I dropped this into the asset browser here: http://www.tamriel-rebuilt.org/asset/dres-architecture -10Kaziem
I will be posting functional concepts for Dres architecture here, while I’ll probably continue to post more conceptual ideas in the House Dres Settlements Brainstorming thread. Any architecture models for House Dres should be posted here as well.
TR_ex_dres_b_dj02 - doorway for upper floors of structures – basically a trimmed down version of the existing doorway.
tr_ex_dres_str_build02 – extension for tr_ex_dres_str_build01. – this one is not getting a concept, as it merely entails removing the top and bottom step of the tr_ex_dres_str_build01.
tr_ex_dres_b_2x2_L, tr_ex_dres_b_2x2_L_02, tr_ex_dres_b_2x2_L_03, tr_ex_dres_b_2x3_L, tr_ex_dres_b_pil01, tr_ex_dres_b_pil02, tr_ex_dres_b_pil03 – foundation edits so that these can be used with greater versatility, for instance jutting out over the edge of a platform.
2015-08-10 20:50
3 weeks 1 day ago
tr_ex_dres_b_pil04, tr_ex_dres_b_pil05, tr_ex_dres_b_pil06, tr_ex_dres_b_pilbeam – the primary purpose of these assets is to allow mashing different Mwgek building meshes together. The pillars are just variations of the existing pillars that are centered in one plane, designed to be used on the building sides rather than building corners. They would hide the flickering on the walls of the overlapping buildings. The beam would hide the seam at the top. These assets could also be used to create a variety of arcades and overhangs.
tr_ex_dres_ceil01 – simple 384x384 plane – this could be used to create overhangs.