reviewed Name: Vivec, Redoran Bathhouse Clean: yes Lighting: With the base settings, "sunlight" should only be at 10 on all values, its a direction light source for exts that you dont want in the int. Too many instances of greenlight to count, will send picture on discord and explenation of the bug. Northmarker: present, good Fits exterior: NA Pathgrid: no, required: https://www.tamriel-rebuilt.org/content/tutorial-pathgridding-tutorial Illegal to Sleep Here: yes, correct Gridsnap: good
Bleeders: de_p_closet_02_empty: bleeding into walls x2 furn_de_cushion_square_05: bleeding into walls x2 light_de_lamp_01_256: bleeding into wall furn_de_p_bench_04: bleeding into wall furn_de_p_bench_03: bleeding into wall Furn_de_rug_big_02: bleeding into rug next to it furn_de_rug_big_05: bleeding into rug adjacent (yes this ones intentional, but doesnt look right) flora_fire_fern_01: bleeding into wall furn_planter_04" bleeding into wall
Floaters:
Other: Ex_waterfall_mist_s_01 - this should be removed, its a more agressive effect than would be for a bathouse for the pool floor in_vs_pitfloor_01 's snapped together would be better than ex_v_foundation_03 furn_com_tapestry -these are Imperial style tapestries and shouldnt be used in a dunmer int, use furn_de_tapesty instead. Related to the above, your tapestries are too close together, as a rule you only want one per segment at most where as you have them between segemnts which looks over crowded. clutterwise you've rellied too much on just com redware, in a proper claim you'd want a variety of redware, yellowware, ect sets mixed together.
"Forum sigantures suck" - a great man
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2018-08-13 09:52
14 hours 52 min ago
reviewed
Name: Vivec, Redoran Bathhouse
Clean: yes
Lighting: With the base settings, "sunlight" should only be at 10 on all values, its a direction light source for exts that you dont want in the int.
Too many instances of greenlight to count, will send picture on discord and explenation of the bug.
Northmarker: present, good
Fits exterior: NA
Pathgrid: no, required: https://www.tamriel-rebuilt.org/content/tutorial-pathgridding-tutorial
Illegal to Sleep Here: yes, correct
Gridsnap: good
Bleeders:
de_p_closet_02_empty: bleeding into walls x2
furn_de_cushion_square_05: bleeding into walls x2
light_de_lamp_01_256: bleeding into wall
furn_de_p_bench_04: bleeding into wall
furn_de_p_bench_03: bleeding into wall
Furn_de_rug_big_02: bleeding into rug next to it
furn_de_rug_big_05: bleeding into rug adjacent (yes this ones intentional, but doesnt look right)
flora_fire_fern_01: bleeding into wall
furn_planter_04" bleeding into wall
Floaters:
Other:
Ex_waterfall_mist_s_01 - this should be removed, its a more agressive effect than would be for a bathouse
for the pool floor in_vs_pitfloor_01 's snapped together would be better than ex_v_foundation_03
furn_com_tapestry -these are Imperial style tapestries and shouldnt be used in a dunmer int, use furn_de_tapesty instead.
Related to the above, your tapestries are too close together, as a rule you only want one per segment at most where as you have them between segemnts which looks over crowded.
clutterwise you've rellied too much on just com redware, in a proper claim you'd want a variety of redware, yellowware, ect sets mixed together.
"Forum sigantures suck" - a great man