per second.
;
High Detail Shadows=0
;These relate to the journal file kept as Journal.htm in the main program folder. Setting them to 1 may mess up the journal order.
MaintainImportedDialogueOrder=0
ExportDialogueWithHyperlinks=0
;Journal.htm won't be regenerated on each game load if this is set to 1. Will cause journal corruption since it'll become
;anachronistic. This will mean essential notes for some quests will cease to exist. Note that the quests themselves will
;remain completable.
UseExistingTempFile=0
CanMoveInfosWhileFiltered=0
Editor Starting Cell=The Vault
Editor Starting Pos=4096.000000,4096.000000,16384.000000
Editor Starting Dir 0=1.000000,0.000000,0.000000
Editor Starting Dir 1=0.000000,-0.000000,1.000000
Editor Starting Dir 2=0.000000,-1.000000,-0.000000
;Adds subtitles to the comments given by NPCs as you walk around.
Subtitles=1
;Displays the red border overlay when you take damage.
ShowHitFader=1
;Alters FOV for a werewolf, defaults to 100. Delete this line if you do not have Bloodmoon.
Werewolf FOV=100
[LightAttenuation]
;Okay folks, this lighting setup has been tweaked and poked and IT WORKS. If you alter something,
;don't come crying when you've broken the whole thing.
;Default is 0 and 0.0. 1 and 0.3 MAY brighten some interiors up a little.
;The expense is that objects, when entering light, SUDDENLY become brighter. This depends on where the centre
;of the object is, which may not be where the light is actually being applied.
;Constant means NO attenuation, a light is just as bright at the source as it is at the edge of its range
;then it drops from full to zero. Very unrealistic, very annoying. Leave this disabled.
;Using constant with a high value (0.5 or more) gives you "permanent night eye" where you can see
;nearby things in caves and such but beyond that radius is darkness.
UseConstant=0
ConstantValue=0.0
;Linear is an accurate model of lighting, accurate enough that exteriors
;tend to look TOO bright due to ambient light.
UseLinear=1
;Method is unknown, default is 1
LinearMethod=1
;How bright will linear lights be? Default is 3.0
LinearValue=3.0
;How large will light pool be? Default is 1.0. With OutQuadInLin enabled, increase
this to have slightly more realistic interior lighting, torches aren't ridiculously feeble anymore
LinearRadiusMult=2.0
;Uses a quadratic light falloff with distance, looks nice but severely limits the range of even
;bright light sources. Prevents exteriors becoming too bright, but makes interiors quite dark
;A quadratic falloff is very rapid near the light source and then falls off more slowly. It can
;be used to simulate a sort of bloom effect by putting the radius very high and the value very low.
;Quadratic lights are faster than linear lights.
UseQuadratic=1
QuadraticMethod=2
;Lower value is brighter light. Default = 16.0
;Sensible values range from 2.0 to 24.0
QuadraticValue=4.0
;Multiplies the radius of quad lights. Default = 1.0
QuadraticRadiusMult=1.7
Default = 0
;Uses quadratic lights for exteriors, linear lights for interiors. Can cause a similar problem to UseConstant on some systems. OutQuadInLin=0
;Controls how the player model looks in the inventory.
[Inventory]
DirectionalDiffuseR=1.0
DirectionalDiffuseG=1.0
DirectionalDiffuseB=1.0
DirectionalAmbientR=0.3
DirectionalAmbientG=0.2
DirectionalAmbientB=0.2
DirectionalRotationX=80
DirectionalRotationY=90
;Scales things accurately, over-large items won't look "right" for the inventory player image. Default = 0
;If you enable this, you may not be able to click on certain equipped items, such as helmets or hats.
UniformScaling=1
;defaults
;DirectionalDiffuseR=1.0
;DirectionalDiffuseG=1.0
;DirectionalDiffuseB=1.0
;DirectionalAmbientR=0.5
;DirectionalAmbientG=0.5
;DirectionalAmbientB=0.5
;DirectionalRotationX=1.0
;DirectionalRotationY=0
;DirectionalRotationZ=0
;UniformScaling=0
;Allows the game to draw lines on the world map showing how you travel. They can't be removed! They do not follow a route, and are simply straight lines.
;Each RGB value is set individually.
[Map]
Travel Siltstrider Red=238
Travel Siltstrider Green=230
Travel Siltstrider Blue=30
Travel Boat Red=30
Travel Boat Green=30
Travel Boat Blue=230
Travel Magic Red=230
Travel Magic Green=30
Travel Magic Blue=30
;Enables the above. Wisely defaults to 0.
Show Travel Lines=0
;Positions the menu windows. No need to fiddle with them.
