The interior is meant to match ex_hlaalu_b_12. U might get 2 errors when inspecting the esp in csse, but it doesnt matter much since those 2 errors are missing items which got deleted when i removed tr_mainland dependency in wyre mash (and they're replaced by their TD equivalents). Every required object is in an obvious location besides the soulgem which i hid behind the potions upstairs. The interior has a wooden crossbow and fire darts and some other stuff because the int belongs to a poor vampire hunter (my headcannon idk if this kind of creativity is allowed in a showcase lol).
U can find me on the tr discord under @ficmon.
2021-02-06 12:11
2 weeks 1 day ago
Preliminary Review:
Looks good, good sense of item usage and placement.
Needs tapestries and rugs, take a look at other hlaalu ints for an idea of how to distribute them.
Lighting settings all good, although there is some greenlight on the table with the candle, replace it with a _64 version to elminate this.
Blue lights are reserved for Telvanni and Mages guild locations, swap this for a yellow light.
The doorjamb used should be a load door one, swap it for in_hlaalu_doorjamb_load. Additionally swap the door for an in_hlaalu_loaddoor_01
Pathgrid node positions are perfect, just need to be lowered so they're properly on the floor, the green square should be roughly on the floor.
T_Yne_WoodenLadle_01 is a Ynslea object so would not be found in a dunmer home, swap for another spoon.
For the sacks up against the wall, we have specific models for sacks upright this way. In this case use com_sack_03_saltrice_10
Cell does not contain a broom and the bed needs a pillow
ₒₕ, bₒₒ𝒹?
2023-12-04 02:13
5 months 1 week ago
Done as said and the broom is laying on the right side of the kitchen drawer near the entrance. Looked around Narsis and decided to use 2 tapestries and 1 rug in a sparing but effective way.
My only concerns are if the glass lantern on the bench should be turned off or not (since theres already 2 lights near it and it would make sense for a lantern to be turned off and if i need to turn it off how do i do it?)
And com_sack_03_saltrice_10 bleeding.
2021-02-06 12:11
2 weeks 1 day ago
Name: TR_Ficmon_Interior_Showcase
Clean: Yes, good
Lighting: No Issues with settings, Light_De_Lantern_06A is a bit too bright and casts a white light. Swap it for a regular light_de_lantern_06.
Northmarker: Present, good
Fits exterior: Yes, good
Pathgrid: All good, there's usually no need to move them up or down since they're at the right height when they are initially placed by right clicking. However not enough of an issue here to be a problem, they're just a little bit lower than usual.
Illegal to Sleep Here: Yes, good
Gridsnap: Good
Bleeders:
misc_com_redware_pitcher is bleeding into the sujamma in front of it.
T_De_FurnP_Bench_01 very slightly into the floor, just raise it and f-drop it to fix.
Floaters:
apparatus_a_mortar_01, has a pointed bottom so needs to be bled slightly.
Most of the objects on the furn_de_p_bookshelf_01 are not properly angled, hold alt as you drag them onto the surface to ensure they align with it properly and sit flat.
iron_bracer_right needs to be tilted so it sits naturally and it's resting on its lip.
misc_de_bowl_redware_01 has a pointed bottom and so needs to be bled slightly.
misc_com_bottle_02 is floating several inches in the air.
Misc_SoulGem_Lesser needs to be tiled so it's resting flat and not on a point.
T_Com_CruelFirestormBolt_01 need to be tilted slightly.
T_De_FurnP_Table_01 is floating about an inch off the ground.
Other:
Tapestries should not be stuck into the wood but should be totally in the wall slightly above it, as shown in the image below.
Need to roate the axe so the axe blade is resting against the wall, as shown in the image below.
T_Imp_Cm_BootsCol_01 are specifically cyrodiilic boots, need to be swapped for a more local set.
ₒₕ, bₒₒ𝒹?
2023-12-04 02:13
5 months 1 week ago
Should be it.
2023-12-04 02:13
5 months 1 week ago
Done.
2021-02-06 12:11
2 weeks 1 day ago
All issues fixed, that's a pass. Congrats!
ₒₕ, bₒₒ𝒹?