Bodrem Interior survey

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Vern
Senior DeveloperInterior Reviewer
Joined:
2018-08-13 09:52
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34 min 19 sec ago

DISCLAIMER
This is to be addressed after Andothren interior work has been finished so as to avoid disrupting current development flow (sluggish though that may be).

That out of the way:  Bodrem's interior and general layout situation is actually quite dire with the interior quality being consistantly below current standards (this including Redoran interiors that are in the same release) and its main locations not making any sense within the context of its age.
 

Bodrem, Trading Post:
Clearly based off the Ald Velothi Outpost, however as this is a full redoran settlement in their (former) heartlands not a small outpost so doesn't really make any sense for the functions of guard tower and tradehouse to be merged, these should either be separated or moved out to an actual redoran outpost.

Bodrem, Hall:
Very strange interior acting as cornerclub, temple and meeting hall. However it also is half empty and is inconsistent with furniture usage. This one needs to be retooled with a set purpose in mind as there is no other current settlement with such a schizophrenic building.
Personally would suggest turning this into a straight-forward manor for Bodrums lord with guard quarters rather than what ever it is supposed to be now.

Bodrem Mine, Storage:
Just boringly cluttered and better moved to the mine side.

Bodrem Mine:
Biggie is that its firstly an Emerald mine which doesn’t really make sense for the redoran and its underwhelming in size, the contents should be swapped to something more fitting (Iron or kwama) and it definitely needs to be expanded.
Edit: Apparently that was a single emerald deposit and it is actually a glass mine, albeit this has issues of its own, namely the lack of imperial oversight so still bares revision-expansion.

Bodrem, Ulms Uvel's Shack:
Random placement, should be moved to either Teyn or just somewhere in the bluffs rather than in Bodrum where its out of place.
This also highlights a general issue in Roth Roryn that much of its infrastructure is using the ramshackle shack set rather than redoran or velothi pieces as would be fitting for such an old Region. The high concept for RR is the ancient holy land governed over by pious redoran and indoril lords amidst rocky crags, now split apart by the floods of the second era and the hlaalu, not a frontier backwater like Vvardenfell, the shack pieces muddle this characterization.

The remaining three houses are okay but are still underwhelming next to their peers, though are just peasant accommodation so dont come close to the issues with the other buildings in town.

Again, this is for dealing with once Andothren has been finanilsed and interior/NPC work can be more focused.