[MenuStates]
MenuStat=1.7 0.4870 0.4294 0.5042 0.4158 0.3898 0.3970 0.0028 0.0633 0 1 0
MenuMagic=1.7 0.3552 0.8778 0.5032 0.1742 0.2677 0.4898 0.9054 0.9946 0 1 0
MenuMap=1.7 0.9750 0.8676 0.8125 0.2378 0.5719 0.4704 0.9501 0.0455 0 1 0
MenuInventory=1.7 0.9792 0.8778 0.5000 0.1742 0.4563 0.4093 0.1494 0.9969 0 1 0
MenuConsole=1.7 0.9797 0.9000 0.6923 0.1667 0.9797 0.1708 0.7692 0.0653 0 0 1
MenuInventory-MenuContents=1.7 0.9792 0.8778 0.5000 0.1742 0.4563 0.4093 0.1427 0.9969 0 1 0
MenuContents=1.7 0.9750 0.8676 0.8125 0.2517 0.5547 0.3806 0.1836 0.2720 0 0 0
MenuDialog=1.7 0.9750 0.8676 0.8125 0.2517 0.5349 0.5454 0.0022 0.8513 0 0 0
MenuInventory-MenuBarter=1.7 0.9792 0.8778 0.5000 0.1742 0.6047 0.4167 0.0092 0.9175 0 1 0
MenuSpellmaking=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
MenuBarter=1.7 0.9750 0.8750 0.8125 0.2000 0.3771 0.6167 0.9716 0.7198 0 0 0
MenuRaceSex=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
MenuStatReview=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
LastMenuUpWas=-1
MenuSkills-MenuCreateClass=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
MenuSetValues=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
MenuQuick=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
MenuConsole-MenuDialog=1.7 0.9802 0.9000 0.6316 0.1389 0.9802 0.9000 0.7632 0.5000 0 0 1
MenuConsole-MenuOptions=1.7 0.9806 0.9000 0.6071 0.1333 0.9806 0.9000 0.7500 0.5000 0 0 1
MenuConsole-MenuRestWait=1.7 0.9844 0.9014 0.5000 0.1089 0.9844 0.9014 0.6000 0.4653 0 0 1
MenuStat-MenuConsole=1.7 0.4891 0.4297 0.5015 0.4127 0.4883 0.4482 0.0214 0.0230 0 1 0
MenuConsole-MenuContents=1.7 0.9806 0.9000 0.6071 0.1333 0.9806 0.9000 0.7500 0.5000 0 0 1
MenuConsole-MenuJournal=1.7 0.9844 0.9014 0.5000 0.1089 0.9844 0.9014 0.6000 0.4653 0 0 1
MenuSetValues-MenuEnchantment=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
MenuConsole-MenuBarter=1.7 0.9844 0.9014 0.5000 0.1089 0.9844 0.9014 0.6000 0.4653 0 0 1
MenuInventory-MenuClassChoice=1.7 0.9844 0.9014 0.5000 0.1089 0.9844 0.3682 0.5000 0.8609 0 0 0
MenuConsole-MenuClassChoice=1.7 0.9844 0.9014 0.5000 0.1089 0.9844 0.9014 0.5000 0.1089 0 0 0
MenuConsole-MenuRaceSex=1.7 0.9844 0.9014 0.5000 0.1089 0.9844 0.9014 0.5000 0.1089 0 0 1
MenuInventorySelect=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
MenuSetValues-MenuSpellmaking=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
MenuInventorySelect-MenuDialog=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
MenuInventory-MenuDialog=1.7 0.9792 0.8778 0.5000 0.1545 0.4563 0.3678 0.0038 0.9965 0 1 0
; Yes, the below setting is correct. I don't know what it's there for either.
=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
MenuConsole-MenuLevelUp=1.7 0.9806 0.9000 0.6071 0.1333 0.9806 0.9000 0.7500 0.5000 0 0 1
MenuConsole-MenuCreateClass=1.7 0.9806 0.9000 0.6071 0.1333 0.9806 0.9000 0.7500 0.5000 0 0 1
;Localisation for the CD/DVD demand.
[CopyProtectionStrings]
No CDROM Message=Unable to find a CD-ROM/DVD drive on this computer.
No CDROM Title=CD-ROM Drive Not Found
Enter CD Message=Insert the Morrowind CD into any CD-ROM/DVD drive.
Enter CD Title=Morrowind CD Not Found
[Movies]
;WARNING - Setting these to blank will cause the game to hang on starting to a black screen. This screen hides the error
;dialog. If you do this, you must press enter to dismiss the error message and pass the black screen.
Company Logo=bethesda logo.bik
Morrowind Logo=mw_logo.bik
New Game=mw_intro.bik
Loading=
Options Menu=mw_menu.bik
;AnswerOne = warrior, strength
;AnswerTwo = mage, alchemy
;AnswerThree = thief, stealth
[Question 1]
Question=On a clear day you chance upon a strange animal, its leg trapped in a hunter's clawsnare. Judging from the bleeding, it will not survive long.
AnswerOne=Draw your dagger, mercifully ending its life with a single thrust?
AnswerTwo=Use herbs from your pack to put it to sleep?
AnswerThree=Do not interfere in the natural evolution of events, but rather take the opportunity to learn more about a strange animal that you have never seen before?
Sound=Vo\Misc\CharGen QA1.wav
;AnswerOne = warrior, endurance
;AnswerTwo = Mage, alchemy
;AnswerThree = Thief, agility
[Question 2]
Question=One summer afternoon your father gives you a choice of chores.
AnswerOne=Work in the forge with him casting iron for a new plow?
AnswerTwo=Gather herbs for your mother who is preparing dinner?
