Clean: No, one dirty reference. Please clean using TESAME
Lighting: Settings perfect, no issues
Lights on the tables causing greenlight, move to the edge Light on the hook on the top floor is causing a bit of greenlight on the wall trim below it, move it up a little.
Northmarker: Yes, Good
Fits exterior: Yes, Good
Pathgrid: Perfect, no issues
Illegal to Sleep Here: No, incorrect. Go into world -> interior cell and check the illegal to sleep here box
Gridsnap: Yes, good
Bleeders:
tr_urn_deadparent bleeds into the wall T_MwDe_FurnP_Dw2Empty bleeds into the wall T_De_ToyGuar_01 bleeds into bed misc_de_tankard_01 bleeds into table misc_com_wood_spoon_01_UNI2 bleeds into bowl and floats misc_com_wood_cup_02 bleeds into the table misc_com_wood_bowl_04bleeds into the pitcher misc_com_redware_flask bleeds through the bowl misc_com_bottle_01 bleeds very slightly into the jug furn_de_p_table_01 bleeds into the wall furn_de_p_chair_01 bleeds into the wall furn_de_p_bench_03 bleeds into the floor active_de_p_bed_04 bleeds into the floor
Floaters:
T_MwCom_Var_Bs1Food potion_local_liquor_01 misc_com_wood_spoon_01_UNI2, the one by the apple. misc_com_wood_cup_02 Misc_Com_Wood_Bowl_05 Misc_Com_Wood_Bowl_01 misc_com_redware_flask misc_com_bottle_15 furn_de_p_table_04 furn_de_p_table_01 furn_de_p_shelf_02, not actually touching the wall. furn_de_p_chair_02 furn_de_p_chair_01 furn_de_p_chair_01 bk_guide_to_balmora
Other:
Dunmer don't have apples, replace with a local food.
Beds use the wrong pillow, Misc_Uni_Pillow_02 is for hammocks. Swap for Misc_Uni_Pillow_01. Also, bleed the pillows into the bed a bit to make them look like they're squishing because they're soft.
The objects on the tables and shelves need to be rotated slightly so they sit flat on the uneven surfaces.
The soap and map are too high class for this style of int, remove or replace.
There are a bit too many skooma, remove a few.
Furn_S_tapestry is around the wrong way, also not a dunmer item. Replace with a de_ taprestry and turn around.
When furniture is half on a rug, you need to tilt it slightly to reflect the uneven surface. With furn_de_p_table_02 I'd say just move it a tiny bit so it's off the rug to save you the hassle.
Rugs with tassles should be sunk slightly so the tassles are on the ground.
bk_ArcturianHeresy bleeds into the floor. misc_com_iron_ladle bleeds into the bowl. T_De_BookendPoor_01 bleeds into the book. T_MwCom_Var_Bl2Chpfood05 bleeds into the floor a bit.
Floaters:
Misc_Com_Pitcher_Metal_01 misc_com_wood_spoon_01_UNI2 next to the jerky, good rotation though. misc_com_wood_spoon_01_UNI2 next to the empty bowl, also rotate this one same as the above one. T_MwCom_Var_Bs1Food
Other:
furn_de_tapestry needs redoing as explained in PMs
All the objects on furn_de_p_table_04 still need rotating
misc_com_bucket_01_float has a script on it that makes it bob around like it's floating in water, is not for use unless it's in water. Replace with a normal misc_com_bucket_01
misc_de_tankard_01 needs rotating, it's on a very angled surface.
For the knocked over potion_skooma_01, try to rotate it so it sits as it would under gravity. Example screenshot was PMed
A quick overview of new and updated content can be found in your dashboard. If you are interested in our ongoing development, check out the claims browser and the asset browser.
2021-09-25 07:00
1 day 1 hour ago
Interior Showcase Version 2
2021-09-25 07:00
1 day 1 hour ago
version 3
2021-09-25 07:00
1 day 1 hour ago
hopefully final version
2021-09-25 07:00
1 day 1 hour ago
verizon 5
2021-02-06 12:11
1 day 30 min ago
Reviewed.
Name: tr_int_showcase
Clean: No, one dirty reference. Please clean using TESAME
Lighting: Settings perfect, no issues
Lights on the tables causing greenlight, move to the edge
Light on the hook on the top floor is causing a bit of greenlight on the wall trim below it, move it up a little.
