Google docs document with dialogue
Hello
I've been working on this for a few days and thought that it's in a good state for some feedback.
Summary: Romil's been robbed. You offer to help him and when you find the culprits there's a twist! They too have been robbed (kinda). So you have to help them get their stuff back before getting to Romil.
Should fulfill the requirements and meet the quidelines.
2024-08-31 17:45
4 weeks 1 day ago
Updated version as attachment. Somehow the file got smaller.
Ran the validator this time. Fixed most issues brought up by it, except I couldn't get PositionCell to work with the bandits. Not sure how big of a problem that is.
Also added another way to complete the quest by talking to a guard at fort Ancylis after accepting the quest from Romil and fixed a way break the quest.
2016-06-10 21:48
19 hours 36 min ago
So the good news is I think you understand how questing works. You understand filters, and scripting, and how the journal system works. If you can clean some of this stuff up I think you would do great.
2024-08-31 17:45
4 weeks 1 day ago
Thanks for the feedback! Improved version as attachment.
Also removed the additional stuff in castle Ancylis, I felt it served no real purpose except to make the quest more complicated.
Edit: Went through the dialogue and fixed some capitalisation issues and removed some more commas from function calls. V4
Second edit: Accidentally broke the topic "robbed merchant" on the first edit. Should be fixed.
2016-06-10 21:48
19 hours 36 min ago
Still some issues I need covered.
You need to be careful in the future and avoid sloppy mistakes. You fixed everything in the validator which is great, please review the dialogue and fix the major quest errors.
Practice makes perfect, and I think you can get there eventually.
2024-08-31 17:45
4 weeks 1 day ago
Thanks again, I know from playtesting that going through these can be a bit of a pain. A few questions. Why is teleporting the player a problem? Also, I had the impression that proper nouns are always capitalised, is that not the case? Capitalisation is something I never really understood about English grammar. I had my lines in greeting 5 drop all the way down to the bottom of the list once. I think I'd just removed Giarmu's greeting, though not sure. Any idea how that could've happened? Anyhow here's the changes:
2016-06-10 21:48
19 hours 36 min ago
Bugs
General tips
---------
I think what you have is good, on one condition - that you describe how you would fix the bandits from following you after the quest is done. Either provide a short code snippet or describe where you would insert a function to fix the bug. No need to update the esp and repost it.
If you can do that, and it works, you will get the badge.
2024-08-31 17:45
4 weeks 1 day ago
This one's a little bit more in depth.
I'm assuming by quest is done you mean when the shield has been recovered. Then adding
short endvar
if ( getJournalIndex "TR_m4_Romil" >= 30 )
if ( endvar == 0 )
modfight -10000
set follow to -1
set endvar to 1
endif
endif
to both bandits' scripts before the early return fixes them continuing to follow the player. I'm thinking that the modfight -10000 is alright because the bandits are going to be disabled soon enough.
2016-06-10 21:48
19 hours 36 min ago
Not sure what endvar is, it's not declared in the script. your example on discord was correct. modfight won't do much, that's just their propensity to attack you.
This quest got a bit complex with cutting and reworking, but I think if you have a solid concept you can execute on it. Just make sure to watch your punctuation
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