AnswerThree=Go catch fish at the stream using a net and line?
Sound=Vo\Misc\CharGen QA2.wav
;AnswerOne = warrior, strength
;AnswerTwo = Mage, intelligence
;AnswerThree = Thief, speechcraft
[Question 3]
Question=Your cousin has given you a very embarassing nickname and, even worse, likes to call you it in front of your friends. You have asked him to stop, but he finds it very amusing to watch you blush.
AnswerOne=Beat up your cousin, then tell him that if he ever calls you that nickname again, you will bloody him worse than this time.
AnswerTwo=Make up a story that makes your nickname a badge of honor instead of something humiliating.
AnswerThree=Make up an even more embarrassing nickname for him and use it constantly until he learns his lesson.
Sound=Vo\Misc\CharGen QA3.wav
[Question 4]
Question=There is a lot of heated discussion at the local tavern over a group of people called 'Telepaths'. They have been hired by certain City-State kings. Rumor has it these Telepaths read a person's mind and tell their lord whether a follower is telling the truth or not.
AnswerOne=This is a terrible practice. A person's thoughts are his own and no one, not even a king, has the right to make such an invasion into another human's mind.
AnswerTwo=Loyal followers to the King have nothing to fear from a Telepath. It is important to have a method of finding assassins and spies before it is too late.
AnswerThree=In these times, it is a necessary evil. Although you do not necessarily like the idea, a Telepath could have certain advantages during a time of war or in finding someone innocent of a crime.
Sound=Vo\Misc\CharGen QA4.wav
[Question 5]
Question=Your mother sends you to the market with a list of goods to buy. After you finish you find that by mistake a shopkeeper has given you too much money back in exchange for one of the items.
AnswerOne=Return to the store and give the shopkeeper his hard-earned money, explaining to him the mistake?
AnswerTwo=Decide to put the extra money to good use and purchase items that would help your family?
AnswerThree=Pocket the extra money, knowing that shopkeepers in general tend to overcharge customers anyway?
Sound=Vo\Misc\CharGen QA5.wav
[Question 6]
Question=While in a market place you witness a thief cut a purse from a noble. Even as he does so, the noble notices and calls for the city guards. In his haste to get away, the thief drops the purse near you. Surprisingly, no one seems to notice the bag of coins at your feet.
AnswerOne=Pick up the bag and signal to the guard, knowing that the only honorable thing to do is return the money to its rightful owner?
AnswerTwo=Leave the bag there, knowing that it is better not to get involved?
AnswerThree=Pick up the bag and pocket it, knowing that the extra windfall will help your family in times of trouble?
Sound=Vo\Misc\CharGen QA6.wav
[Question 7]
Question=Your father sends you on a task which you loathe, cleaning the stables. On the way there, pitchfork in hand, you run into your friend from the homestead near your own. He offers to do it for you, in return for a future favor of his choosing.
AnswerOne=Decline his offer, knowing that your father expects you to do the work, and it is better not to be in debt?
AnswerTwo=Ask him to help you, knowing that two people can do the job faster than one, and agree to help him with one task of his choosing in the future?
AnswerThree=Accept his offer, reasoning that as long as the stables are cleaned, it matters not who does the cleaning?
Sound=Vo\Misc\CharGen QA7.wav
[Question 8]
Question=Your mother asks you to help fix the stove. While you are working, a very hot pipe slips its moorings and falls towards her.
AnswerOne=Position yourself between the pipe and your mother?
AnswerTwo=Grab the hot pipe and try to push it away?
AnswerThree=Push your mother out of the way?
Sound=Vo\Misc\CharGen QA8.wav
[Question 9]
Question=While in town the baker gives you a sweetroll. Delighted, you take it into an alley to enjoy, only to be intercepted by a gang of three other kids your age. The leader demands the sweetroll, or else he and his friends will beat you and take it.
AnswerOne=Drop the sweetroll and step on it, then get ready for the fight?
AnswerTwo=Give him the sweetroll now without argument, knowing that later this afternoon you will have all your friends with you and can come and take whatever he owes you?
AnswerThree=Act like you're going to give him the sweetroll, but at the last minute throw it in the air, hoping that they'll pay attention to it long enough for you to get a shot in on the leader?
Sound=Vo\Misc\CharGen QA9.wav
[Question 10]
Question=Entering town you find that you are witness to a very well-dressed man running from a crowd. He screams to you for help. The crowd behind him seems very angry.
AnswerOne=Rush to the town's aid immediately, despite your lack of knowledge of the circumstances?
AnswerTwo=Stand aside and allow the man and mob to pass, realizing that it is probably best not to get involved?
AnswerThree=Rush to the man's aid immediately, despite your lack of knowledge of the circumstances?
Sound=Vo\Misc\CharGen QA10.wav
[Water]
;Editor Alpha ranges from 0.0 (transparent) to 1.0 (opaque)
;An alpha of 1.0 shows the water as it will appear in game.
