Kildozery Interior Showcase

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Kildozery
Interior DeveloperQuest Developer
Joined:
2023-11-27 21:07
Last seen:
1 day 7 hours ago

Hi all, here's my interior showcase. It's matched to ext b_05. Look forward to receiving your feedback.

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Binary Data TR_Kildozery_Interior_Showcase.ESP11.23 KB2023-12-04 17:47
Kildozery's picture
Kildozery
Interior DeveloperQuest Developer
Joined:
2023-11-27 21:07
Last seen:
1 day 7 hours ago
  • Removed dependancy on mainland
  • Changed doorjam
  • Fixed red bottle bleeder
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Binary Data TR_Kildozery_Interior_Showcase.ESP11.19 KB2023-12-04 19:39
aveno's picture
aveno
Senior DeveloperInterior Reviewer
Joined:
2022-10-07 22:15
Last seen:
4 days 9 hours ago

commented on discord

"i'll probably give it a more in depth review tomorrow, but a few non-exhaustive things to fix at a quick glance:
- use de clutter instead of com when an equivalent is present. this doesn't count in every instance (eg com redware platters are fine in de ints) but things like lyres + candles (aside from holderless ones) should be de in ints like this. avoid com clutter like the empty com lantern. also avoid PC/SHOTN books in interiors like this, for niche reasons that can occasionally be used but not for a poor dunmer interior like this
- look out for caspers, there are caspers where you've used a 3 way hall piece next to the open wall stairs
- scan for floaters/bleeders as you have a few
- coda flower should rest on its side, axe should rest axe-head up (its floating anyway). also move axe to another section where it'd make sense to be kept + clutter the bit where it was a little "

Kildozery's picture
Kildozery
Interior DeveloperQuest Developer
Joined:
2023-11-27 21:07
Last seen:
1 day 7 hours ago
  • Repalced com clutter with de where relevant.
  • Removed empty com lantern and PC book.
  • Resolved casper above stairs.
  • Removed 3 pillars.
  • Resolved some bleeders and floaters, done my best to scan for more but appreciate further feedback.
  • Coda flower on side, axe moved and oriented as requested.
  • Corner cluttered.
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Binary Data TR_Kildozery_Interior_Showcase.ESP11.04 KB2023-12-04 23:02
Kildozery's picture
Kildozery
Interior DeveloperQuest Developer
Joined:
2023-11-27 21:07
Last seen:
1 day 7 hours ago

Fixed Bleeders:

  • Realbarenziah
  • axe
  • tapestries
  • numerous others

Fixed Floaters:

  • paper x 3
  • bellman
  • iron dagger
  • numerous others

Other:

  • Recluttered corner
  • Moved soulgem
  • scaled up grass
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Binary Data TR_Kildozery_Interior_Showcase.ESP10.96 KB2023-12-05 21:01
Kildozery's picture
Kildozery
Interior DeveloperQuest Developer
Joined:
2023-11-27 21:07
Last seen:
1 day 7 hours ago

Fixed sturgeon meat floter

replaced floating hacklo leaf

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Binary Data TR_Kildozery_Interior_Showcase.ESP10.96 KB2023-12-05 22:07
aveno's picture
aveno
Senior DeveloperInterior Reviewer
Joined:
2022-10-07 22:15
Last seen:
4 days 9 hours ago

DM'd. Please correct bold.

Name: TR_Kildozer_Interior_Showcase
Clean: yes
Lighting: fine
Northmarker: present
Fits exterior: yes
Pathgrid: unnecessary node upstairs - only need a node at either end of a straight path, don't need the two by the door. unecessary on stairs. bring final closer to bed.
Illegal to Sleep Here: yes correct
Gridsnap: fine

Bleeders:
ingred_bc_coda_flower
Misc_Quill
misc_com_broom_01 - handle bleeds into wall; broom needs to bleed slightly into floor
T_De_HackloPipe_01

