Drafting the Spring Release Delay Announcement

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Atrayonis's picture
Atrayonis
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As all project managers know, a fixed scope and a fixed release date are often incompatible. You end up either cutting or half-implementing features to meet a deadline, or you end up delivering the full product late.

This, as it turns out, is also the case for TR1803, our planned and announced as-such March release.

It is obvious right now that the deadline we set ourselves is not possible to keep. As such, we are releasing it when our content criteria are met, which, at the time of this update, should still be in Spring 2018.

The reasons for this are simple: content scope and quests.

Content Scope

Around half a year ago, we were undertaking the Aanthirin visual overhaul and planning ahead on Old Ebonheart. This, we felt, would be the next milestone release - the first one in scope to "Sacred East" and TR1609 "Tamriel Data". As such, we decided on a set line of features, including questlines for the guilds and factions present in Old Ebonheart and its surroundings.


Displayed are the borders of our internal Section Files, with planned progression.
From left to right the sections are: Roryn's Bluff, Hlaalu-Thirr, Old Ebonheart, Indoril-Thir, the southern section is Lake Andaram.

As it turned out, this became a problem for several reasons.

As mentioned in our last status update, we develop Tamriel Rebuilt in several individual "section file" esps. The section files which we considered for this release contained the eastern bank of the Aanthirin, including the settlement of Roa Dyr, which is currently under reconstruction as an Indoril Chapel-Stronghold, and Almas-Thirr, which, while given NPCs and dialogues, would need its own questlines as well.

In the end, it was decided that these two settlements will be added to TR_Mainland in a future release.
For the Spring release we are including Old Ebonheart itself and the settlements of Felms Ithul, Vhul, and Dondril. All of these will contain new dialogue, quests, NPCs, and features. In addition to a finished Aanthirin visual overhaul, this should give everyone plenty to do and plenty to see.


Our previously planned release area, alongside the cut area. The empty marked cell in the upper right is where in the future Id Vano, the Indoril player stronghold, will be located.

At the same time, the content scope requires additional assets. A release Tamriel Data v5, originally was planned for January, has similarily slipped due to the sheer scope, both on our and on Project Tamriel's ends.


Example resources: core component of a Weir Gate, Redguard heads, and Thirr Valley Mangrove Mushroom

Quests

While it might sound obvious, quest development takes time and quest developers are rare.

With Old Ebonheart not only containing miscellaneous quests, but also faction questlines for the Mages Guild, Fighters Guild, Thieves Guild, Imperial Legion, Imperial Cult, East Empire Company, the bottleneck is in the amount. Namely, the amount of NPCs that need dialogue and need to be kept track of, the amount of questlines, the amount of individual quests, and the amount of quest coordination.

As the center of the Imperial presence in Morrowind, Old Ebonheart is a unique place with unique individuals. Not only do some of the faction heads of the unified factions reside here, but also scores of diplomats and bureaucrats do.
The duke of Ebonheart, Vedam Dren, might have relocated to Castle Ebonheart on Vvardenfell and takent the Skyrim and Black Marsh missions with him, but the Curia, the ambassadors of the Dunmer houses, and the missions of Elsweyr, Valenwood, Hammerfell, the Summerset Isles, High Rock, and Orsinium still reside here.


For example, the Elsweyr ambassador is quite a grumpy cat.

What else is there?

Roth Roryn is currently undergoing an exterior overhaul, as shown in a previously published album


Pictured: Bodrem, with the Ordinator training compound Illiath in the background.

Similarily, Roa Dyr is being reinvented as a prototype for Indoril Chapel-Strongholds, where the proper members live, isolated from their lessers who live in Velothi-style settlements, such as Ildrim, Vhul, or Dondril.


The new Roa Dyr exterior under construction.

On the west bank of the Thirr, Gol Mok has been fully NPCed, and the same work continues on Menaan. Our coordination with the Project Tamriel mods continues as well, as the Old Ebonheart release is aiming to adhere to Province: Cyrodiil's conventions in regards to Weir Gates and a functioning Heartland banking system.

And in general, a ton of bugs have been fixed, thanks to the ardent reports. Thank you for this!

Outlook

We expect that the Spring release will be followed by a period of bugfixing and consolidation. Despite internal and public test periods, it is nearly impossible to find and fix all bugs prior to release.

While we intend to have a more lively bugtesting period this time around (the big feature is - after all - not an internal change, but a content release), we are under no illusion that a lot of "obvious" bugs will slip through.

Additional quests to Old Ebonheart will be added in future releases, especially as the western bank of the Thirr and the remainder of the eastern bank will be our next focus.

After the bugs have been extinguished, our current plan is to complete work on the content we cut from the Spring release and the west bank of the Thirr. It is likely that a content release next year will see these as part of TR_Mainland. TR_Mainland itself will hopefully see progress on new questlines, such as the legion questline for Firewatch and the post-main quest questline.
After these, completion of existing work will focus on Roth-Roryn and the Ascadian Bluffs. At the same time, we will expand exterior and interior work south to Lake Andaram and through it to the Deshaan Plains. As the assets for the Deshaan are still under construction, this will take a while.


Current design sketches for the Dres Clansteads, with example placement.

Gnomey's picture
Gnomey
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Only two things I'd change so far:
1. rather than 'Indoril Chapel-Monastery', I would use 'Indoril Chapel-Stronghold'. To me, the former sounds like a major religious center with priests and stuff, whereas the latter should hopefully give a more accurate picture.
2. With Old Ebonheart not only containing miscellaneous quests, but also faction questlines for the Mages Guild, Fighters Guild, Thieves Guild, Imperial Legion, Imperial Cult, East Empire Company, the bottleneck is (in) the amount. The amount of NPCs that need dialogue and need to be kept track of, (the) amount of questlines, (the) amount of individual quests, and (the) amount of quest coordination.

Atrayonis's picture
Atrayonis
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Took the spelling corrections, but we've always used Chapel-Monasteries in discussion I think and I wouldn't want to create more confusion down the line when switching between one name and another for the same type of settlement.

Gnomey's picture
Gnomey
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Are you sure we use that term elsewhere? Unfortunate if true, but probably best to leave it then. It does sort of bother me how we keep coming up with new names for the settlements that don't actually describe what they are; castle-estate is innaccurate as an estate is the property, so in Ilvi's case (at the very least the east bank of) Aanthirin. Chapel of the Garden/Chapel is good as an in-game name, but isn't really descriptive in a literal sense. Chapel-Monastery, as I said, puts too much focus on the religious aspect without any attention to the stronghold aspect.

I still think as planning short-hand 'palace' probably gives the most accurate idea using only one word, while 'Indoril chapel-stronghold' gives a good idea with three. But indeed, probably not a good idea to keep introducing new terms.

Atrayonis's picture
Atrayonis
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It seems like that word creeped in over time, it's used in meeting summaries and file notes. The Indoril design document, old as it is, describes them only as Chapels.
I guess Chapel-Stronghold is fine, we just need to stick to it.

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Kevaar
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(A quick blurb about the concept art contest. I'm spitballing on the deadline)
Concept Art Contest
While we received quite a bit of interest for participating in the Concept Art Contest, actual entries have been slim. Therefore, we have extended the deadline out to the end of May. For more information, check here: https://tamriel-rebuilt.org/forum/concept-art-contest
For submitting, you can either post to the linked thread, or submit your work in a PM to Lead Developr Kevaar (link to my profile)
(for the lols, we could also include one of Iskuss' submissions, with a caption about desperately needing more entries cheeky If Iskuss permits.)