Editor Alpha=0.25
Map Alpha=0.4
World Alpha=0.75
SurfaceTextureSize=128
SurfaceTileCount=10
SurfaceFPS=40
SurfaceTexture=water
SurfaceFrameCount=32
TileTextureDivisor=4.75
RippleTexture=ripple
RippleFrameCount=4
RippleLifetime=3.0
MaxNumberRipples=75
RippleScale=0.15, 6.5
RippleRotSpeed=0.5
RippleAlphas=0.7, 0.1, 0.01
;Allows terrain reflections in shader water
PSWaterReflectTerrain=1
;Number of seconds before updating a terrain reflection. Powerful systems can set this very low, 0.1 is good. Default = 20
PSWaterReflectUpdate=0.1
NearWaterRadius=1000
NearWaterPoints=8
;Pitch-shifts frequency of underwater sounds (default = 0.3)
NearWaterUnderwaterFreq=0.3
;Attenuates underwater sounds (default = 0.9)
NearWaterUnderwaterVolume=0.9
NearWaterIndoorTolerance=512.0
NearWaterOutdoorTolerance=1024.0
NearWaterIndoorID=Water Layer
NearWaterOutdoorID=Water Layer
UnderwaterSunriseFog=3
UnderwaterDayFog=2.5
UnderwaterSunsetFog=3
UnderwaterNightFog=4
UnderwaterIndoorFog=3
UnderwaterColor=012,030,037
UnderwaterColorWeight=0.85
[PixelWater]
;Pixel shader water is a procedural texture drawn by pixelshaders.
;How many times a second to animate the texture?
SurfaceFPS=25
;How many times to tile the texture? Increase this for a slight increase in water quality, especially at a distance.
TileCount=4
;How detailed will the water be? 512 is plenty, but modern video cards have INCREDIBLY more pixel shader power
;than the Geforce3 Morrowind was meant for. 1024 or 2048 look very nice, especially close up. Do not go
;above 2048 and always ensure the value is a power of 2. Valid: 32, 64, 128, 256, 512, 1024, 2048
; Defaults to 256
Resolution=1024
[Blood]
Model 0=BloodSplat.nif
Model 1=BloodSplat2.nif
Model 2=BloodSplat3.nif
Texture 0=Tx_Blood.tga
Texture 1=Tx_Blood_White.tga
Texture 2=Tx_Blood_Gold.tga
Texture Name 0=Default (Red)
Texture Name 1=Skeleton (White)
Texture Name 2=Metal Sparks (Gold)
[PreLoad]
Cell 0=Imperial Prison Ship
Cell 1=Seyda Neen
[Moons]
Masser Size=94
Masser Fade In Start=14
Masser Fade In Finish=15
Masser Fade Out Start=7
Masser Fade Out Finish=10
Masser Axis Offset=35
Masser Speed=.5
Masser Daily Increment=1
Masser Fade Start Angle=50
Masser Fade End Angle=40
Masser Moon Shadow Early Fade Angle=0.5
Secunda Size=40
Secunda Fade In Start=14
Secunda Fade In Finish=15
Secunda Fade Out Start=7
Secunda Fade Out Finish=10
Secunda Axis Offset=50
Secunda Speed=.6
Secunda Daily Increment=1.2
Secunda Fade Start Angle=50
Secunda Fade End Angle=30
Secunda Moon Shadow Early Fade Angle=0.5
Script Color=255,20,20
[Weather]
EnvReduceColor=255,255,255,255
LerpCloseColor=037,046,048,255
BumpFadeColor=230,239,255,255
AlphaReduce=0.35
;Controls thunder claps mostly. Defaults are 1.0 and 5.0. It's probably more realistic to increase the maximum to 20.0
Minimum Time Between Environmental Sounds=1.0
Maximum Time Between Environmental Sounds=20.0
Sun Glare Fader Max=0.5
Sun Glare Fader Angle Max=30.0
Sun Glare Fader Color=222,095,039
;Makes clouds go faster. Defaults to 0, which is standard speed.
Timescale Clouds=0
;How fast rain or snow falls
Precip Gravity=575
Hours Between Weather Changes=20
;Splashes in water for rain ripples. Defaults are a bit intense. I prefer to increase speed to 2.0 and reduce radius to 512.
;Defaults are (unsure) 1024 and 1.0. Scale is 1.0 default, 0.3 looks better.
