23.10 [October 31, 2023]

General notes

  • Release 23.10, “Andaram,” is intended to be played with Tamriel_Data v10.0 or later.
  • This is a major content release. Additional content has been added to TR_Mainland.
  • New dialogue lines have been added to a couple of vanilla characters in order to provide quest hooks to organically direct players to the mainland. While these few lines do appear instead of vanilla dialogue, no other edits have been done to these characters and no pre-existing dialogue is modified. This should prevent most incompatibilites with other mods, but it is possible that additional patching will be needed for mods that explicitly rely on the now-hidden vanilla dialogue lines. Furthermore, a new activator is added into the Rethan Manor cell.
  • A technical change in how plugin files are merged during Tamriel Rebuilt development should improve add-on mod compatibility between release 22.11 and this one, as well as all future releases (ESM reference IDs should now remain stable).

TR_Mainland

Exteriors

  • Added 82 cells of new exterior land, fleshing out the remaining part of the Aanthirin region and including the first slices of two new regions: the Coronati Basin and the Othreleth Woods.
  • Added the industrial town of Hlan Oek on the Thirr river, a hive of scum and villany.
  • Added the sleepy Dunmer hamlet of Idathren and the Hlaalu Ferry outpost.
  • Added the eldrich horror of a Dreugh citadel that is Paruddma’s Maw, featuring a completely new dungeon tileset.
  • Updated (completely remade and expanded) the Temple stronghold city of Almas Thirr, expanding its bridge district to add a ton of quest content.
  • Updated (significantly) the landscape of the Aanthirin region, moving us closer to vanilla aesthetics and improving navigation and performance, and replaced its Ascadian Isles flora and rocks with new, unique models.
  • Replaced the lighthouses in Bal Oyra and Teyn with new, culture-appropriate models.
  • Replaced many ships throughout the mod to use new, culture-specific ship models: Nordic trade ships, common Imperial trade ships, and small Dunmer ships. Also updated all Imperial cutter and galleon ships to use much-improved new models.
  • Updated (culled) clutter throughout Old Ebonheart and Firewatch to improve performance.

Interiors

  • Added or reworked much more than a hundred new interior locations:
  • Added many new dungeons and other wilderness locations throughout the previously released parts of Aanthrin.
  • Added, reworked, or remade more than fifty interiors in Almas Thirr to make better use of space and to conform to modern quality and consistency standards.
  • Updated the Old Ebonheart Talos Chapel to focus on Talos, instead of being a TES IV-style temple to all Divines.
  • Added a bunch of new Cathnoquey furniture and clutter from our sister project, Padomaic Isles, to the Cathnoquey mission in Firewatch.
  • Replaced a ton of armor, books, clutter, etc. all over the mainland with new items from the updated Tamriel_Data.

Quests and Dialogue

  • Added more than 110 new quests to new and old areas:
  • Added House Hlaalu and Tribunal Temple questlines to Hlan Oek.
  • Added tons of miscellaneous quests to Hlan Oek and throughout the newly added southern landmass.
  • Added questlines for the Fighters, Mages and Thieves guilds, as well as the Morag Tong, to Almas Thirr.
  • Added several new miscellaneous quests to Almas Thirr.
  • Updated all old Almas Thirr quests and questlines to take into account the reworked city.
  • Added a small, low-level House Hlaalu questline to Oran Plantation in western Aanthirin.
  • Added a long-delayed miscellaneous quest to Oran Plantation and two other quests to the Aanthirin towns of Indal-Ruhn and Roa Dyr.
  • Added another long-delayed quest to the Old Ebonheart Elsweyr Mission, featuring our first Alfiq Khajiit character, and another one to the herbalist Kassad.
  • Replaced an overly silly quest in Gol Mok, Aanthirin, with a new and better one.
  • Added a Thieves Guild questline to Andothren, a major piece of cut content from our previous expansion.
  • Added a series of bounties given by the Imperial Magistrate in Andothren.
  • Added several miscellaneous quests to flesh out the city of Andothren.
  • Added the Baluath Vampire Clan questline to Armun Ashlands, another major piece of cut content.
  • Added three miscellaneous quests to the Roth Roryn towns of Menaan, Bodrum, and Teyn.
  • Added a couple new miscellaneous quests to Necrom.
  • Added a new miscellaneous quest to Akamora.
  • Added one-off House Telvanni faction quests to Tel Oren and Tel Rivus.
  • Added several tiny quest hooks to existing vanilla NPCs to organically direct players to the mainland:
    • Vodunius Nuccius in Seyda Neen
    • Caius Cosades in Balmora
    • Ajira in Balmora
    • Tenyeminwe in Sadrith Mora
    • Tongue-Toad in Ald’Ruhn
    • A new courier in Rethan Manor
  • Updated the miscellaneous quests Drinking, Stealing, Ranting in Roa Dyr and Tribunal Thrill-Seeking in the Roth Roryn wilderness to significantly improve their dialogue.
  • Updated (reworked) the Freedom for a Fiend quest in Old Ebonheart, among other things removing the opaque level requirement.
  • Added unique dialogue to the Redoran hamlet of Uman in the Velothi Mountains.
  • Added many new latest rumors topics to NPCs throughout the Aanthirin, Roth Roryn, Armun Ashlands, and Velothi Mountains regions.
  • Removed the miscellaneous quest Sheogorath’s Box of Fun upon request of its creator. It had outlived its time.
  • Removed the miscellaneous quest Kneading the Dough, as it introduced lore and city planning issues and was frustratingly obscure to solve.

Miscellaneous

  • Updated (revised) the services and spells offered in guildhalls throughout the mainland to be more consistent with each other and vanilla, and generally more useful to players.
  • Updated (unified) faction reputation rewards across Tamriel Rebuilt quests.
  • Added back generic dialogue topics to many NPCs that were previously lacking any dialogue.
  • Updated travel links throughout western Morrowind to take into account the existence of Hlan Oek.
  • Updated Hlaalu guards along the Thirr river to wear the new Iuvan-Thir armor designed specifically for the region.
  • Updated our new Khajiit subtype NPCs to have tails.
  • Replaced Roban’s merchant stall in Firewatch with one selling East Empire Company stock certificates and also added a similar option to the Old Ebonheart EEC offices.
  • Renamed the Firewatch navy base to Fort Symmachus and the Old Ebonheart one to Fort Pelagius.
  • Removed the bounty gained for running in front of Ordinators in Necrom. Their disposition will still drop if you do so.
  • Fixed innumerable old script and dialogue consistency errors found using Evil Eye’s validator.
  • Fixed a massive amount of quest, landscape, and mesh placement bugs and made a similar number of little improvements.

Changes included in hotfixes to release 22.11

  • Added the first two parts of Vodunius Nuccius’ unfortunate adventures on the mainland to Teyn and Almas Thirr.
  • Added unique dialogue to the Cathnoquey mission in Firewatch
  • Updated (rewrote) dialogue throughout the House Hlaalu questline in Andothren.
  • Fixed innumerable bugs in the newly released quests and worldspace.

TR_Factions

  • Updated (increased) faction reputation requirements for advancement in vanilla factions to account for added quests.
  • Updated (revamped) faction reactions between vanilla and Tamriel_Data factions.
  • Updated the Fighters and Mages Guild charters to take into account the mainland guildhalls.
  • Updated Nerevarine quest handling by adding small edits to vanilla dialogue that direct you to the tribes.
  • Moved some of the edits this plugin made to TR_Mainland into TR_Mainland itself, to make it easier to manage.
  • Removed some old, unnecessary edits to mainland faction records.
  • Fixed a bug related to a Telvanni Hortator quest.