BarbedWireKisses Interior Showcase

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BarbedWireKisses
Interior Developer
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Hi!

I'm a first time modder and I'm excited to get involved in TR, a mod I have enjoyed for years now and have finally decided to contribute to, since you do not accept paid donations ;)

This interior is meant for the ex_hlaalu_b_10 shell, I'm sure I've made plenty of mistakes as it's my first time modding any game, so thank you in advance for reviewing! Cell name matches the .esp filename :)

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Binary Data TR_BarbedWireKisses_Showcase.ESP10.18 KB2023-07-08 04:05
Peter's picture
Peter
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From a first glance the cluttering and density looks quite good. I'll need to take a look at specific object placement for floating/bleeding objects, but before I do that let's address the major stuff first.

  • Your file is dependent on TR_Mainland.esm. This happens when loading any esm file alongside your active ESP file. You can fix this by using Wrye Mash (See here). Be careful not to load TR_Mainland.esm when working on interiors, as doing so can create accidental dirty edits to references. These must be cleaned with TESAME.
  • Make sure you're using the full hlaalu set instead of using post and wall assets. Hlaalu naming scheme is a little confusing, but the pieces you are looking for are in_hlaalu_hall_3wayin_hlaalu_hall_corner_01 and the in_hlaalu_room_door pieces.
  • Add some hanging lanterns to compliment the lamps and candles, and also because the interior is a tad dim (settings and radii are good tho)
  • Use some more TD containers in exchange of vanilla ones. You can find them under T_MwDe and T_MwCom.
  • Avoid using the doorjamb without a door. The space would look better if you opened it up a little as well, since using doorjambs like this is usually only for bigger ints.
  • Space next to the bed seems unnavigable. Usually you'll need to push the bed all the way up against the wall and downscale it (not more than 0.9). Also needs a pathgrid there
  • It's a little bare on the first floor near the stairwell, so add another piece of clutter or two there (a rug would work nicely) 
  • As for the pathgrids, make sure not to put one in the middle of stairs or the NPC may stop here and block the path.

That's it, these are the major issues that need fixing before I can dive into the object placement. Overall, not bad at all! Just need to learn what pieces to use in certain situations so you don't use the post/wall, and that will come with time. It was an issue I also had when I started out.

Feel free to DM me for questions on discord or ask in the showcase-shadowgate chat and I'll be happy to help you out.

BarbedWireKisses's picture
BarbedWireKisses
Interior Developer
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Amendments made, thanks for the guidance! The Hlaalu tileset was confusing but I have a better understanding of the pieces thanks to your feedback, I look forward to further comments!

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Binary Data TR_BarbedWireKisses_Showcase_V2.ESP10.11 KB2023-07-08 16:16
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Peter
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Great, glad to hear it. Three or so ints will get you familiar with the most common pieces, and luckily most int sets are very similar in modularity to Hlaalu.

Couple more issues that I notice this time around, but they are few so I will do the proper object pass as well.  

  • One piece still needs to get swapped. Use the 3way piece on the top floor for the door. Keep an eye out for see-through faces, like this wall piece.
  • I appreciate you using the TD barrels and sacks, but avoid using the Dres containers. They only belong in Dres settlements (this is Hlaalu)
  • T_MwCom_Var_CrL1Clt should be replaced with a dresser. Crates with clothes in them have a commerce/shipping connotation, whereas this is a residence the occupants would be using the proper furniture.
  • Tapestries need to be raised slightly and protrude from the wall a small bit. Knots should not be bleeding into the wall.

And now for the proper review:

Name: TR_BarbedWireKisses_Showcase -- good
Clean: Yes, good
Northmarker: Present, correct
Lighting: Settings good
Illegal to sleep here: 
Gridsnap: Good
Pathgrid: Good
Fits exterior: Yes
Scaled miscs: None

Fix the object placements below (and the issues said above) and I can recommend you for promotion!

Floaters:
common_amulet_02
Light_De_Lantern_01_128 (not centered on 
T_MwCom_Var_Bl1ChpFood05 x3
T_De_Cm_Pants_09 (floating slightly at the back)
common_pants_04 (floating slightly at the back)
T_De_Cm_Shirt_05 (floating slightly at the back)
ingred_ash_yam_01 (needs to rest on two points)
common_shirt_01
chitin dagger (needs to rest on two points)
T_Com_Pipe_02 (not flush with table surface)
light_de_lamp_02_128

Bleeders:
misc_com_broom_01 (bleeding into bucket)
furn_de_tapestry_06 (bleeding into bookshelf, knot bleeding into wall)
T_De_Furn_Tapestry_03 (knot bleeding)

Other:
common_amulet_02 -- floating off in space
replace light_de_candle_red_01 with a 64 radius variant

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BarbedWireKisses
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Changes made, cheers for the advice. Hopefully I caught everything but you never know! If you have any additional comments/criticisms I'd be happy to hear them, I'd love to improve. My cluttering seems very lackluster compared to what's in TR right now but I assume that will come with time. Looking forward to future comments!

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Binary Data TR_BarbedWireKisses_Showcase_V3.ESP9.76 KB2023-07-11 07:18
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Peter
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Hey, sorry about the wait. Took a look at the file and there are just a few things left to fix, possible that I forgot to include them on the last pass so my apologies. 

  • light_de_candle_07_64 greenlighting on upstairs table. Move into the corner to fix 
  • light_de_candle_07_64 greenlighting on barrels

Floaters:

  • de_p_closet_02_de_mclot -- Just slightly floating. Reminder you can press F on most assets to drop them directly on the floor. 
  • active_de_p_bed_04 -- Seems like I forgot to write this one down last time, but the bed is floating above the ground and one of the legs is stuck on the wall.

Bleeders:

  • furn_de_tapestry_06 (Still bleeding into tapestry slightly at the bottom)

As for general feedback, your cluttering already looks quite nice. One suggestion I have is to try and place tapestries and rugs in a cohesive manner (ex: using same taps in a room/alternating taps). It's good that you are only using 2 styles of tapestry. If I was working on this int, I would have placed another piece of furniture on the downstairs to fill it up a bit more, but what you have is fine. Also, get in the habit of placing candles and lamps with their angled surface pointed towards the player or open space. It just looks nicer

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BarbedWireKisses
Interior Developer
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Last seen:
8 hours 22 min ago

Hi Peter, no worries about the wait, we all have our lives! Took me a while myself to get around to it but tweaks made :) I'll bear your advice in mind in future regarding candles direction, filling space etc. Thanks for the feedback as usual and let me know if anything else needs changing, cheers!

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Binary Data TR_BarbedWireKisses_Showcase_V4.ESP9.76 KB2023-07-20 06:29
Peter's picture
Peter
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Just the items on top of the bed (clothes) are floating now, so quick fix those and I can recommend you for promotion!

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BarbedWireKisses
Interior Developer
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Fixed! Sorry about the back and forth, in my defence I'd just come off a night shift when I'd made the last set of changes so the items above completely slipped my mind lmao, cheers for the review Peter!

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Binary Data TR_BarbedWireKisses_Showcase_V5.ESP9.76 KB2023-07-21 22:42
Peter's picture
Peter
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All issues fixed. Recommending for promotion!