I’m trying to make some improvements to the riverstrider model, which I’m sure we can all agree has a lot of room for improvement. Mostly I got sidetracked by playing with the eye texture, and working on animation for it. Eye textures are just for testing, but something along the lines of what I have seems to be a good solution.
https://www.youtube.com/watch?v=H8flZjSoKqQ – horrible quality, but this is me manually manipulating the UV mapping. This is a little misleading, since the exact effect isn’t possible ingame
https://www.youtube.com/watch?v=NdDcX0NLU-0 – this is me having figured out how to get UV animation to work in nifskope. I want to make more changes and get a result much closer to my first video.
The other change I’ve made is removing both the canopy and the telvanni pod thing on the back, because personally I think it looks substantially better without them. They can be readded and improved as well, if we want.
Apart from that, I’m just trying to make the textures look a little more coherant, improve the UV mapping, and at some point give the wings a few extra tris so you can’t count them on one hand.
2015-12-12 23:47
3 years 4 months ago
I like the updates you’ve done so far and am looking forward to more. I would say that if the eyes could animate more slowly, so that they aren’t quite as noticeable, that would be good.
Does: concepts, textures, youtube vids, admin stuff e.g. PR, handbook, assets, small website things. Activity level: wildly unpredictable. Still active. Find me on Discord.
2016-03-15 00:32
1 year 10 months ago
https://www.youtube.com/watch?v=Tyz2pjNzzSc
<Petethegoat> distortion can be minimised with more subdivisions if it turns out to be a problem, but it'll probably be a lot smaller and more subtle in general
And yeah, the animation will definitely not be this obvious. Only needs to bring a tiny bit of life to the eyes, nothing more.
2015-08-10 20:50
1 month 4 days ago
Hm. The idea of the eyes moving about took a bit of getting used to, but I think I like it, as long as the movements are subtle. I could see the juvenile form having more erratic eye movements; perhaps even more so than in your video.