I don't know if this is even a TR issue but I also don't know where else to ask.
I just received a huge bounty for trying to trade some misc items to Atherios Adirion because I didn't know it was marked as a crime. Raw glass, dwarven stuff. He bought multiple dwarven shields without issue, dwarven armor, some dwarven weapons, but then "I don't buy Dwarven Mace! That's illegal!" There was no notification of a crime being reported so I thought this was just service refusal and I carried on selling other items. Although he already bought a bunch of dwarven armor, I tried to sell greaves and got "I don't buy Dwarven Greaves! That's illegal!" Again I carried on thinking it was just service refusal. Same thing with raw glass. I was using mark/recall spells to clear a dungeon so this went on a while before I noticed my huge bounty and by then it was back several saves. Didn't notice the bounty until NPCs started calling me a notorious outlaw.
Someone probably thinks this is more lore-friendly or immersive or whatever but I consider this to be a completely broken mechanic. The barter window with current patches filters to "tradeable," these items show up in the tradeable filter, there's nothing to indicate that they are contraband.... I get that in the lore trading dwarven artifacts is prohibited but between vanilla items and TR items some dwarven stuff is probibited while much is not, and it all shows up in the tradeable filter. It is in no way adding to the lore immersion when he just bought a whole pile of other dwarven stuff right before.
Had the same problem with a bar tender right after. Selling him booze, I noticed skooma showed up in my tradeable filter. "Oh, skooma shows up in the filter, and he didn't decline to serve me for having it in my inventory - cool, this guy buys skooma." Tried to sell it - "I don't buy skooma, that's illegal!" Wtf?
Why is this stuff showing up in the tradeable filter then? Just so players have to manually remember what's verboten on top of stuff that's already auto-sorted? And pick out vanilla junk from modded junk based on the thumbnail?
Again I don't know if this is even a TR issue as I have 150+ mods installed but I've been playing MW off and on since it came out and I don't recall ever receiving a huge bounty for stuff I didn't know I wasn't allowed to sell out of the barter screen. How do I figure out where this "I don't buy xx!" feature is coming from and get rid of it? Service refusal would be fine but the bounty is ridiculous.
2023-04-16 18:05
7 hours 35 min ago
Hello, this issue is not related to TR. The mod doesn't make changes to the trading mechanics like this.
A mod that could cause this that comes to mind is FMI - Service Refusal and Contraband, or a number of similar mods that are listed on the mod's page on the Nexus in the Compatibility section.
2023-10-28 19:38
1 year 5 days ago
Thank you for the quick reply and for confirming that TR does not make these barter changes. The content I've seen from the TR team has been overall better than what Bethesda produced so it's no surprise the issue came from another mod.
I was able to confirm this issue stems from the Buying Game mod working as intended. (Turn off mod, save game, exit and reload to take effect.) I'm at fault for having read the UI settings and presumed them to be literal and accurate. "List of items, which are considered to be forbidden and won't be bought by normal traders." Well, that's not what it does - the items are bought, and then the guards are alerted. To solve this I'll just remove dwemer armor and weapons from the forbidden list and leave things like drugs and artifacts which are easy to remember as contraband.
As a side note, the same mod is incredibly useful for searching all items by keyword through the UI - I'm not aware of any other way to do that.