Rain Ripples=1
Rain Ripple Radius=512
Rain Ripples Per Drop=1
Rain Ripple Scale=0.3
Rain Ripple Speed=2.0
;How fast fog "comes in"
Fog Depth Change Speed=3
Sunrise Time=6
Sunset Time=18
Sunrise Duration=2
Sunset Duration=2
Sky Pre-Sunrise Time=.5
Sky Post-Sunrise Time=1
Sky Pre-Sunset Time=1.5
Sky Post-Sunset Time=.5
Ambient Pre-Sunrise Time=.5
Ambient Post-Sunrise Time=2
Ambient Pre-Sunset Time=1
Ambient Post-Sunset Time=1.25
Fog Pre-Sunrise Time=.5
Fog Post-Sunrise Time=1
Fog Pre-Sunset Time=2
Fog Post-Sunset Time=1
Sun Pre-Sunrise Time=0
Sun Post-Sunrise Time=0
Sun Pre-Sunset Time=1
Sun Post-Sunset Time=1.25
Stars Post-Sunset Start=1
Stars Pre-Sunrise Finish=2
Stars Fading Duration=2
Snow Ripples=1
Snow Ripple Radius=128
Snow Ripples Per Flake=1
Snow Ripple Scale=0.2
Snow Ripple Speed=1.0
Snow Gravity Scale=0.1
Snow High Kill=700
Snow Low Kill=150
[Weather Clear]
Sky Sunrise Color=117,141,164
Sky Day Color=095,135,203
Sky Sunset Color=056,089,129
Sky Night Color=009,010,011
Fog Sunrise Color=255,189,157
Fog Day Color=206,227,255
Fog Sunset Color=255,189,157
Fog Night Color=009,010,011
Ambient Sunrise Color=047,066,096
Ambient Day Color=137,140,160
Ambient Sunset Color=068,075,096
Ambient Night Color=032,035,042
Sun Sunrise Color=242,159,119
Sun Day Color=255,252,238
Sun Sunset Color=255,114,079
Sun Night Color=059,097,176
Sun Disc Sunset Color=255,189,157
Transition Delta=.015
Land Fog Day Depth=.69
Land Fog Night Depth=.69
Clouds Maximum Percent=1.0
Wind Speed=.1
Cloud Speed=1.25
Glare View=1
Cloud Texture=Tx_Sky_Clear.tga
Ambient Loop Sound ID=None
[Weather Cloudy]
Sky Sunrise Color=126,158,173
Sky Day Color=117,160,215
Sky Sunset Color=111,114,159
Sky Night Color=009,010,011
Fog Sunrise Color=255,207,149
Fog Day Color=245,235,224
Fog Sunset Color=255,155,106
Fog Night Color=009,010,011
Ambient Sunrise Color=066,074,087
Ambient Day Color=137,145,160
Ambient Sunset Color=071,080,092
Ambient Night Color=032,039,054
Sun Sunrise Color=241,177,099
Sun Day Color=255,236,221
Sun Sunset Color=255,089,000
Sun Night Color=077,091,124
Sun Disc Sunset Color=255,202,179
Transition Delta=.015
Land Fog Day Depth=.72
Land Fog Night Depth=.72
Clouds Maximum Percent=1.0
Wind Speed=.2
Cloud Speed=2
Glare View=1
Cloud Texture=Tx_Sky_Cloudy.tga
Ambient Loop Sound ID=None
[Weather Foggy]
Sky Sunrise Color=197,190,180
Sky Day Color=184,211,228
Sky Sunset Color=142,159,176
Sky Night Color=018,023,028
Fog Sunrise Color=173,164,148
Fog Day Color=150,187,209
Fog Sunset Color=113,135,157
Fog Night Color=019,024,029
Ambient Sunrise Color=048,043,037
Ambient Day Color=092,109,120
Ambient Sunset Color=029,053,076
Ambient Night Color=028,033,039
Sun Sunrise Color=177,162,137
Sun Day Color=111,131,151
Sun Sunset Color=125,157,189
Sun Night Color=081,100,119
Sun Disc Sunset Color=223,223,223
Transition Delta=.015
Land Fog Day Depth=1.0
Land Fog Night Depth=1.9
Clouds Maximum Percent=1.0
Wind Speed=0
Cloud Speed=1.25
Glare View=0.25
Cloud Texture=Tx_Sky_Foggy.tga
Ambient Loop Sound ID=None
[Weather Overcast]
Sky Sunrise Color=091,099,106
Sky Day Color=143,146,149
Sky Sunset Color=108,115,121
Sky Night Color=019,022,025
Fog Sunrise Color=091,099,106
Fog Day Color=143,146,149
Fog Sunset Color=108,115,121
Fog Night Color=019,022,025
Ambient Sunrise Color=084,088,092
Ambient Day Color=093,096,105
Ambient Sunset Color=083,077,075
Ambient Night Color=057,060,066
Sun Sunrise Color=087,125,163
Sun Day Color=163,169,183
Sun Sunset Color=085,103,157
Sun Night Color=032,054,100
Sun Disc Sunset Color=128,128,128
Transition Delta=.015
Land Fog Day Depth=.70
Land Fog Night Depth=.70
Clouds Maximum Percent=1.0
Wind Speed=.2
