Proposed Agenda
The main topic of this meeting will probably be Imperial Legion planning.
Vern's Dunmeri trade guild proposal could use further discussion as well as (assuming Gnomey does his homework for once) setting up the TV NPCing design claims, further Almas Thirr planning (who does what when) and Sundered Scar discussion (setting up exterior design claims, possibly further quest discussion).
There was a discussion about deleting Cephorad Keep and Drakehold to reduce Imperial pesence in inland eastern Morrowind, replacing the latter with a burnt out ashlander camp for the Foul Murder questline. Whether to go through with these deletions should be decided.
Future Releases
- A general discussion about issues with lack of communication and interaction between asset work on Discord and asset work on the site. (Progress posted to Discord not making it back to the site, feedback on the forum and Discord running in parallel, etc.)
- Possibly more Narsis/Shipal-shin interior claim discussions.
- The former Hlan Oek Zenithar cult should be discussed more. It is being removed from Hlan Oek likely to Kragenmoor. After discussion with Infragris and Thomas, the Knights of Iron from High Rock might be a bad fit and a (perhaps more Nibenese) Zenithar cult should probably be substituted (no real effect on interiors).
- Sorting out which cites have which guild halls
- Thieves Guild
- Morag Tong
- How much do the Temple and Cult need this?
- Resolving more Imperial Cult issues, perhaps up to a Template Meeting
- IC shrines start appearing in Thirr Valley and need a better overarching characterisation
- The faction endgame
- The integration of PI (Padomiac Isles) assets through TR's browser.
Meeting Notes
TR_Mainland Imperial Content
There was some back and forth discussion about Cephorad Keep. Everyone in the meeting agreed it needs to be removed (as has been planned) but the debate was if it should just be done now or wait until the actual region redo in the future. While the topic was originally in a deadlock, in the end the arguments in favor of removing it won out.
MinerMan provided these arguments for deleting Cephorad Keep now:
- The exterior is garbage, and is quite small so not much is lost
- It detracts from the worldbuilding
- The quest content that involves it can easily be rerouted without a claim, and is therefore easy to remove
https://en.uesp.net/wiki/Tamriel_Rebuilt:A_Nord%27s_Sad_Song
https://en.uesp.net/wiki/Tamriel_Rebuilt:Gone_to_Ground
- It has a prison and divine intervention, but Helnim's are close enough to service that area anyway
Additional points that came up:
- The services provided in the keep are mostly present in Tel Muthada and nearby Helnim. An NPC in Tel Muthada’s tower could be given spellmaking services.
- It technically falls within the Imperial Telvannis Overhaul, being an Imperial location in Telvannis, and Taniquetil has wanted to remove the keep as a part of that since the overhaul’s inception.
- Helnim is now characterized as a place that stands out due to having good enough relations with the Telvanni to be built close to them. Neighboring Cephorad undermines that characterization.
- As per prior plans, the name Cephorad Keep is going to be used for an Imperial location (currently planned as a ruined navy base) at the Orethan delta, and will be mentioned as such in texts. That would lead to obvious confusion as long as we’re still using Cephorad Keep for the location at Tel Muthada.
The arguments for removing it later:
- Most of TR’s older content can be described as garbage and is due for a redo, Cephorad doesn’t really stand out to the degree of the Telvanni Library as particularly worse.
- Likewise, it’s the least of the worldbuilding shortcomings of Telvannis.
- Telvannis in general and certainly Helnim Fields is low on content, and most players wouldn’t necessarily feel Cephorad Keep is out of place, so it provides content to them.
- The keep isn’t particularly close to Helnim compared to the distance between most vanilla Imperial Forts, so the density of divine and prison markers isn’t really too high.
As Helnim is a recent settlement and no longer really in the Helnim Fields region, (rather it’s right next to it), the region will be renamed to Dumaltha as a temporary name until we have something better in the full Telvannis redo. (The name is supposed to subtly evoke the Daedra region names via Dumalacath, but is effectively just a name people could agree on in the meeting. Alternative suggestions by next week would be very welcome).
As the western half of Molagreahd is being turned into an ashy region, and having a split region as Molagreahd currently is is weird in and of itself, there was a proposal in the meeting to rename western Molagreahd to Dagon Urul and give it a low chance of ash storms (5% or 10%). By that point in the meeting there were too few people present to make a reasonable decision, so it will be brought up again in the next meeting.
General consensus in the meeting was to ignore Drakehold for now. The location isn’t really a good one (or rather probably won’t be come Sacred Lands redo) for Foul Murder’s Ashlander camp. Northeast of Yanishanabi (to the west of Drakehold ruin, around 35,-13) was suggested as an alternative location for the camp. Yanishanabi’s cell will get named so that players can be directed to it in the relevant quest.
SVM interiors
In general, based on the Velothi Mountains template meeting, the plan for SVM interiors would be a Daedric ruin or two; possible Velothi tower or two; maybe one or two small tombs; maybe some mines, Kwama or mineral (garnet and iron) but small/low yield; lots of caves with.goblins, gremlins, orcs, trolls, vampires, outlaws, the odd Velothi/other Dunmer eking it out etc.
An exterior developer should sprinkle around entrances and ruins following that plan, with interior descriptions to be hammered out as soon as possible, preferably at the next meeting. Phoenix offered to take care of the exterior work..
The new locations will of course need new names. Two were decided on in the meeting: Mount Dunul for a notable peak, and Umen for an as-yet-unnamed Redoran hamlet.
2019-08-25 19:28
14 min 24 sec ago
Cool, so the Foul Murder quest will no longer take place in Drakehold? That was my main objection to the location -- ordinators strewn throughout a skeleton-infested necromancer's ruin, without the location being in any way thematically connected to the quest (which is about a murdered ashlander tribe, instead).
Also, for SVM, can we please make sure that the as-of-yet int-less Malakh orc settlement in the south-western part is retained as a malakh orc settlement? We have been teasing Malakh orcs in the release for months now and Rats even made a shrine asset for them.
2015-08-10 20:50
3 weeks 1 day ago
IMO yes to both.