"i'll probably give it a more in depth review tomorrow, but a few non-exhaustive things to fix at a quick glance: - use de clutter instead of com when an equivalent is present. this doesn't count in every instance (eg com redware platters are fine in de ints) but things like lyres + candles (aside from holderless ones) should be de in ints like this. avoid com clutter like the empty com lantern. also avoid PC/SHOTN books in interiors like this, for niche reasons that can occasionally be used but not for a poor dunmer interior like this - look out for caspers, there are caspers where you've used a 3 way hall piece next to the open wall stairs - scan for floaters/bleeders as you have a few - coda flower should rest on its side, axe should rest axe-head up (its floating anyway). also move axe to another section where it'd make sense to be kept + clutter the bit where it was a little "
Name: TR_Kildozer_Interior_Showcase Clean: yes Lighting: fine Northmarker: present Fits exterior: yes Pathgrid: unnecessary node upstairs - only need a node at either end of a straight path, don't need the two by the door. unecessary on stairs. bring final closer to bed. Illegal to Sleep Here: yes correct Gridsnap: fine
Bleeders: ingred_bc_coda_flower Misc_Quill misc_com_broom_01 - handle bleeds into wall; broom needs to bleed slightly into floor T_De_HackloPipe_01
Floaters: active_de_p_bed_10 sc_paper plain on table common_glove_left_01 common_glove_right_01 - can bleed down a bit food_kwama_egg_01 - needs tilting food_kwama_egg_01 in bowl - needs tilting misc_uni_pillow_01 - needs slight bleeding Gold_001 misc_clothbolt_02 misc_com_bottle_02 - in basket Misc_Com_Bottle_04 - plus has unnecessary Y rotation misc_com_bottle_05 on bookshelf misc_com_bottle_06 laying on side needs tilt misc_com_bottle_12 as above misc_com_iron_ladle - needs to be shifted back slightly on Y axis so it rests also on edge of table misc_com_redware_bowl - unnecessary Y rotation Misc_Com_Redware_Cup as above misc_com_wood_knife - needs to be tilted so handle lays flat misc_de_foldedcloth00 - on bench T_Com_Cork - needs tilt misc_com_redware_plate - stack Misc_Com_Redware_Cup unnecessary Y rotation misc_com_wood_spoon_01 - gap between handle and bowl, also not going flat against bowl edge Misc_SoulGem_Lesser misc_com_bottle_02 - on floor, needs tilt furn_de_shack_basket_02 floating a bit too much. to avoid Z fight raise minimally (0.01) on Z furn_planter_01
Other: - common_belt_02 zfighting, needs minimal raise on Z - doesn't need changing, but for future reference you can use TData crates/barrels to use TR levelled lists - light_de_candle_03_64 mild greenlight onto stoneware pitcher - Light_De_Lantern_01_77 generally better to have at bottom (middle) of rope - not flat btw furn_de_p_bench_04 - Misc_Com_Redware_Cup would flatten paper - caspering end visible, furn_de_rope1_01, rope 3 generally better
Pathgrid: path collides with statics, please correct
Bleeders: ingred_bc_coda_flower - with one petal floating Misc_Quill - too far down T_De_HackloPipe_01 - bowl bleeding. handle floats slightly Gold_001 misc_com_wood_knife misc_de_foldedcloth00 misc_com_wood_spoon_01
Floaters: sc_paper plain on table common_glove_left_01 common_glove_right_01 - can bleed down a bit till fingers are flat food_kwama_egg_01 in bowl - needs tilting to lay onto bowl misc_com_bottle_02 - in basket misc_com_iron_ladle - needs to be shifted back slightly on Y axis so it rests also on edge of table (still a gap) misc_com_redware_bowl Misc_Com_Redware_Cup misc_com_redware_plate furn_de_shack_basket_02 floating a bit too much. to avoid Z fight raise minimally (0.01) on Z
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2023-11-27 21:07
1 day 7 hours ago
2022-10-07 22:15
4 days 9 hours ago
commented on discord
"i'll probably give it a more in depth review tomorrow, but a few non-exhaustive things to fix at a quick glance:
- use de clutter instead of com when an equivalent is present. this doesn't count in every instance (eg com redware platters are fine in de ints) but things like lyres + candles (aside from holderless ones) should be de in ints like this. avoid com clutter like the empty com lantern. also avoid PC/SHOTN books in interiors like this, for niche reasons that can occasionally be used but not for a poor dunmer interior like this
- look out for caspers, there are caspers where you've used a 3 way hall piece next to the open wall stairs
- scan for floaters/bleeders as you have a few
- coda flower should rest on its side, axe should rest axe-head up (its floating anyway). also move axe to another section where it'd make sense to be kept + clutter the bit where it was a little "
2023-11-27 21:07
1 day 7 hours ago
2023-11-27 21:07
1 day 7 hours ago
Fixed Bleeders:
Fixed Floaters:
Other:
2023-11-27 21:07
1 day 7 hours ago
Fixed sturgeon meat floter
replaced floating hacklo leaf
2022-10-07 22:15
4 days 9 hours ago
DM'd. Please correct bold.