Cloud Speed=1.5
Glare View=0
Cloud Texture=Tx_Sky_Overcast.tga
Ambient Loop Sound ID=None
[Weather Rain]
Sky Sunrise Color=071,074,075
Sky Day Color=116,120,122
Sky Sunset Color=073,073,073
Sky Night Color=024,025,026
Fog Sunrise Color=071,074,075
Fog Day Color=116,120,122
Fog Sunset Color=073,073,073
Fog Night Color=024,025,026
Ambient Sunrise Color=097,090,088
Ambient Day Color=105,110,113
Ambient Sunset Color=088,097,097
Ambient Night Color=050,055,067
Sun Sunrise Color=131,122,120
Sun Day Color=149,157,170
Sun Sunset Color=120,126,131
Sun Night Color=050,062,101
Sun Disc Sunset Color=128,128,128
Transition Delta=.015
Land Fog Day Depth=.8
Land Fog Night Depth=.8
Clouds Maximum Percent=0.66
Wind Speed=.3
Cloud Speed=2
Glare View=0
Cloud Texture=Tx_Sky_Rainy.tga
Using Precip=1
Rain Diameter=1200
Rain Height Min=200
Rain Height Max=700
Rain Threshold=0.6
Rain Entrance Speed=7
Rain Loop Sound ID=Rain
Ambient Loop Sound ID=None
Max Raindrops=1500
[Weather Thunderstorm]
Sky Sunrise Color=035,036,039
Sky Day Color=097,104,115
Sky Sunset Color=035,036,039
Sky Night Color=019,020,022
Fog Sunrise Color=070,074,085
Fog Day Color=097,104,115
Fog Sunset Color=070,074,085
Fog Night Color=019,020,022
Ambient Sunrise Color=054,054,054
Ambient Day Color=090,090,090
Ambient Sunset Color=054,054,054
Ambient Night Color=049,051,054
Sun Sunrise Color=091,099,122
Sun Day Color=138,144,155
Sun Sunset Color=096,101,117
Sun Night Color=055,076,110
Sun Disc Sunset Color=128,128,128
Transition Delta=.030
Thunder Frequency=.4
Thunder Threshold=0.6
Thunder Sound ID 0=Thunder0
Thunder Sound ID 1=Thunder1
Thunder Sound ID 2=Thunder2
Thunder Sound ID 3=Thunder3
Land Fog Day Depth=1
Land Fog Night Depth=1.15
Clouds Maximum Percent=0.66
Wind Speed=.5
Cloud Speed=3
Glare View=0
Cloud Texture=Tx_Sky_Thunder.tga
Using Precip=1
Rain Diameter=1200
Rain Height Min=200
Rain Height Max=700
Rain Threshold=0.6
Max Raindrops=3000
Rain Entrance Speed=5
Rain Loop Sound ID=rain heavy
Ambient Loop Sound ID=None
Flash Decrement=4
[Weather Ashstorm]
Sky Sunrise Color=091,056,051
Sky Day Color=124,073,058
Sky Sunset Color=106,055,040
Sky Night Color=020,021,022
Fog Sunrise Color=091,056,051
Fog Day Color=124,073,058
Fog Sunset Color=106,055,040
Fog Night Color=020,021,022
Ambient Sunrise Color=054,042,037
Ambient Day Color=075,049,041
Ambient Sunset Color=048,039,035
Ambient Night Color=036,042,049
Sun Sunrise Color=184,091,071
Sun Day Color=228,139,114
Sun Sunset Color=185,086,057
Sun Night Color=054,066,074
Sun Disc Sunset Color=128,128,128
Transition Delta=.035
Land Fog Day Depth=1.1
Land Fog Night Depth=1.2
Clouds Maximum Percent=1.0
Wind Speed=.8
Cloud Speed=7
Glare View=0
Cloud Texture=Tx_Sky_Ashstorm.tga
Ambient Loop Sound ID=ashstorm
Storm Threshold=.70
[Weather Blight]
Sky Sunrise Color=090,035,035
Sky Day Color=090,035,035
Sky Sunset Color=092,033,033
Sky Night Color=044,014,014
Fog Sunrise Color=090,035,035
Fog Day Color=128,019,019
Fog Sunset Color=092,033,033
Fog Night Color=044,014,014
Ambient Sunrise Color=061,040,040
Ambient Day Color=079,054,054
Ambient Sunset Color=061,040,040
Ambient Night Color=056,058,062
Sun Sunrise Color=180,078,078
Sun Day Color=224,084,084
Sun Sunset Color=180,078,078
Sun Night Color=061,091,143
Sun Disc Sunset Color=128,128,128
Transition Delta=.040
Land Fog Day Depth=1.1
Land Fog Night Depth=1.2
Clouds Maximum Percent=1.0
Wind Speed=.9
Cloud Speed=9
Glare View=0
Cloud Texture=Tx_Sky_Blight.tga
Ambient Loop Sound ID=Blight
Storm Threshold=.70
;It was intended that you could catch blight disease while out in a blight storm. Indeed, this makes most sense.
;But it doesn't work.
