development and landmass finalization advancement

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oldChimer's picture
oldChimer
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6 years 6 months ago

Warm Tear to everyone,

although I might poke another hornet’s nest wink, I didn’t find any more or less definite documentation on this, so I want to ask a few questions and make a proposal for open discussion.  Please correct me whereever my level of information is insufficient or incorrect; I start from an „as far as I could find out” basis and only want to provide ideas or inspiration.  If there is criticism in here, please don’t mistake it for anything else but a constructive question.  And please take no offense when I simply include me here as part of „us” (meaning TR), although I am not officially part of the development team.

1. What is momentarily planned in advancing the TR_Mainland release area into the current TR_Preview landmass?  From the claims and assets I gather that development is quite scattered across wide parts of the Preview.
2. As some people here more or less plainly stated, the actively developing part of TR is currently a rather small team.  Looking back at 1) and ignoring quest, script, and asset developers for the moment, instantly a question comes to mind: either, each of us is solely responsible for a huge area, or each of us works on a handful of adjacent cells or interiors with huge gaps of no-man’s land in a more or less finalized state in between.
3. Each of us might have a favourite region, city or something else to work on.  But this might be part of the problem; good ideas and inspirations for those favourites ought to be kept and experimented with, but for the sake of achievement and getting the feeling that things go forward, I for myself would leave my favourite be for a while and combine efforts with others to finalize the „Release Map”s outer border regions.
4. I don’t know if you see it in the same way, but I believe Morrowind Mainland is an immense, intimidating thing to look – and work – at, and when I imagine, say, fourty people working on something where four hundred would barely suffice to get it done in less then five years, I’d be glad to unite forces with everyone available to concentrate all efforts on the areas bordering immediately west of the TR_Mainland release; to be more precise, the Thirr region up to the middle of Thirr river, and maybe the Almalexia/Othrensis part.  I wouldn’t ignore anything else, but I’d rather leave everything outside of this current „workspace” dormant and waiting and get something done where many people contribute and have the feeling (and effect) of results and getting forward with a new bit of landmass in the release.  While the active exterior/interior development would concentrate here, quests, scripting, planning, and asset creation for the other regions can still run in parallel and be something solid and thought-out when it’s time to implement stuff there.  This would probably even reduce issues like those we have in the city/region naming thread of mine, foremost the necessity to do renamings and ID changes (although I wouldn’t put my hand to the fire regarding that).
5. Although I am the first to admit that it is annoying to leave something half-finished or in an inconvenient state: if there is a consensus to collectively work on a single region at a time, only really relevant things should be allowed to interrupt and be worked at.  To take it in advance: my naming and road signs issues of the other threads are irrelevant in this context and can be done on an „I noticed this and corrected it” basis whenever there is time and mood to do so.
5.  Again, I can only speak on my own behalf, but in such a scenario I’d be quite more relaxed and confident that „we get it done, and bloody damn well at that”.   Simply because everyone can see that we go forward, step by step, but constantly and unstoppable, with a compound area of completely finished cells and regions.  Believe me, there’s nothing better to keep stress, silly posts (like two of mine) and stress-caused infighting at bay.

Those are my thoughts; nothing more, nothing less.   I leave discussion and decisions up to you; I’ll keep completely out of it unless specifically asked.
Regards, and happy discussing wink

NathanJ's picture
NathanJ
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So your proposal is that the whole team has to work at one region/city at the same time until it is completely finished and really good and satisfactory. Then the team does the same with the next region/city. I think thats the very best way to handle this challenge TR is! I think the team doesnt name that concept explicitely but arent they concentrating their efforts on the deshaan plains and the great house dres at the moment? I dont know it exactly, but I think Ive read something like that.

My personal “occupation” here was and is the imperial cult, and Im currently working on the little “manifest” of my plan for it. Also because I said that I want to have it finished this year. But yeah, of course Im going to help with the teams main priority as soon as Im really familiar with everything here again^^

Kevaar's picture
Kevaar
Developer EmeritusQuest Developer
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I honestly can’t make it through these big chunks of text to figure out what you’re proposing, but I’ll answer what I think is the main question—

We had a meeting yesterday in our Discord to address how to move forward in TR.  Next Saturday, we will be having a meeting where we will be going through all of the regions in TR_Preview and deciding the implementation status of each. Then we will picking them one at a time to finish up and finalize.

We will also be holding a meeting the following Saturday to discuss putting together a Quest Expansion for TR_Mainland. This will be just what it sounds like, adding a bunch of quests to TR_Mainland as well as some breadcrumbs to it from Vvardenfell, and from it to TR_Preview.

