The vanilla Morrowind’s selection of Sound Activators for interiors and exteriors is quite limited and starts to sound repetitive pretty soon. I’ve come up with some new sound effects to be used as looping Activators in various locations. These are meant to blend in with the vanilla sound effects. Lemme know whaddya think.
EDIT: Files relocated to Asset Browser. Decided not to propose the “Almsivi chant” or the chimes. They started to irritate me :D
As these were moved to the Asset Browser I’m closing this thread. -10Kaziem
2015-08-10 20:50
4 days 13 hours ago
Great stuff! I definitely think there’s a hole in Morrowind’s soundscape that needs filling. The cave wind sound sounds like it would work especially well in Uld Vraech, whereas the cave particle sound might work for some Deshaan caves or crevices. Not sure if the chimes should be used for Indoril, Necrom or Dres; they could work for any of them. Haunted hymn makes me think of Nord barrows. I’m not entirely sure of haunted laughter (don’t think it would work for most Dunmer spirits) or the shackle rattle. (It might create an unwanted sense of dissonance for players due to, as you say, shackles not actually functioning in the game).
2014-01-08 21:55
11 hours 19 sec ago
Updated the original post:
- All sound effects tweaked / made better.
- Removed the “haunted laughter” and the “shackles” sounds.
- Added a “water trickle” and a “haunted Almsivi” sound effect.
2016-01-17 16:36
5 years 7 months ago
Wow, that ALMSIVI one is interesting. The only thing I cna say about it is that it may need to be a bit more ‘whisper-y’ if that’s an apropriate adjective. Think how the whispers in the ancestral tombs in vanilla sounds.
2014-01-08 21:55
11 hours 19 sec ago
Thanks for the feedback :D Made it more whisper-y!
edit: added a sound for a large waterfall
2015-08-10 20:50
4 days 13 hours ago
Yeah, these are excellent. The only ones I’m not sure are ready for TR_Data are the haunted sounds; for the Almsivi sounds I feel the main voice is a bit too clear and audible, so rather than an ambient sound effect it sounds a bit more like it would be used for a specific ghost in a quest or something. For the hymn it’s a similar case; it still sounds Nordic to me, which is by no means a bad thing, but I’m not really sure if it works as an ambient effect. Come to think of it, though, as I’ll be making a test .esp to test TheJohnnyKirk’s rocks, I might as well try adding those sounds as well and see how they sound in-game.
2014-01-08 21:55
11 hours 19 sec ago
The two haunted sound effects were in part inspired by the chanting sound from Skyrim’s word walls. A Morrowind equivalent would be the ‘daedric chant’ sound effect. So in that way, yes, they’d rather be used in specific shrine or tomb locations than as more ‘generic’ alternatives for the vanilla haunted ambient sounds.
I’ll see if I can tweak the Almsivi sound some bit more.
2014-01-08 21:55
11 hours 19 sec ago
The two haunted sound effects were in part inspired by the chanting sound from Skyrim’s word walls. A Morrowind equivalent would be the ‘daedric chant’ sound effect. So in that way, yes, they’d rather be used in specific shrine or tomb locations than as more ‘generic’ alternatives for the vanilla haunted ambient sounds.
I’ll see if I can tweak the Almsivi sound some bit more.
2016-01-18 02:44
7 years 3 weeks ago
The “Ayem Seht Vehk” chanting for some reason reminds me of the humming of a machine. I imagine it being the sound effect for that device in Necrom that powers the Ghostfence.
2015-12-12 23:47
3 years 3 months ago
Rats, could you upload these files to the asset browser? They’re probably going to be useful for something in there.
Does: concepts, textures, youtube vids, admin stuff e.g. PR, handbook, assets, small website things. Activity level: wildly unpredictable. Still active. Find me on Discord.
2014-01-08 21:55
11 hours 19 sec ago
Sure thing. I think I have newer (and also, hopefully, better) versions of some of these on my hard drive, I’ll look them up.