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Download Tamriel Rebuilt 17.09: Main Mirror | Great House Fliggerty (currently pending) | Morrowind Nexus
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Tamriel Rebuilt is pleased to announce the release of build 17.09!
What’s New
Three big changes come with the September release!
First, the Faction Merger, one of the goals set out in 2014‘s Statement of Vision has begun. In this first iteration, the Mainland factions have been rolled into Vvardenfell‘s factions (for example the Mainland Great House Telvanni members all belong to House Telvanni).
For little impact on the gameplay on Vvardenfell, TR_Mainland simply contains the new faction tags, and additional quests. All content is optional and nothing changes on Vvardenfell.
For additional gameplay changes, a new plugin, TR_Factions has been made available, that will eventually contain our overhaul to the faction endgame questlines. For now, it contains additional quests on the mainland councillors for the budding Telvanni Hortator and unified faction reaction tables and adjusted rank requirements.
This all works without further changes for your new character. For existing characters, however, you will need to load the included TR_ConvertFactionProgress.esp once to change your mainland faction progress into progress for the new, merged, factions.
Second, the Aanthirin visual overhaul has begun. In an attempt to give the mouth of the Thirr up to Lake Andaram a distinct flavor, the Ascadian Isles trees and ground are in the process of being replaced with a new, orange-greenish palette. This will give additional visual consistency when our exterior development moves further south into the orange Thirr Valley and the red canyons of Shipal-Shin. Of course, this work moves in parallel with efforts to make both river banks ready for merging into TR_Mainland. Settlement corrections, bugfixes, and new dialogue has been implemented and continues to be in the works.
Third, work on Old Ebonheart has progressed to the point where it is nearly ready to be moved into TR_Mainland. Unfortunately, the optimistic hopes that it could be finished for this release were dashed. Half of the interiors of Ebon Tower, the majestic castle, as well as NPCs and quest work, have yet to be done. Nevertheless, the exterior has been edited both for performance and for the new, final Ebon Tower exterior, and a few quests have been added to the city.
There are also several smaller features:
The Ordinators-in-Mourning have received a voiceover courtesy of MorrowindShorts. As with some additional minor changes on Necrom‘s exterior, this is in preparation for a future questline which will give the city above Necrom and Necrom itself the proper spotlight a major pilgrimage site should have.
The Orethan riverbed, long out-of-sync between the planning map, TR_Mainland, and TR_Preview, has been reviewed and redirected so that it flows in a clear line that doesn‘t stop abruptly.
Slight adjustments have been made to TR_Travels and the first NPCs have been moved from TR_Travels into TR_Mainland. For maximum compatibility with other mods, our edits to the mainland NPCs as well the worldspace implementation of our additional travel NPCs will remain in TR_Travels, seperate from the main file.
Several cities and dungeons have been given full interiors, work around Teyn has made the Imperial town and its immediate surroundings fully playable, and smaller corrections and bugfixes have been done as much as possible. Assets have been created for smaller Dres cantons and Dunmer scout camps, several new books have been written with the Peryiton one the most impressive efforts so far.
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The Tamriel Rebuilt Team still needs YOU!
As work focuses on finishing our in-progress regions so that we can move down towards the Deshaan, we need help, this time specifically on the asset creation and questing front.
If you want to write dialogue or quests, know your way around the Construction Set, GIMP or Blender, and want to contribute, you are of course welcome. But even if you don’t have those skills yet, you are welcome to talk about Tamriel Rebuilt, Morrowind, or lore in general.
Tamriel Rebuilt not only has its own website and forum for you to post in, it also has its own IRC channel and Discord server! Access information can be found here. We hold weekly, public development meetings on Discord, 5PM UTC on Sundays where everybody can join in and say their piece.
If you are interested, don’t be afraid to just hang around. Tamriel Rebuilt is for everyone, and will remain so!
2016-01-17 01:30
1 month 3 weeks ago
That looks very good already
I'd rephrase that line as follows: work around Teyn has made the Imperial town and its immediate surroundings fully playable
2015-09-28 20:13
2 years 8 months ago
Updated, both with Ragox' and Rot's additions (Teyn and the save game patcher thing for characters).