If you are interested in helping, I’d suggest you pull out your version of TR and play through it to familiarize yourself with where we’re at currently. Then pop into one or both of those meetings, which happen rounghly 11am Mountain Time on Saturdays. More information on our meetings can be found at the below link, including meeting minutes. The full transcripts you can see by logging into our Discord server and going to the saturday-meetings channel.

http://tamriel-rebuilt.org/online-meetings

oldChimer's picture
oldChimer
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6 years 6 months ago

Nathan: thanks for the support wink
Kevaar: thanks, too.  I already took notes regarding the next meeting yesterday.  But the main topic in this idea/proposal is a bit reversal to what you said: ie., not concentrating on which region to do next, but instead concentrating on the regions directly adjacent to the current release in TR_Mainland, and continually so, doing cell cluster by cell cluster of adjacent cells, not spread all about the preview.  Maybe you could ask at the meeting to take it into account as a more concentrated and potentially faster (and potentially better) way to move ahead with visible and motivating results.

The more I venture into the realms of wisdom, the more I realize that all wisdom is nothing but illusionary and theoretical.
So, in order to go completely illiterate and bogus, I need to know more about everything.

Kevaar's picture
Kevaar
Developer EmeritusQuest Developer
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Ah, okay. Yes, I think that’s a good suggestion.

abot's picture
abot
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3 years 4 weeks ago

I think this is a crucial moment for TR project.

Basically, IMO alternatives are:

1. step back to original, more realistic/limited TR vision/goals, focus on assembling/recycling/adapting things already done (e.g. Nemon's Almalexia). Not likely to happen at the moment I suppose. A pity. Oh well.

2. make current vision realization process more efficient.

3. continue like this and make the project die.

My 2 septims to save TR, in case 1. or (especially) 2. is the chosen path: referring to http://www.tamriel-rebuilt.org/content/pipeline

Rule 1.
if ( previous pipeline sub-step has a strict/technical/gameplay breaking bug to fix ) fix-it, adjust next pipeline sub-steps if necessary else change nothing in previous pipeline sub-step until next pipeline steps/sub-steps are all complete endif In other words: Changes in a pipeline are NOT allowed, EVER if they cause something done in previous pipeline step to be scrapped, until next pipeline steps/sub-steps are all complete, with the only exception of strict technical bug fixes.

Rule 2.
Parallelism in pipeline Stage 5/6 sub-steps is necessary to catch/use/do not miss most precious/scarce resources: time and people
e.g. available Questers, Scripters and generally people so far waiting for previous sub-steps to be complete must be made able to implement and test 90% of work in interior/exterior sandbox areas if needed well before exteriors/interiors are finalized. There may still be something to adjust to reconcile various steps at the end in this case, but nothing would be entirely scrapped and you would not miss plenty of scarce resources (time and people)

[EDIT]substeps, formatting

10Kaziem's picture
10Kaziem
Asset DeveloperInterior Developer
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Basically, this is what’s going on right now as I understand it:

There are a few adjacent areas that are under the most development and could use extra hands on board. They are Old Ebonheart and the Thirr River Valley (Aanthirin).

The dev meetings for regions are so we can take stock of what’s happening in each geographic region and figure out what we have and what to do next. It will also allow us to do some basic planning which will then allow us to open up some exterior and interior (mainly interior) claims to be filled and used. We’re going to check on every region that is in TR_Preview, except the blank southern regions.

Meanwhile, we’re continuing to collect concepts and assets for use in the Deshaan district, the main part of the blank southern regions.

In the dev region meetings we’re going to be working with mainly the adjacent regions, for exactly that reason: we need to proceed with work. But, we do need to have some basic planning framework in place, and the meetings will serve that purpose.

While we are working towards getting stuff into TR_Mainland, we are looking at what if anything needs to be redone. That discussion will happen once per region.

Now, personally, my preference for redoing things is to keep it minimal, so I’ll be advocating for minimal changes to exteriors when the meetings happen. We have general development meetings on Saturdays at 5 PM GMT. our notes from previous meetings, and also plans for future meetings, are held here: http://www.tamriel-rebuilt.org/online-meetings (Under the development menu)

October 22 will be the overview of regions meeting, where we will go quickly over the regions in TR_Preview and see what’s up with them. Then, afterwards, we will begin looking at one region at a time. My preference for this is also to work from adjacent to nonadjacent regions.

The meetings are open to all people, public included. So please show up if you can, as that’s a good time to chime in.

It has to be said though: TR’s project goal is to implement things in the CS, but that can’t happen without good backend support and management, areas TR has traditionally been pretty bad at. So, along with implementation, we also need to fix up some admin problems, including finding someone to work on the website, pulling up old information from the old forums, reviewing old claims, and writing out guides to how things are done, writing out progress updates, etc. The admin stuff we do need help with. I’m mainly coordinating the admin stuff right now, so if anyone is interested in helping with that, send me a message.

Does: concepts, textures, youtube vids, admin stuff e.g. PR, handbook, assets, small website things. Activity level: wildly unpredictable. Still active. Find me on Discord.