Floaters:
active_de_p_bed_10
sc_paper plain on table
common_glove_left_01
common_glove_right_01 - can bleed down a bit
food_kwama_egg_01 - needs tilting 
food_kwama_egg_01 in bowl - needs tilting 
misc_uni_pillow_01 - needs slight bleeding
Gold_001
misc_clothbolt_02
misc_com_bottle_02 - in basket
Misc_Com_Bottle_04 - plus has unnecessary Y rotation 
misc_com_bottle_05 on bookshelf
misc_com_bottle_06 laying on side needs tilt
misc_com_bottle_12 as above
misc_com_iron_ladle - needs to be shifted back slightly on Y axis so it rests also on edge of table
misc_com_redware_bowl - unnecessary Y rotation
Misc_Com_Redware_Cup as above
misc_com_wood_knife - needs to be tilted so handle lays flat
misc_de_foldedcloth00 - on bench
T_Com_Cork - needs tilt 
misc_com_redware_plate - stack
Misc_Com_Redware_Cup unnecessary Y rotation
misc_com_wood_spoon_01 - gap between handle and bowl, also not going flat against bowl edge
Misc_SoulGem_Lesser
misc_com_bottle_02 - on floor, needs tilt
furn_de_shack_basket_02 floating a bit too much. to avoid Z fight raise minimally (0.01) on Z
furn_planter_01

Other: 
- common_belt_02 zfighting, needs minimal raise on Z
- doesn't need changing, but for future reference you can use TData crates/barrels to use TR levelled lists 
- light_de_candle_03_64 mild greenlight onto stoneware pitcher
- Light_De_Lantern_01_77 generally better to have at bottom (middle) of rope
- not flat btw furn_de_p_bench_04
- Misc_Com_Redware_Cup would flatten paper
- caspering end visible, furn_de_rope1_01, rope 3 generally better 

 

Kildozery's picture
Kildozery
Interior DeveloperQuest Developer
Joined:
2023-11-27 21:07
Last seen:
1 day 7 hours ago

Updated with all above feedback

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Binary Data TR_Kildozery_Interior_Showcase.ESP10.77 KB2023-12-06 01:45
aveno's picture
aveno
Senior DeveloperInterior Reviewer
Joined:
2022-10-07 22:15
Last seen:
4 days 9 hours ago

Pathgrid: path collides with statics, please correct 
 
Bleeders: 
ingred_bc_coda_flower - with one petal floating
Misc_Quill - too far down
T_De_HackloPipe_01 - bowl bleeding. handle floats slightly 
Gold_001
misc_com_wood_knife
misc_de_foldedcloth00 
misc_com_wood_spoon_01

Floaters: 
sc_paper plain on table
common_glove_left_01
common_glove_right_01 - can bleed down a bit till fingers are flat
food_kwama_egg_01 in bowl - needs tilting to lay onto bowl
misc_com_bottle_02 - in basket
misc_com_iron_ladle - needs to be shifted back slightly on Y axis so it rests also on edge of table (still a gap)
misc_com_redware_bowl
Misc_Com_Redware_Cup
misc_com_redware_plate
furn_de_shack_basket_02 floating a bit too much. to avoid Z fight raise minimally (0.01) on Z

Other:
Misc_Com_Redware_Cup would flatten paper

Kildozery's picture
Kildozery
Interior DeveloperQuest Developer
Joined:
2023-11-27 21:07
Last seen:
1 day 7 hours ago

Updated all, thanks

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Binary Data TR_Kildozery_Interior_Showcase.ESP10.82 KB2023-12-06 22:21
Kildozery's picture
Kildozery
Interior DeveloperQuest Developer
Joined:
2023-11-27 21:07
Last seen:
1 day 7 hours ago

Updated

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Binary Data TR_Kildozery_Interior_Showcase.ESP10.82 KB2023-12-06 23:19
aveno's picture
aveno
Senior DeveloperInterior Reviewer
Joined:
2022-10-07 22:15
Last seen:
4 days 9 hours ago

completo recommending for promotion to int dev