Installed the new update today, deleted my old saves, and game loads up fine, but on trying to make a new save the game throws an error:
Expression Error Unable to find cell id "Ebon Tower" in script TR_m3_oe_act_haybale_script
and then crashes.
Installed the new update today, deleted my old saves, and game loads up fine, but on trying to make a new save the game throws an error:
Expression Error Unable to find cell id "Ebon Tower" in script TR_m3_oe_act_haybale_script
and then crashes.
2015-09-28 20:13
2 years 7 months ago
Mod conflict. Another mod is overwriting the Ebon Tower cell, so the script can't find it anymore. What's your load order?
2014-03-16 17:45
2 years 1 week ago
It also used to be called "Old Ebonheart, Ebon Tower" before this release, so mods made for the old TR_Preview could conflict
2018-08-01 05:47
6 years 4 months ago
Okay, I'm going to guess that it is Mainland Mercenaries causing the conflict, just offhand, but potentially also Sadrith Mora Expanded TR.Edit: It was not, and those are the only two mods which list TR as a dependency.
Modlist below.
_001_ Morrowind.esm
_002_ Tribunal.esm
_003_ Bloodmoon.esm
_004_ Patch for Purists.esm
_005_ Tamriel_Data.esm
_006_ TR_Mainland.esm
_007_ LGNPC_NoLore.esp
_008_ The Publicans.ESP
_009_ Better Skulls.ESP
_010_ Vurt's Grazelands Trees.ESP
_011_ Vurt's BC Tree Replacer II.ESP
_012_ PB_SignpostsRetextured.esp
_013_ Robert's Bodies.ESP
_014_ RR_Holamayan_Eng.esp
_015_ RR_Telvanni_Lighthouse_Tel Vos_Eng.ESP
_016_ DaedricArmor.esp
_017_ DaedricArmorGod.ESP
_018_ BearArmorReplacer.ESP
_019_ ATL-Bloodskal Blade No Extra Changes.esp
_020_ Purist-friendly magicka regen.ESP
_021_ Remiros' Ascadian Isles Trees 2 - Unique Trees.ESP
_022_ Mage Robes.ESP
_023_ Diseases Restored.ESP
_024_ Galleo's Good Clothing.esp
_025_ New Argonian Bodies - Clean.esp
_026_ New Khajiit Bodies - Clean.esp
_027_ UFR_v3dot2_noRobe.esp
_028_ DB_Attack_Mod.esp
_029_ Juniper's Twin Lamps (1.1 Tribunal).esp
_030_ More NPCs.esp
_031_ BTB - Spells.esp
_032_ BTB - Settings.esp
_033_ LGNPC_SeydaNeen.esp
_034_ LGNPC_GnaarMok_v1_20.esp
_035_ LGNPC_AldVelothi_v1_20.esp
_036_ LGNPC_Aldruhn_v1_20.esp
_037_ LGNPC_MaarGan.esp
_038_ LGNPC_HlaOad.esp
_039_ LGNPC_Aldruhn.esp
_040_ LGNPC_Aldruhn_suppl.esp
_041_ LGNPC_Pelagiad.esp
_042_ LGNPC_TelMora_v1_30.esp
_043_ LGNPC_Khuul_v2_21.esp
_044_ LGNPC_VivecFQ.esp
_045_ LGNPC_TelUvirith.esp
_046_ LGNPC_SecretMasters_v1_30.esp
_047_ LGNPC_IndarysManor_v1_51.esp
_048_ LGNPC_VivecRedoran.esp
_049_ LGNPC_PaxRedoran_v1_20.esp
_050_ LGNPC_SoulSicknessPatch_v1_00.esp
_051_ Better Vanilla leveling.ESP
_052_ DA_Bal_Isra_Rising.esp
_053_ SpeechcraftBalance.ESP
_054_ Illy's Solsteim Rumour Fix.esp
_055_ MovementFatigueHalved.esp
_056_ Bloodmoon Rebalance.ESP
_057_ Mournhold LOD.ESP
_058_ DD_Caldera_Expansion.esp
_059_ MQE_MainQuestEnhancers.ESP
_060_ KS_Julan_Ashlander Companion_2.0.esp
_061_ ImprovedFollowers.esp
_062_ Guar Followers Fix.esp
_063_ BTB - Alchemy.esp
_064_ BTB - Character.esp
_065_ Talrivian's State-Based HP Mod v.2.2.esp
_066_ AshVampiresReplacer.ESP
_067_ sadrith mora expanded TR.esp
_068_ Live Free.esp
_069_ Dwemer Spectres BB + Fem.ESP
_070_ Lucky Strike.ESP
_071_ Blight Storms Restored.ESP
_072_ Contraband.ESP
_073_ Mainland Mercs.ESP
_074_ Dagoth Ur Rework.esp
_075_ tribunal rebalance.ESP
_076_ Impoverished Dark Brotherhood.ESP
_077_ Building Up Uvirith's Grave 1.1.esp
_078_ Kilcunda's Balmora.ESP
_079_ TR_Preview.esp
_080_ TR_Travels.esp
_081_ No-Frills Open Vivec (Vanilla Placement) v1.1.esp
_082_ EcoAdjMerchantSkills (Disposition Edit).esp
_083_ EcoAdjCrime (Tresspass Edit).esp
_084_ EcoAdjDaedricDrops.esp
_085_ Service Requirements (BTB Edit).esp
_086_ BTB - Equipment.esp
_087_ TR_Factions.esp
_088_ Mashed Lists.esp
2018-08-01 05:47
6 years 4 months ago
And after some thought, I remembered BTB - Settings.esp alters every single last cell! Unchecking it seems to have solved the conflict. Thanks, y'all.
Edit: Anyone know if one of those fancy mod cleaning tools can strip a .esp of its cell edits while leaving the rest of its contents intact? ...You know, save me the time of rebuilding this particular mod from the ground up.
2014-03-16 17:45
2 years 1 week ago
tes3cmd can if you're really sure you want to delete all cell edits: https://www.tamriel-rebuilt.org/content/tutorial-tes3cmd
tes3cmd delete --type CELL plugin.esp
2018-08-01 05:47
6 years 4 months ago
Thanks for the reply. BTB's Game Improvements altered every cell in the game to prevent the player from sleeping, but according to his documentation doesn't seem to change the cells in any other way (excepting the additions of some guards in a few shops), so... I'm willing to live with being able to sleep out in the wilderness without a bed, if it means I can play some Tamriel Rebuilt!
2016-10-09 23:10
5 hours 28 min ago
Use this: https://www.tamriel-rebuilt.org/content/tutorial-esp-quickeditor
Make the filepath point to TR_Mainland.esm, and then run this command exactly
UPDATE exteriorCells set illegalToSleepHere =1 WHERE illegalToSleepHere =0