Name: TR_Kildozer_Interior_Showcase
Clean: yes
Lighting: fine
Northmarker: present
Fits exterior: yes
Pathgrid: unnecessary node upstairs - only need a node at either end of a straight path, don't need the two by the door. unecessary on stairs. bring final closer to bed.
Illegal to Sleep Here: yes correct
Gridsnap: fine
Bleeders:
ingred_bc_coda_flower
Misc_Quill
misc_com_broom_01 - handle bleeds into wall; broom needs to bleed slightly into floor
T_De_HackloPipe_01
Floaters:
active_de_p_bed_10
sc_paper plain on table
common_glove_left_01
common_glove_right_01 - can bleed down a bit
food_kwama_egg_01 - needs tilting
food_kwama_egg_01 in bowl - needs tilting
misc_uni_pillow_01 - needs slight bleeding
Gold_001
misc_clothbolt_02
misc_com_bottle_02 - in basket
Misc_Com_Bottle_04 - plus has unnecessary Y rotation
misc_com_bottle_05 on bookshelf
misc_com_bottle_06 laying on side needs tilt
misc_com_bottle_12 as above
misc_com_iron_ladle - needs to be shifted back slightly on Y axis so it rests also on edge of table
misc_com_redware_bowl - unnecessary Y rotation
Misc_Com_Redware_Cup as above
misc_com_wood_knife - needs to be tilted so handle lays flat
misc_de_foldedcloth00 - on bench
T_Com_Cork - needs tilt
misc_com_redware_plate - stack
Misc_Com_Redware_Cup unnecessary Y rotation
misc_com_wood_spoon_01 - gap between handle and bowl, also not going flat against bowl edge
Misc_SoulGem_Lesser
misc_com_bottle_02 - on floor, needs tilt
furn_de_shack_basket_02 floating a bit too much. to avoid Z fight raise minimally (0.01) on Z
furn_planter_01
Other:
- common_belt_02 zfighting, needs minimal raise on Z
- doesn't need changing, but for future reference you can use TData crates/barrels to use TR levelled lists
- light_de_candle_03_64 mild greenlight onto stoneware pitcher
- Light_De_Lantern_01_77 generally better to have at bottom (middle) of rope
- not flat btw furn_de_p_bench_04
- Misc_Com_Redware_Cup would flatten paper
- caspering end visible, furn_de_rope1_01, rope 3 generally better
2023-11-27 21:07
1 day 7 hours ago
Updated with all above feedback
2022-10-07 22:15
4 days 9 hours ago
Pathgrid: path collides with statics, please correct
Bleeders:
ingred_bc_coda_flower - with one petal floating
Misc_Quill - too far down
T_De_HackloPipe_01 - bowl bleeding. handle floats slightly
Gold_001
misc_com_wood_knife
misc_de_foldedcloth00
misc_com_wood_spoon_01
Floaters:
sc_paper plain on table
common_glove_left_01
common_glove_right_01 - can bleed down a bit till fingers are flat
food_kwama_egg_01 in bowl - needs tilting to lay onto bowl
misc_com_bottle_02 - in basket
misc_com_iron_ladle - needs to be shifted back slightly on Y axis so it rests also on edge of table (still a gap)
misc_com_redware_bowl
Misc_Com_Redware_Cup
misc_com_redware_plate
furn_de_shack_basket_02 floating a bit too much. to avoid Z fight raise minimally (0.01) on Z
Other:
Misc_Com_Redware_Cup would flatten paper
2023-11-27 21:07
1 day 7 hours ago
Updated all, thanks
2023-11-27 21:07
1 day 7 hours ago
Updated
2022-10-07 22:15
4 days 9 hours ago
completo recommending for promotion to int dev