CdoubleOK's Quest Showcase

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CdoubleOK
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Here's my stab at a quest showcase. I have the Summary and other relavent info on a Doc here: Quest details. Its a quick escort mission that hides its true intentions, if the player pays attention they can find out the truth.

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CdoubleOK
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Bumping to not get buried

Hainab stole my pants.

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pralec
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Nice work! A neat little sequence that mostly works well. Notes below:

  • The first journal update should come from the ore escort topic, not the orders topic.
  • There are a few grammar issues. For instance you use "their" instead of "they're" when Verick explains the location of the orc and the dunmer. Firewatch is not capitalised in the journal. The other Khajiit doesn't have any punctuation when he says "Speak to Shaba". There may be more: please go through with a fine-toothed comb and fix these sorts of mistakes.
  • The characters all have very little alternate dialogue, even for the main quest topic. This makes the quest feel like a videogame quest rather than an actual task in-world. Consider even giving some dialogue to Galan Brandt, where he can express some misgivings about the contract in order to drop a clue for those players who do their homework. The more you can fill out the world around the quest for relevant characters, the better (though don't overdo it).
  • Dura's script doesn't have the required NPC variables (like TR_Map).
  • None of the other characters have any scripts at all. They should at least have the default NPC scripts from T_Data.
  • The scripts don't meet the complexity requirement for the quest. My suggestion would be to figure out how you can make it so Dura can give you ongoing directions to the location if you talk to her while on the path. This would use editor maker activators and local variables in her script. If you have other ideas, feel free to try them. If you want to try this suggestion, give it a go yourself, and if you get stuck on it, feel free to send me a DM on discord.
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CdoubleOK
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I set it up so Dura now gives the player directions to and from the pick up location.(Cool idea, thanks) NPC scripts should also be proper. Activator Markers added for Duras triggers.

Journal first update switched to ore escort topic. Some entrie's indexes moved to flow better, and allow player to find true intentions if note found up to returning to camp with Dura.

Grammer/puncutation pass.

I fleshed out some of the existing dialoge. Galan will now comment on the ore escort at the start, as well as different comments on the ore escort depending on completion.

Added "owner" topic to Urven to add more to backstory.

some misc. fixes I cant remember im sure. Sorry if something big I forgot.

Doc updated: Quest Doc

Thanks

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Binary Data TR_m1_FG_BatchofStone.ESP30.25 KB2023-09-10 12:14

Hainab stole my pants.

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CdoubleOK
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Cleaned up Dura's Script a bit and some misc changes.
Quest Doc updated.

Thanks

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Hainab stole my pants.

pralec's picture
pralec
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Hey Cdubs, just wanted to let you know that I've got this on my radar and will get to it this weekend.

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CdoubleOK
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No worries, I know you're busy.
Thank you

Hainab stole my pants.

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pralec
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Nice addition with the directions from Dura. They seem to work well. Notes below:

- Activators need refs persist checked in order to be targeted by scripts in Vanilla engine, otherwise the game will crash
- Verick shouldn't have a goodbye after giving orders. Goodbyes are kind of annoying, and should only be used when characters really don't want to talk, or when it's useful for the way the quest is structured to make it so the player can't pick topics.
- You should Showmap Koranyon, and probably give the player directions to it. It can be hard to find.
- Increase Dura's speed and athletics so the player isn't constantly waiting for her to catch up.
- Don't capitalise cardinal directions. You capitalise North in one of Dura's greetings.
- Dura's greeting "They should be just up on the road along the coast, keep your eyes on the coast to the east." repeats the word coast and has comma splicing. Take a look at the style guide here: https://wiki.project-tamriel.com/wiki/Writing_and_Dialogue_Guidelines#Style
- The latest rumour will break all latest rumours. Take a look at the way latest rumours are set up for other settlements to see how you should configure this.
- The notes have some spelling errors.
- The notes should also use the book script from the script library here, in order to do the journal updates: https://www.tamriel-rebuilt.org/content/script-library
- The characters are very untalkative, using a lot of goodbyes in greetings so they don't have to talk about topics. This is a little too narrow. Instead of restrictive greetings, it's better to have followups in topics. The exception is Dura, it works well for her character.
- All characters should be NoLore'd (except Verick)
- Thre are a few things the player can do to break the quest which need failsafes. If I attack the Khajiit, Dura just helps me attack the Khajiit while his pal stands by. I can attack Urven and Dura will help. Attacking any of the other characters should get Dura to attack you, and also end the quest. I can also attack Dura after picking up the shipment, and there's no journal update or anything. I can then return to Urven and complete the shipment, even though Dura's got the shipment and is dead. If I set a Mark at Urven and then Recalled back after picking up the shipment with Dura, I'll still complete the quest because of the filtering anyway - there should probably be another journal state about succesfully completing the return which is triggered by a GetDistance check between Urven and Dura.
- Overall there a few ways the player could do the quest which either break sense or just outright break the quest. You need to account for these possibilities with failsafes, espeially because this quest deals with shady characters in the wilderness so the player is more likely to do unexpected things like attack them.

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CdoubleOK
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Changes made based on feedback. Its late as im uploading this, so cant update Quest doc. If you'd like it updated just let me know and I'll get it done next opportunity.

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Hainab stole my pants.

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pralec
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Much better with the failsafes!

There is a problem with the way you've implemented the return journey now. If I don't take the expected path back to Urven's camp, I can't complete the quest because Dura doesn't forcegreet.

Please also give a once-over on all the writing in the quest and tighten it up, including the journal. There is a point where Urven is referred to as "them" rather than as "him" I think, as an example.

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CdoubleOK
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Changed the way Dura's script handles the variables when heading back to camp to fix need to follow direct path in order.
Made some minor edits to dialogue, journal, and notes. Also found and fixed a few more typos that were hiding.

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Hainab stole my pants.

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Denis418
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Got a first taste of this quest because I was doing Firewatch Fighters Guild and thought it would be fitting to playtest this as well. During my first run, Dura died to the wildlife, and I only got the 3rd ending. I left some comments in the Doc. Will test more.

There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment. 
The one who fears is not made perfect in love. 1 John 4:18

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CdoubleOK
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Thank you Denis for the feedback. Changes made based on the feedback, mostly dialogue minor changes. Added a greeting for each of the Khajiit to aknowledge not konwing the player after (if) Dura dies.

Quest Doc is also updated.

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Hainab stole my pants.

pralec's picture
pralec
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Looking good now!

Recommending for promotion.