Preamble
Having talked with the other senior interior reviewers and found that we have a small shortage of interior work coming up, I’ve decided to go and do the Interior Survey of CB’s rural ints I’ve been saying is needed for the last few years.
Just as a note to some newer devs (or really old ones who missed TV’s development entirely) the ext claims got finished “out of order” and so interior claims did as well, So the northern parts which got finished later and got reviewed roughly at the same time are generally closer to current standards, meanwhile the south which got opened, finished and reviewed a lot longer ago are markedly different.
I am skipping Othmura, Hlerynhul and Sadrathim as all were made and reviewed under the current standards, but will be looking at everything else, sorted by ext claim.
Key
Good: only personal taste concerns
Okay: minor errors that can be fixed in section
Needs Work: Needs to be fixed as its own claim and then re-reviewed
Scrap It: Needs a new claim be opened to replace it.
Hard Delete: When both the interior is bad and the corresponding entrance should not be replaced with a new interior.
TV 1
TR_TV1_Cave_1
Needs Work
Mixes ext rocks into the cave, has ext grass near the start and structurally this the shell doesn't go down quick enough to really match the ext (this predates the curving downward tunnel pieces), new claim should fix these issues and also go over checking the clutter and lighting.
TR_TV1_Cave_2
Needs work
Sins of my past right here, heavy rock spam in this one that will need culling and a lighting check, as well as correcting the entrance to the nat version
Ext note, needs a path onto the main road
TR_TV1_Grotto_1
Okay
Lighting needs a fix and the entrance could use an update to the new natural entrances rather than the burrow entrance
TV 2
TR_TV2_cave_1
Good
Might need a lighting check
TR_TV2_cave_2
Okay
Need a check on the dead_guar working fine and maybe a slight touch-up of the trolls den
TR_TV2_Grotto / TR_TV2_Grotto_ruin
Okay
Grotto portion I think would benefit from some of the new kelp/cave plant groups in TD and maybe some of the new coral when its merged
Ruin is subject to the currently ongoing discussion about them being tilted
TR_TV2_Ancestral_Tomb
Okay
Could use a once over to add some TD velothi pieces and new clutter
TR_i4-416-hla (TR_TV2_Plantation_1)
Needs work
Needs the de_m furniture fixed, de_m bed added, doors arent the load door so will behave weirdly. Use the new stairs and move the attic/ little storeroom down into a basement, removing the cobbled shelves. General clutter update with new td miscs would be good.
TR_i4-417-Hla (TR_TV2_Plantation_2)
Good
Its a shack
TR_TV2_Plantation_3
Okay
Green glass in a shacks weird
Redoran Ruins
Waiting on that canadian britbong fuck to get off the throne
TV 3
TR_TV3_Cave_1
Needs work
Few too many rocks and the bandit portion could use a little more work. Lighting and clutter updates would be also worthwhile
TR_TV3_Cave_2
Okay
Needs the rocks cut back a bit, witches lair needs a bit more work
TR_TV3_Cave_4
Okay
Think this could maybe get a little bit of the clutter and a few of the rocks could get culled slightly, but otherwise isnt objectionable. Entrance will need replacing when we have a proper natural cave entrance
TR_TV3_Cave_5
Okay
Rocks need cutting back and
Entrance will need replacing when we have a proper natural cave entrance
TR_i3-376-Ind (Thirr Valley #3 Shack #2)
Good
Its a shack
Ninabi (Kwama Den, cant find connected claim)
Needs work
Lacks kwama assets, needs to be updated accordingly
TR_TV3_Farm_1
Okay
Remove some of the tapestries
TR_TV3_Farm_2
Good
Personally would clutter it more, but it is perfectly functional as is
TR_TV3_House_1
Needs work
Doesnt make full use of exterior space and also the downstairs layout is weird from lack of stacking stairs, should be updated. Needs de_m furniture updated. Include a clutter pass
TR_TV3_House_2
Okay
Actually pretty good, except it uses green glass, should tweak that to a more slave apriorate clutter type.
TR_TV3_House_3
Okay
Bar needs updating to de_m
TR_LA6_Farmhouse_1
Scrap it
This interior doesnt seem to have any relation to the small farm its supporting, this should be remade from scratch.
TR_TV3_Ranch_1
Needs work
This should have a basement for storing the farmed foods and tools, along with moving the slave down there, replace the rope railing with normal hlaalu railing and check over the cluttering
TR_TV3_Mine_1 Atsiru Silver Mine
Needs work
I think this one ultimately has broken even between being over-designed, but also not as large as its impressive ext would suggest.
Right upfront this should have a new cell deeper into the mine, ideally that is connected to the mine rails. In the current cell need to first cut back the amount of rocks and cavern beams, expanding the rails around to be a bit more prominent. Scripted gate should be cut. Lighting and clutter need checks
TR_TV3_Mine_2
Good
Ext note: needs a path leading to the main road
TR_TV3_Tent_1
Good
No notes
TR_TV3_Grotto
Needs Work
Claim needs dreugh assets added now that we have them. (Was supposed to be held from merging until those were availble)
TR_TV3_RedoranShipwreck
Good
Slaughterfish should be replaced with levelled versions
Bessarnamidan
Needs Work
Given how big the shrines exterior is and how rare we make good daedra shrines, this is just too small. I’d be wanting something at least twice the size, espeically since the ext has two entrances.
