Name: TR_ShowcaseAveno Clean: yes Lighting: settings good, the two light_de_candle_01's besides the linquor bottles are causing some weird lighting, used lower radius versions (64) Northmarker: present, good Fits exterior: can fit a b_05 Pathgrid: mostly good, but need to remove a few nodes espeically the one in the middle of the stairs (last place you want an NPC standing around), and cut the downstairs nodes to one per interior segment. Illegal to Sleep Here: yes, correct Gridsnap: good
Bleeders: ingred_alit_hide_01: bleeding through platter
Floaters: furn_de_p_table_05: not the table itself but basically every object thats supposed to be on it
Other:
Nice to see you used some TD clutter, just need to fix those stray issues and i'll reccomend for promotion.
An aside though, in an interior this small vanilla stairs without the nook under them are prefferable, just since they need less refs.
Name: TR_ShowcaseAveno Clean: yes Lighting: good Northmarker: present, good Fits exterior: can fit a b_05 Pathgrid: good Illegal to Sleep Here: yes, correct Gridsnap: good
Bleeders:
Floaters:
Other:
All issues fixed, reccomending for promotion
"Forum sigantures suck" - a great man
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2018-08-13 09:52
2 hours 7 min ago
reviewed
Name: TR_ShowcaseAveno
Clean: yes
Lighting: settings good, the two light_de_candle_01's besides the linquor bottles are causing some weird lighting, used lower radius versions (64)
Northmarker: present, good
Fits exterior: can fit a b_05
Pathgrid: mostly good, but need to remove a few nodes espeically the one in the middle of the stairs (last place you want an NPC standing around), and cut the downstairs nodes to one per interior segment.
Illegal to Sleep Here: yes, correct
Gridsnap: good
Bleeders:
ingred_alit_hide_01: bleeding through platter
Floaters:
furn_de_p_table_05: not the table itself but basically every object thats supposed to be on it
Other:
Nice to see you used some TD clutter, just need to fix those stray issues and i'll reccomend for promotion.
An aside though, in an interior this small vanilla stairs without the nook under them are prefferable, just since they need less refs.
"Forum sigantures suck" - a great man
2022-10-07 22:15
1 day 19 hours ago
Cheers for that.
Lighting: swapped to _64
Pathgrid: removed stairs node and adjusted so 1 node per segment
Bleeders: adjusted alit hide
Floaters: slightly lowered each flat-based object. Rotated the forks and placed hopefully flat without bleeding.
2022-10-07 22:15
1 day 19 hours ago
updated
2018-08-13 09:52
2 hours 7 min ago
reviewed
Name: TR_ShowcaseAveno
Clean: yes
Lighting: good
Northmarker: present, good
Fits exterior: can fit a b_05
Pathgrid: good
Illegal to Sleep Here: yes, correct
Gridsnap: good
Bleeders:
Floaters:
Other:
All issues fixed, reccomending for promotion
"Forum sigantures suck" - a great man