Disease Chance=.10
[Fonts]
Font 0=magic_cards_regular
Font 1=century_gothic_font_regular
Font 2=daedric_font
[FontColor]
color_normal=202,165,96
color_normal_over=223,201,159
color_normal_pressed=243,237,221
color_active=96,112,202
color_active_over=159,169,223
color_active_pressed=223,226,244
color_disabled=179,168,135
color_disabled_over=223,201,159
color_disabled_pressed=243,237,221
color_link=112,126,207
color_link_over=143,155,218
color_link_pressed=175,184,228
color_journal_link=37,49,112
color_journal_link_over=58,77,175
color_journal_link_pressed=112,126,207
color_journal_topic=0,0,0
color_journal_topic_over=58,77,175
color_journal_topic_pressed=112,126,207
color_answer=150,50,30
color_answer_over=223,201,159
color_answer_pressed=243,237,221
color_header=223,201,159
color_notify=223,201,159
color_big_normal=202,165,96
color_big_normal_over=223,201,159
color_big_normal_pressed=243,237,221
color_big_link=112,126,207
color_big_link_over=143,155,218
color_big_link_pressed=175,184,228
color_big_answer=150,50,30
color_big_answer_over=223,201,159
color_big_answer_pressed=243,237,22
color_big_header=223,201,159
color_big_notify=223,201,159
color_background=0,0,0
color_focus=80,80,80
color_health=200,60,30
color_magic=53,69,159
color_fatigue=0,150,60
color_misc=0,205,205
color_weapon_fill=200,60,30
color_magic_fill=200,60,30
color_positive=223,201,159
color_negative=200,60,30
color_count=223,201,159
[Cursors]
Cursor 0=cursor
Cursor 1=cursormove
; Use item
Cursor 2=cursor
; Place item
Cursor 3=cursor_drop
; Drop item at feet
Cursor 4=cursor_drop_ground
[Editor]
Open Render=1
Open Cell View=1
Open Object Window=1
Open Preview=0
[WhoCanMerge]
[Level Up]
Level2=You realize that all your life you have been coasting along as if you were in a dream. Suddenly, facing the trials of the last few days, you have come alive.
Level3=You realize that you are catching on to the secret of success. It's just a matter of concentration.
Level4=It's all suddenly obvious to you. You just have to concentrate. All the energy and time you've wasted -- it's a sin. But without the experience you've gained, taking risks, taking responsibility for failure, how could you have understood?
Level5=Everything you do is just a bit easier, more instinctive, more satisfying. It is as though you had suddenly developed keen senses and instincts.
Level6=You sense yourself more aware, more open to new ideas. You've learned a lot about Morrowind. It's hard to believe how ignorant you were -- but now you have so much more to learn.
Level7=You resolve to continue pushing yourself. Perhaps there's more to you than you thought.
Level8=The secret does seem to be hard work, yes, but it's also a kind of blind passion, an inspiration.
Level9=Everything you do is just a bit easier, more instinctive, more satisfying. It is as though you had suddenly developed keen senses and instincts.
Level10=You woke today with a new sense of purpose. You're no longer afraid of failure. Failure is just an opportunity to learn something new.
Level11=Being smart doesn't hurt. And a little luck now and then is nice. But the key is patience and hard work. And when it pays off, it's SWEET!
Level12=You can't believe how easy it is. You just have to go -- a little crazy. And then, suddenly, it all makes sense, and everything you do turns to gold.
Level13=It's the most amazing thing. Yesterday it was hard, and today it is easy. Just a good night's sleep, and yesterday's mysteries are today's masteries.
Level14=Today you wake up, full of energy and ideas, and you know, somehow, that overnight everything has changed. What a difference a day makes.
Level15=Today you suddenly realized the life you've been living, the punishment your body has taken -- there are limits to what the body can do, and perhaps you have reached them. You've wondered what it is like to grow old. Well, now you know.
Level16=You've been trying too hard, thinking too much. Relax. Trust your instincts. Just be yourself. Do the little things, and the big things take care of themselves.
Level17=Life isn't over. You can still get smarter, or cleverer, or more experienced, or meaner -- but your body and soul just aren't going to get any younger.
Level18=The challenge now is to stay at the peak as long as you can. You may be as strong today as any mortal who has ever walked the earth, but there's always someone younger, a new challenger.
Level19=You're really good. Maybe the best. And that's why it's so hard to get better. But you just keep trying, because that's the way you are.
Level20=You'll never be better than you are today. If you are lucky, by superhuman effort, you can avoid slipping backwards for a while. But sooner or later, you're going to lose a step, or drop a beat, or miss a detail -- and you'll be gone forever.
Level21=Some days you look back at the hard work it's taken and the lives you've taken. Sometimes you almost regret it. Now is not one of those times.
Level22=Did you make some mistakes in your training? A skill you devoted time to which you regret? You wonder if everyone asks those questions and conclude they most likely do.
Level23=There's no doubt about it, you're one of the most powerful people in Vvardenfell. It'll take more than power to get statues erected, though.
Level24=Could you be smarter? Trickier? Meaner? Stronger? Now you have to wonder whether the answer is "all of the above".
Level25=You've taken to trying things you aren't good at, just to make them better. Even these forgotten skills are enough to easily kill people with.
Level26=Before sleep, you wondered why those ashlanders keep attacking you, surely they know they don't stand a chance. Whilever there are people like you, there'll be people like them. Are you the cure or the problem?
Level27=Some people are changed by the world, they adapt to their surroundings. Other people force the world to adapt to them. You may very well be both.
Level28=And still you improve. Will you ever grow old and die? Whatever happens, you know that growing old will come before death because there's nobody alive who can take you on.
Level29=You found yourself asking when was the last time you had a difficult fight. You were then shocked as to how long ago it was.
Level30=You've become a hero of legend, one of the most powerful people ever to walk Tamriel, even the feared daedra are no more than a minor distraction. But can you keep it up?
Level40=You can kill by looking at someone funny. When you enter the room, your enemies cower in fear. When you enter the town, your enemies leave it. The very power of the Tribunal themselves seems within your grasp.
Level100=You've done it. The threshold of godhood has been reached. Even Vivec himself cannot claim to be your superior.
