Aureant Quest Showcase

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Aureant333's picture
Aureant333
Interior Developer
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Mortimer's picture
Mortimer
Senior DeveloperQuest Reviewer
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Greetings Aureant

I took a look at your showcase and found a lot of irregularities in terms of style and questing convention that should be addressed.

Please look over the dialogue guidelines and try to internalize it as much as possible. https://wiki.project-tamriel.com/wiki/Writing_and_Dialogue_Guidelines#Di...


Major

  • A lot of the dialogue comes across as very stilted and unnatural.
    • "Yes. I’m a Telvanni. The truest of Telvanni. Fast on my way to the top you see? I’m apprenticed to a well respected Spellwright, Rivas Andalen, well. The thing is, my brother has just died. Murdered actually. I wasn’t able to go to the internment. It’s a bit unseemly for an aspiring Mage-lord such as myself. Family I mean. No good Telvanni would care... I honestly don’t care except, perhaps someone should lay an offering, maybe say a prayer for him or something."
      • There are 10 sentences in this dialogue block alone.
    • "Hmmm. Actually. You have helped me greatly. I'll just take my ring back if you please.  I have a reward for you. It is back in Sadrith Mora. If you will meet me back at the Council House I shall have it for you. I have some business with Dalyne and shall meet you there. Agreed?"
      • Same issue. Very stilted. And segmented. It sounds a bit weird. And needs to flow.
  • Don't editorialize player's thoughts.
    • "I think Faleth wants me to meet Dralen at the Telvanni Council House."; "I don't know what Dralen thinks of himself, but he seems like a very good Telvanni to me." Neither of these are TR convention.
    • The player will think what they want, the journal is a book of facts (as much as possible).
    • These are just two example lines, but I see this mistake in more places than these in the dialogue.
  • The player choice responses are very non-standard in places.
    • You have a few instances where the player is doing an action in the choice. As per the guidelines, this should be like [Give X the note.].
    • The choice "*You say that he prays for them and then you speak the phrase Dralen told you*" is both too long and fails that convention as well.
    • "He Continues" is both grammatically wrong and stylistically wrong. If you were out of space just use "Continue" but try to fit it all in one line.
    • These are a few examples, but again I see this mistake in more places than just these.
  • I think you're trying a little bit too hard to tell a story. A showcase quest should feel like any other normal quest in the game. You don't need to go above and beyond to tell a compelling family drama - just show me what you can do. I appreciate the passion and can tell what kinds of quests you *want* to write (and can write in the future) but for now just focus on making the dialogue sound natural and make sure everything works as intended.

Minor

  • You have a few weird apostrophes (see journal index 20) that display wrong in-game. This usually happens from copy/pasting dialogue.
  • Internment =/= Interment, but I would just say burial instead
  • Minor grammatical errors (a  few  double  spaces that should be addressed as well)

If you are willing to fix these errors and redo the dialogue to fit these style/quality conventions then I can continue the review.