Apologies for making you wait. Thank you for your patience.
Review
Name: TR_Showcase1 Clean: Yes Lighting: The sunlight setting is too high. In TR, we like to lower this to around 25/20/15, because a bright sunlight setting causes oversaturation coming from only one direction. For ambient lighting, you’ll want to achieve a nice rich brown color instead of gray. The rest of the settings are good. The lanterns and the bedside candle are causing a lot of greenlight (a bug where a light with a radius that is too large causes a green color on nearby meshes). Reduce the radii of these, and you may want to add a couple more lights in (with the lower radii) to compensate for the darkening that will result. Northmarker: Present, N/A Fits exterior: Yes, fits ex_hlaalu_b_05 Pathgrid: Not present. Make sure to add a pathgrid. Illegal to Sleep Here: Yes, correct Gridsnap: Good
Bleeders:
All of your tapestries are bleeding, I’ll show the proper placement on discord. Make sure that these are at 1.00 scale, not 1.10. Things like this should only be upscaled in specific, necessary circumstances.
Floaters:
misc_com_wood_knife (x2): blade is floating misc_de_bowl_white_01: this bowl has a point at the bottom, and thus needs to be bled a little bit to give the illusion that it’s flat-bottomed barrel_01_drinks: floating Furn_de_p_bench_03 (x2): floating (the legs that aren’t on the rug) furn_de_rug_big_04: should be bled a little bit so the tassels don’t look like they’re floating common_shoes_02: floating
Other:
misc_lw_platter: this is a bit too extravagant for a commoner’s home. I suggest replacing this with the TD greenware or stoneware platter. (FYI--blueware is also considered to be on the valuable side in TR, but it’s not that out of place here so I’ll tolerate it) Chest_small_01_silverwa: I’d suggest replacing this with another chest, because silverware is not only expensive, but it’s common/imperial, not dunmer style. Furn_planter_01: (the one with the gold kanet in it) This should be scaled up some more, it looks odd for such a large plant to be in such a tiny pot. Flora_BM_grass_01: Doesn’t belong outside solstheim. Instead, use the non-regional “flora_grass”
Solid showcase overall. Great object placement. The int is a tad undercluttered, I suggest trying to fill up empty areas a bit more such as the main hall when you enter. Also, sprinkle some TD objects in there to show you know how to find/use them. Some miscs would be great, as well as some of the TD-levelled-list containers (to swap your vanilla crates and such for).
Name: TR_Showcase1 Clean: Yes Lighting: Ambient is good, fog is good, and greenlight is fixed. Only thing left is to lower those sunlight settings as said in the previous review. Northmarker: Present, N/A Fits exterior: Yes, fits ex_hlaalu_b_05 Pathgrid: At the bottom of the stairs there are 4 nodes, this should be cut down to 2 nodes (one at the foot of the staircase, one in the corner) Illegal to Sleep Here: Yes, correct Gridsnap: Good
With all issues fixed, I'm promoting you to interior developer
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2020-07-31 02:09
17 hours 18 min ago
Apologies for making you wait. Thank you for your patience.
Review
Name: TR_Showcase1
Clean: Yes
Lighting: The sunlight setting is too high. In TR, we like to lower this to around 25/20/15, because a bright sunlight setting causes oversaturation coming from only one direction. For ambient lighting, you’ll want to achieve a nice rich brown color instead of gray. The rest of the settings are good. The lanterns and the bedside candle are causing a lot of greenlight (a bug where a light with a radius that is too large causes a green color on nearby meshes). Reduce the radii of these, and you may want to add a couple more lights in (with the lower radii) to compensate for the darkening that will result.
Northmarker: Present, N/A
Fits exterior: Yes, fits ex_hlaalu_b_05
Pathgrid: Not present. Make sure to add a pathgrid.
Illegal to Sleep Here: Yes, correct
Gridsnap: Good
Bleeders:
All of your tapestries are bleeding, I’ll show the proper placement on discord. Make sure that these are at 1.00 scale, not 1.10. Things like this should only be upscaled in specific, necessary circumstances.
Floaters:
misc_com_wood_knife (x2): blade is floating
misc_de_bowl_white_01: this bowl has a point at the bottom, and thus needs to be bled a little bit to give the illusion that it’s flat-bottomed
barrel_01_drinks: floating
Furn_de_p_bench_03 (x2): floating (the legs that aren’t on the rug)
furn_de_rug_big_04: should be bled a little bit so the tassels don’t look like they’re floating
common_shoes_02: floating
Other:
misc_lw_platter: this is a bit too extravagant for a commoner’s home. I suggest replacing this with the TD greenware or stoneware platter. (FYI--blueware is also considered to be on the valuable side in TR, but it’s not that out of place here so I’ll tolerate it)
Chest_small_01_silverwa: I’d suggest replacing this with another chest, because silverware is not only expensive, but it’s common/imperial, not dunmer style.
Furn_planter_01: (the one with the gold kanet in it) This should be scaled up some more, it looks odd for such a large plant to be in such a tiny pot.
Flora_BM_grass_01: Doesn’t belong outside solstheim. Instead, use the non-regional “flora_grass”
Solid showcase overall. Great object placement. The int is a tad undercluttered, I suggest trying to fill up empty areas a bit more such as the main hall when you enter. Also, sprinkle some TD objects in there to show you know how to find/use them. Some miscs would be great, as well as some of the TD-levelled-list containers (to swap your vanilla crates and such for).
Fix these things and you will be promoted.
2021-09-13 09:47
3 months 1 week ago
Update
2020-07-31 02:09
17 hours 18 min ago
Name: TR_Showcase1
Clean: Yes
Lighting: Ambient is good, fog is good, and greenlight is fixed. Only thing left is to lower those sunlight settings as said in the previous review.
Northmarker: Present, N/A
Fits exterior: Yes, fits ex_hlaalu_b_05
Pathgrid: At the bottom of the stairs there are 4 nodes, this should be cut down to 2 nodes (one at the foot of the staircase, one in the corner)
Illegal to Sleep Here: Yes, correct
Gridsnap: Good
Bleeders:
Floaters:
Other:
Fix these final things and I will promote you
2021-09-13 09:47
3 months 1 week ago
Update
2021-09-13 09:47
3 months 1 week ago
Update
2020-07-31 02:09
17 hours 18 min ago
With all issues fixed, I'm promoting you to interior developer