;You can add more.
Default=The results of hard work and dedication always look like luck to saps. But you know you've earned every ounce of your success.
[Weather Snow]
Sky Sunrise Color=106,091,091
Sky Day Color=153,158,166
Sky Sunset Color=096,115,134
Sky Night Color=031,035,039
Fog Sunrise Color=106,091,091
Fog Day Color=153,158,166
Fog Sunset Color=096,115,134
Fog Night Color=031,035,039
Ambient Sunrise Color=092,084,084
Ambient Day Color=093,096,105
Ambient Sunset Color=070,079,087
Ambient Night Color=049,058,068
Sun Sunrise Color=141,109,109
Sun Day Color=163,169,183
Sun Sunset Color=101,121,141
Sun Night Color=055,066,077
Sun Disc Sunset Color=128,128,128
Transition Delta=.015
Land Fog Day Depth=1.0
Land Fog Night Depth=1.2
Clouds Maximum Percent=1.0
Wind Speed=0
Cloud Speed=1.5
Glare View=0
Cloud Texture=Tx_BM_Sky_Snow.tga
Ambient Loop Sound ID=None
Snow Threshold=0.5
Snow Diameter=1600
Snow Height Min=400
Snow Height Max=700
Snow Entrance Speed=6
Max Snowflakes=1500
[Weather Blizzard]
Sky Sunrise Color=091,099,106
Sky Day Color=121,133,145
Sky Sunset Color=108,115,121
Sky Night Color=027,029,031
Fog Sunrise Color=091,099,106
Fog Day Color=121,133,145
Fog Sunset Color=108,115,121
Fog Night Color=021,024,028
Ambient Sunrise Color=084,088,092
Ambient Day Color=093,096,105
Ambient Sunset Color=083,077,075
Ambient Night Color=053,062,070
Sun Sunrise Color=114,128,146
Sun Day Color=163,169,183
Sun Sunset Color=106,114,136
Sun Night Color=057,066,074
Sun Disc Sunset Color=128,128,128
Transition Delta=.030
Land Fog Day Depth=2.8
Land Fog Night Depth=3.0
Clouds Maximum Percent=1.0
Wind Speed=.9
Cloud Speed=7.5
Glare View=0
Cloud Texture=Tx_BM_Sky_Blizzard.tga
Ambient Loop Sound ID=BM Blizzard
Storm Threshold=.50
;Mods. DO NOT EDIT THIS. USE A MOD MANAGER.
; EOF
[Archives]
Archive 0=Tribunal.bsa
Archive 1=Bloodmoon.bsa
Archive 2=TR_Data.bsa
Archive 3=PT_Data.bsa
[Game Files]
GameFile0=Morrowind.esm
GameFile1=Tribunal.esm
GameFile2=Bloodmoon.esm
GameFile3=Tamriel_Data.esm
GameFile4=TR_Mainland.esm
GameFile5=TR_Preview.esp
GameFile6=TR_Travels.esp
2017-09-12 17:52
1 year 9 months ago
So a new install on the Steam game, and no matter what i do I get this.
Missing: Meshes\pc\a\pc_a_cfur_bf.nif.
Thanks for any help, I am very old. ;)
Old and in the way.
2019-08-25 19:28
1 day 2 hours ago
Hey, sorry for the late response, but did you make sure the register all three Tamriel_Data .bsa files in your Morrowind.ini (or openmw.cfg, if you are using OpenMW)? Case in point, between the last and the current release of Tamriel_Data, we changed the .bsa schema -- we removed PT_Data.bsa and added two separate new files instead: PC_Data.bsa and Sky_Data.bsa. So, make sure you have the latest version of Tamriel_Data and those .bsas registered. A more in-depth guide is here: https://www.tamriel-rebuilt.org/node/3480
2017-09-12 17:52
1 year 9 months ago
Yes I have it runnig much better now, and all the warnings and bad yellow bits are gone. ;) Thanks.
What I'm trying to do now is load the North West as it was one of my favourite bits, but getting the new Preview is a bit difficult as I just joined Project Tamriel and I can't yet grab the preview file with the north west in it.
Old and in the way.
2019-08-25 19:28
1 day 2 hours ago
Hey, Project Tamriel does keep its section files closed to the public, but if you are talking about the northwest lands of Tamriel Rebuilt (i.e., Redoran lands), then those are still available as section files on our website. The best guide to using them is here: https://www.nexusmods.com/morrowind/mods/48228
Although be aware that we don't recommend using these section files for regular gameplay -- you will likely run into issues and you have to watch out to not use section files that modify the current mainland, if you want to avoid broken quests (I think the Sundered Scar and Lake Andaram section files do so, currently).
Also be aware that much of the northwest areas are eventually slated to be redone, although we will keep the best bits, like Blacklight (Baan Malur), Grey Meadows, and some parts of Uld Vraech and Julan Shar.
2017-09-12 17:52
1 year 9 months ago
Took this in 2019. The comment deal is kinda broke.
https://drive.google.com/file/d/1T1XCp_yRT7xqBJ1vzjC3ijrdBz3QvxyV/view?u...
Old and in the way.
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