TV 4
TR_TV4_Grotto_1
Okay
Add bc vines and a general touch up
TR_TV4_Tomb_1
Needs work
This needs less altars/urns and the “under siege by malacath cultists” angle should be scrapped (reserve that for idea for area’s near Malak Bazul)
Ext note, needs a connection up to the path above
TR_TV4_AncestralTomb_2
Okay
I think this could stand to get some extra TD assets, but it is soundly designed
Ext note: needs path to the road
Alta Vathor
Good
If we get a daedric furniture set (thats good) this could use an update, as we dont…
TR_TV4_Grotto
Scrap it
Gut reaction, I’m not sure the current ruin makes sense. Honestly during the initial review I was a lot more concerned with being technically correct rather than conceptually, and I think that was a mistake in that instance. The ruin doesnt really seem to have much relation to the exterior ruin nearby and I am unsure what is the best policy to rectify that. The grotto’s own layout isnt great either.
I would suggest deleting the grotto exit and re-open this as just a flooded daedric temple.
TR_TV4_SHIPWRECK
Good
TR_TV4_Velothi_Tower
Okay
Little under cluttered
TV 5
TR_TV5_Tomb_1
Needs work
Gut out the storage from the upper part, ancestral tombs should not be used that way especially by dunmer. I would like it if another room could be added to this just to make it a slightly more interesting dungeon.
Sadras Ancestral Tomb
Needs work
This was a claim of mine I’ve wanted to have a second go at for a while, and will do so on my own time.
TR_TV5_Tent
Good
Its a tent
TR_TV5_Cave_1
Good
TR_TV5_Cave_2
Scrap it
Okay maybe I’m being too harsh, but there are a lot of hard rule breaks, mixing of ext rocks and ext grass, wrong mushrooms used…. This looks moddy, as in it looks clearly designed in a different way to the main game. And given that it predates the regional flora, this isnt a particularly good place to just send players on a fetch quest with nice window dressing.
Planamet (TR_TV5_Cave_3)
HARD DELETE
Claim description “Small Bandit cave”, claimant proceeds to wack a stronghold room at one end, two steep drops, ext rocks in the entryway, too many rocks by far… this is just apalling. And the ext is one of the shitty cobbled ones, just delete this whole location/claim outright.
TR_TV5_Cave_4
Needs work
Might come across as a slap in the face given this only recently got reviewed, but I think it should get one of its two “burial” cells cut and have the burial aspect, well shown. The number of mummies is very low. Needs its rocks culled
Mind you this particular claim seems nearly cursed so I’m unsure how worthwhile re-opening it actually is.
Ashishibishi
Okay
Little bit of cobbling near the entrance I’d like to see removed, otherwise good
TR_TV5_Grotto_1
Okay
Check for relevent new assets
TR_TV5_Grotto_2
Scrap it/Hard Delete
Dont know what happened here, the entire claims under water so a swamp troll couldnt be placed here in the first place…. Its small, doesnt do anything…?I ant to delete this one outright as well.
TR_TV5_Hlaalu_Tower_1
Needs Work
The transition to the lower level doesnt line up with how other towers are, which needs fixing, in addition this needs the de_m furniture update to beds, hlaalu tapestries and riverguard armor added, just a general update.
TR_TV5_Hlaalu_Tower_2
Scrap it
Same issues as the previous tower with an even weirder shell and the original claim calls this the dres border when it really isnt. This should just be replaced outright with a new guard tower.
Hlorandor
Okay
General update to clutter, adding some of the stronghold rubble thats now in TD, I’d also go and suggest swapping vermin to undead, rats for an entire stronghold is a bit of a waste.
TR_TV5_House_1
Okay
De_m update, swap out the bed, general clutter pass, fix lighting
TR_TV5_House_2
Good
Might suggest adding some new clutter pieces, but its fine for what it is.
TR_TV5_House_3
Scrap it
Weird shell use and overall under cluttered, easier to remake this than fix it.
TR_TV5_VelothiTower_1
Good
Survey was written by Vern, checked/edited by myself, and greenlit by the rest of the int reviewers. Posted here for final feedback/objections/transparency before the ints get opened.
2016-01-25 21:01
5 hours 12 min ago
Coral in fresh water grottos would be a no go on my end. Everything else looks good
2018-08-13 09:52
1 hour 19 min ago
I was basing that off there being a Dreugh fortress in lake coronati now, but fair.
"Forum sigantures suck" - a great man
2016-01-25 21:01
5 hours 12 min ago
Oh are you meaning the red coral as in the gemstone? If so then yeah thats okay in dreugh dungeons. Sorry thought you meant reef type of coral that was for padomaic ocean.
Though I think those corals are supposed to be inside citadels a something that can exist in that "biome" as freshwater does kill all coral.
2022-04-18 15:48
2 days 22 hours ago
Can I request that when TR_TV4_Tomb1 gets a refit the concept of it being looted/occupied by bandits is retained? I'd like to use the restoration of an Ancestral Tomb for a quest.
EDIT: Actually, can it be a troll den? Its location in the mangroves makes it really suitable for that and it would be a cool alternative enemy to see in the tomb set.
2018-08-13 09:52
1 hour 19 min ago
Ransacked by trolls makes marginally more sense and at least fits the area. If an actual quest is attached the oddites would be more palatble as well.
"Forum sigantures suck" - a great man
2022-04-18 15:48
2 days 22 hours ago
Yeah it's for a quest.