Northmarker: Yes, Good
Fits exterior: Yes, Good
Pathgrid: Perfect, no issues
Illegal to Sleep Here: No, incorrect. Go into world -> interior cell and check the illegal to sleep here box
Gridsnap: Yes, good
Bleeders:
tr_urn_deadparent bleeds into the wall
T_MwDe_FurnP_Dw2Empty bleeds into the wall
T_De_ToyGuar_01 bleeds into bed
misc_de_tankard_01 bleeds into table
misc_com_wood_spoon_01_UNI2 bleeds into bowl and floats
misc_com_wood_cup_02 bleeds into the table
misc_com_wood_bowl_04bleeds into the pitcher
misc_com_redware_flask bleeds through the bowl
misc_com_bottle_01 bleeds very slightly into the jug
furn_de_p_table_01 bleeds into the wall
furn_de_p_chair_01 bleeds into the wall
furn_de_p_bench_03 bleeds into the floor
active_de_p_bed_04 bleeds into the floor
Floaters:
T_MwCom_Var_Bs1Food
potion_local_liquor_01
misc_com_wood_spoon_01_UNI2, the one by the apple.
misc_com_wood_cup_02
Misc_Com_Wood_Bowl_05
Misc_Com_Wood_Bowl_01
misc_com_redware_flask
misc_com_bottle_15
furn_de_p_table_04
furn_de_p_table_01
furn_de_p_shelf_02, not actually touching the wall.
furn_de_p_chair_02
furn_de_p_chair_01
furn_de_p_chair_01
bk_guide_to_balmora
Other:
Dunmer don't have apples, replace with a local food.
Beds use the wrong pillow, Misc_Uni_Pillow_02 is for hammocks. Swap for Misc_Uni_Pillow_01. Also, bleed the pillows into the bed a bit to make them look like they're squishing because they're soft.
The objects on the tables and shelves need to be rotated slightly so they sit flat on the uneven surfaces.
The soap and map are too high class for this style of int, remove or replace.
There are a bit too many skooma, remove a few.
Furn_S_tapestry is around the wrong way, also not a dunmer item. Replace with a de_ taprestry and turn around.
When furniture is half on a rug, you need to tilt it slightly to reflect the uneven surface. With furn_de_p_table_02 I'd say just move it a tiny bit so it's off the rug to save you the hassle.
Rugs with tassles should be sunk slightly so the tassles are on the ground.
ₒₕ, bₒₒ𝒹?
2021-09-25 07:00
1 day 1 hour ago
version 5
2021-02-06 12:11
1 day 30 min ago
Name: tr_int_showcase
Clean: No, one unnecessary reference.
Lighting: Perfect, no issues
Northmarker: Present, good
Fits exterior: Yes, good
Pathgrid: Perfect, good
Illegal to Sleep Here: Yes, good
Gridsnap: Correct, good
Bleeders:
bk_ArcturianHeresy bleeds into the floor.
misc_com_iron_ladle bleeds into the bowl.
T_De_BookendPoor_01 bleeds into the book.
T_MwCom_Var_Bl2Chpfood05 bleeds into the floor a bit.
Floaters:
Misc_Com_Pitcher_Metal_01
misc_com_wood_spoon_01_UNI2 next to the jerky, good rotation though.
misc_com_wood_spoon_01_UNI2 next to the empty bowl, also rotate this one same as the above one.
T_MwCom_Var_Bs1Food
Other:
furn_de_tapestry needs redoing as explained in PMs
All the objects on furn_de_p_table_04 still need rotating
misc_com_bucket_01_float has a script on it that makes it bob around like it's floating in water, is not for use unless it's in water. Replace with a normal misc_com_bucket_01
misc_de_tankard_01 needs rotating, it's on a very angled surface.
For the knocked over potion_skooma_01, try to rotate it so it sits as it would under gravity. Example screenshot was PMed
T_De_ToyGuar_01 needs a bit of rotation.
ₒₕ, bₒₒ𝒹?
2021-09-25 07:00
1 day 1 hour ago
version 6
2021-02-06 12:11
1 day 30 min ago
Name:tr_int_showcase
Clean:Yes, good
Lighting:Perfect, good
Northmarker: Good
Fits exterior: Yes, good
Pathgrid: Perfect, good
Illegal to Sleep Here: Yes, good
Gridsnap: Yes, good
Bleeders:
BookSkill_Armorer4 bleeds a tiny bit into the book below
T_MwDe_FurnP_Dw2Empty bleeds a tiny bit into the wall
Floaters:
misc_com_basket_01
Other:
Nearly there, just fix those last few things and I'm happy to promote
ₒₕ, bₒₒ𝒹?
2021-09-25 07:00
1 day 1 hour ago
alright let me into the cool kids club
2021-02-06 12:11
1 day 30 min ago
Name:tr_int_showcase
Clean: Yes, good
Lighting: No issues
Northmarker: Present, good
Fits exterior: Yes, good
Pathgrid: No issues
Illegal to Sleep Here: Yes, good
Gridsnap:Yes, good
Bleeders:
Floaters:
Other:
That's a pass! Recommending for promotion.
ₒₕ, bₒₒ𝒹?
2016-10-09 23:10
13 hours 26 min ago
Promoted, welcome to the team!