Hi everyone.
My showcase: An interior made to fit ex_hlaalu_b_17 as a boarding house or perhaps a property converted into rooms to let. I see the downstairs room as the home of a recent migrant to Morrowind, owning nothing but practical items and a guide to the Eastern provinces. The upstairs room, with its half-eaten food, cup on the floor, open book on the bed, and collection of books on Dunmer cosmology may be the home of a Temple initiate or a student, or maybe an absent-minded scholar who doesn't care much about his surroundings. I haven't used any mods.
I've fooled around in the CS on-and-off for about a decade, mostly making interiors, but always in the Oblivion-onwards versions. Is there no navmesh in Morrowind?
Thanks!
(PS. I hope I attached the file right)
2016-01-17 01:30
1 month 3 weeks ago
Hello and welcome to TR
I had a quick look at your showcase and I can already say that it looks very promising!
I'll try to provide you a complete review by tomorrow.
There's a navmesh in MW, it's called path grid editing, you can access it in the main panel.
But it's not required for the showcase as it's usually created at a later stage when the NPCs get added.
2017-12-19 23:49
6 years 11 months ago
Thanks very much, Ragox :)
2016-01-17 01:30
1 month 3 weeks ago
Clean: No
Illegal to Sleep Here: Yes
Northmarker: Present
Lighting: Good
Bleeders:
bk_Anticipations
misc_uni_pillow_01 (upper floor, back one) - Slightly bleeding soft objects such as this is OK up to a certain extend, but this is too much IMO
misc_uni_pillow_01 (lower floor) - Same as above
com_sack_01_chpfood5 (4016.426, 4027.219, 15635.708) - Same as above
Misc_Com_Redware_Cup - Y rotation should be zero as the surface is completely flat
Floaters:
bk_DoorsOfTheSpirit
bk_AncestorsAndTheDunmer
Other:
BM_Nordic01_shoes - Nordic clothing should only be present in Nord and Redoran locations
com_chest_02_gold_25 - The chest is facing backwards
misc_lw_flask - It's a too valuable item for a person of such background
This is an excellent showcase, the interior has a very natural vanilla-like feeling and it's clear that you already have a good understanding of object placement. Thus there are only very few things for you to fix before I can recommend you for promotion.
The only real issue is that the file is "dirty", this happens when you click save after changing the properties of an objects, or touch objects in other cells. The game then thinks that you've made real edits to them. You can remove those unwanted edits very easily with TESAME. Simply open your file with the program and right-click everything else beside your own cell and hit the delete key. Then save the file.
2017-12-19 23:49
6 years 11 months ago
Thanks very much, I should get back to you with the changes tomorrow
2017-12-19 23:49
6 years 11 months ago
Right, I think this should address all the problems you listed.
2016-01-17 01:30
1 month 3 weeks ago
The file is clean now and everything else seems to check out, so I'm happy to recommend you for promotion!
Once you’re approved, you’ll find a list of unclaimed interiors currently awaiting design in your Dashboard under Help Needed. (or in the Claims Browser under the Development tab at the top of the page). Just hit “Request this Claim” on the interior you’d like to work on and it’ll be yours.
2014-03-16 17:45
2 years 1 week ago
Congratulations! Ragox already linked the claims browser, you can also pop on the chat if you need any help.
2016-10-09 23:10
1 day 13 hours ago
Congratulations on your promotion!
2017-12-19 23:49
6 years 11 months ago
Thanks everyone!
Didnt change much except for renaming the file and cells for it to be included in the mod.