2014-03-16 17:45
2 years 2 weeks ago
Details on compatibility issues with old saves:
- in TR_Factions, the reaction tables and adjusted rank requirements will not apply in old saved games in which script functions have been used to change faction relations (specifically the Temple, Hlaalu and Redoran during the main quest in vanilla, but potentially any other faction by mods)
- the faction unification should be almost entirely compatible with old saves (provided WryeMash is used to update) but the following NPCs can be stuck with the old faction if they have been interacted with in a certain way *before* updating to 1709:
- Any NPC asked about "gummidge" in Firewatch
- Master Mithras of Tel Aranyon if you refused his quest
- After quest events, 1 Fighters Guild member "Mashug gro-Dugal" in Nassudan, 3 Commoners in Port Telvannis "Fedaves Othrendu", "Geldii", "Tenos Siratha" and 1 Legionnaire "Naleth Llarni" in Windmoth.
- Technically, any TR NPC that became hostile through scripted means (NOT Persuasion/Taunt nor Frenzy spells). These NPCs are all meant to be dead and if not their faction should be irrelevant, so this is not expected to be troublesome.
(explanation for the above: full NPC data, including faction, gets stored in the save if the NPC's AI settings have been changed by SetFight, ModFight, SetHello... within the game)
2016-01-25 21:01
1 hour 23 min ago
Got some screenshots from this release.
2015-09-28 20:13
2 years 8 months ago
Draft for an update.
TR1709 – Your once and future update woes
With the release of TR1709 this week, the faction merger will be one of the most impactful changes to Tamriel Rebuilt since the data merge with the Project Tamriel projects (Province Cyrodiil and Skyrim: Home of the Nords) into the Tamriel_Data framework.
Like the move to Tamriel_Data, it will impact your savegame. Unlike Tamriel_Data, the filepatcher is not going to help you this time (unless you are a modder).
First of all, if you plan on starting a new game once you have TR1709 released, none of this applies to you. A new game start is entirely without the unfortunate problems that carrying over a savegame always has.
For everyone who wants to keep their save game, there are several things you must do or know:
Your masters will change. Abot has written an excellent guide about how to progress mods with updating masters on his website. This is extremely relevant for Tamriel Rebuilt, because TR_Mainland will change internal references every time as much as a bugfix is applied.
Your faction progress in the mainland factions will impede your progress in the Vvardenfell ones. This is because Morrowind of course remembering what faction you progressed in, and it has applied your progress in the mainland faction to the mainland faction, no matter what any file patcher has to say about it. For people like you, we included a TR_ConvertFactionProgress.esp. You will need to load this once(!) to update progress on your Vvardenfell faction. If you don‘t plan on using TR_Factions (which contains updated requirements lists for rank progression) you can skip this step.
Even with TR_ConvertFactionProgress.esp there are some pitfalls. Morrowind keeps certain local variables in its savegames that cannot properly be updated:
While TR_Factions adjusts the reaction tables and adjusted rank requirements, these will not apply to old saved games in which script functions have been used to change faction relations (specifically the Temple, Hlaalu and Redoran during the main quest in vanilla, but potentially any other faction quests that have been added by mods).
Any NPC asked about "gummidge" in Firewatch will be stuck with their old (mainland) faction.
Master Mithras of Tel Aranyon if you refused his quest will be stuck in Mainland House Telvanni.
After certain quest events, several Fighters Guild, House Telvanni, and Legion members, "Mashug gro-Dugal" in Nassudan, "Fedaves Othrendu", "Geldii", "Tenos Siratha" in Port Telvannis, and "Naleth Llarni" in Windmoth will still belong to their respective mainland factions.
In a limited sense, all NPCs that are scripted to become hostile (and not through taunt or spells) will remain part of their (mainland) faction. As they are hostile anyway, this should have no impact on your gameplay.
It is our hope that by knowing these pitfalls you are able to decide ahead of time if you want to upgrade to TR1709 now, later, or start a new game entirely. While each new release of Tamriel Rebuilt contains changes, updates and bugfixes, ultimately the only one who has to deal with the troubles these cause is you.
Take care!
2016-01-17 13:07
1 year 9 months ago
Looks good otherwise, Atra!
2016-01-17 01:30
1 month 3 weeks ago
Just leaving two more potential screenshots to use here:
2015-09-28 20:13
2 years 8 months ago
Alright, screenshots from Ragox and TemplarTribe are in. Thanks!