Several years ago I began a large modding project to combine Children of Morrowind with Tamriel Rebuilt. I had a Work-In-Progress version which was destroyed by the data restructure, then health and other interests got hold of my time and I put the project on a long hiatus. Last week, I downloaded the old WIP file from the previous thread in an attempt to recover it. I could not get the file patcher to run, but I found by opening the ESP in Notepad I could see all the character data! I decided to rebuild all the characters into a new ESP which took a bit of time but now I have a functional WIP version with all the original work I had done so many years ago.
I have decided to share the recovered verson of my Children of Tamriel WIP, so that COM fans on this forum may review it if interested and provide feedback. This is still a pre-alpha, meaning it is not at all polished at this time. There is no readme yet at this early stage, so I will share relevant information in this post. I have copied (and updated where relevant) most of the original info posted in the original WIP version’s thread from several years ago so people who look at this WIP have an understanding of the ideas behind this mod without having to refer back to the other thread.
Requirements: Children of Morrowind, TR Mainland, TR Data.
Currently, there are child and/or teen npc’s in the following areas:
Ashamul (2)
Ammar (3)
Bahrammu (4)
Baldrahn (1)
Bal Oyra (13)
Cephorad Keep (1, no Tel Muthada yet)
Enamor Dayn (6)
Evos (2)
Necrom (16)
Ranyon Ruhn (9)
Seitur (1)
Tahvel (1)
Tomaril Manor (2)
Fort Umbermoth (1)
Verulas Pass (1)
Windmoth Fort (1)
Dreynim (4, not complete please see notes)
Details:
The plan is for “Children of Tamriel” to add kids and/or teenagers to settlements in TR. My plan is with each release version of CoT to include whatever TR settlements are on Mainland at that time. The CoT project will not touch Preview towns no matter how complete they look, due to various reasons including the demographic research I do on each town, some players choosing not to run incomplete lands, etc. With each Mainland update I will go through and see if new towns have been moved out of Preview and into official release, and add them accordingly. If and when TR is officially complete, there will probably be several hundred kids and teens all over Morrowind province! There are approximately 400 in the original CoM on Vvardenfell and TR is much bigger so this project is likely to grow a lot over the next few years. I am also trying to fit the kids to the town populations demographically, though in the case of teenage apprentices I am allowing myself a small degree of flexibility. No little kids of a race in a town where there are no adults of that race, etc.
Younger kids I am setting up similar to the original CoM, with a sandbox in the settlements and the kids mostly centered around there. I have scaled back the playgrounds from original CoM to just sandboxes for CoT as I feel the full playgrounds are out of place, though kids would likely have a play area in medium to large sized cities, towns, and villages. The exception is Necrom, where I did not put a sandbox or play area due to its sacred nature. However, the original CoM mostly treated teens as big kids, and I am taking a radically different approach with those characters which is likely more lore-friendly. Elder Scrolls is set in a fantasy world loosely based on ancient and medieval civilization, during which by teenage years people were already training for their careers. Therefore, I believe that the teens of Tamriel, particularly in a dangerous and conflicted province such as Morrowind, would already be apprentices in their chosen (assigned?) careers. For example, I have a few young soldiers in training for the Legion, amongst many other teenage apprenticeships.
Further note on Dreynim: I’m not sure what to do there. My original idea for the Spa was to do a “teenagers on spring break vacation” thing there to help break up the serious nature of life in Morrowind province. However, after thinking about it, it doesn’t really fit the lore. Dreynim Spa is described as being a popular resort, so it’s a half-fit to the lore, but I can’t currently think of why a bunch of kids busy in their rigid apprenticeship trainings would have time to get together and go there. That said, there is a little kid living in the village proper, a teenage waitress in the Spa Restaurant, and left over from the vacation idea, a teen couple swimming together at the hot spring. If I drop the vacation idea I will move those two elsewhere. I may just develop the resort with some teenage staff apprentices.
Due to CoM usage rules each of the kids has a schedule script so they only appear during in-game daylight hours. Also, they are unkillable. If you attack one, they are scripted to teleport away, and even if there are no witnesses you receive a bigger bounty than for any other crime. Guards will have a death warrant on your head pretty quickly if you decide to be a creeper. I am also trying to address a bug with the script that was left open in the original CoM.
Finally, the CoM assets include baby carriers and pregnancy robes. I have not currently implemented these features. I do plan to put in some babies, though am undecided about whether to include pregnants. Unlike the kids which are whole npc’s, using babies and pregnancy robes involves either adding or modifying existing adult npc’s. I’m not sure how I want to implement this. Also, original CoM only gives babies to women. When I add my baby carriers, I plan to include a few dads too.
The previous WIP version included the children and teens for Firewatch. I wanted to get this WIP out for review, and Firewatch was the biggest set of characters, so I decided not to include the city for this demo. The kids have been re-created, but not placed yet.
After I restore Firewatch, I will probably continue to post WIP versions periodically here until I have caught up with all the complete Mainland towns at which point I will release it to the normal places. After that updates will be whenever TR releases move new completed towns from Preview to Mainland.
If interested, please take a look and comment below! Also, if you have ideas or suggestions, I’ll be glad to hear them. I can’t guarantee I will take every idea into consideration, due to my limited modding experience, but I do not work in a vacuum. TR is collaborative, always evolving, and this addon will likely reflect that as it rounds out an important part of Morrowind’s society.
2016-06-07 00:41
1 year 11 months ago
I did a little preliminary research on populations of all the settlements so I could create blank npc placeholder projects as a way of tracking progress. I figured out that in current Mainland areas there will be a total of over 400 children and teens, a number which is going to gradually increase as TR continues to complete new areaz. Lol I'm not looking forward to doing Old Ebonheart as the current total NPC population is more than the total of the second and third most populated cities combined. By itself Old Ebonheart will represent about 15% of my project for now, and will probably be the last city I do in current Mainland because of the large number of characters I need to make for it. If there is a new Mainland release before I get to Old Ebonheart it will still probably be done last but I will get CoT done this time for real!
2020-09-23 16:26
3 years 6 months ago
Going to download this, I'll let you know !
2016-06-07 00:41
1 year 11 months ago
I will have another WIP sometime next week. I am up to about 130 kids placed so far out of over 400 planned. I did decide to include a few of the isolated manors and farms because if there are children in a world there might be some families out away from settlements, and the teenagers in those isolated areas often count as the training apprentices I discussed earlier.
Update: another two small towns were given kids tonight. After the next larger city (8 or more kids) I will put up another WIP! I continue to add a variety of teens in career training, I'm trying to vary their jobs a bit.
2020-09-23 16:26
3 years 6 months ago
Hi. How can I use your wip files to make it work as a mod ?