Doing the missions for the factions feels really boring and uninspired. I hate the thieves guild missions in Old Ebonheart for Cap’n Fentus.( Stupid shorthad should be Captain)(This questline Single handedly made me make this account and rant.) the quest for The Eye of Argonia Made me want to kill everyone on the boat and the captain thief guy. well I did several times and I got to the point I can’t even continue with these quests because I wouldn’t work with this guy after that bullshit he pulled. I’m a fucking high-ranking thief in the guild and this guy does like new hazing bullshit to the master thief that worked with Gentleman Jimbo Stancypants and did all his quests... fuck that and this mission line. Like, I wasn’t having fun with the faction quests for the mage guild or the fighter’s guild but they weren’t as bad as this. This just infuriates me and makes me want to uninstall TR but I have so many items and shit from this mod I can’t if I want to continue this playthrough and since I have over like 100hours in this. SO I’m just uninstalling the FACTION portion of this so I can fully ignore the stupid extra requirements for factions. Great idea, decent execution if you ignore the baby steps and bullshit repeat quest in new area crap. “OH SHIT I GOTTA PICK UP PLANTS AGAIN! OH BOY!” -said no fucking reasonable person in their life.
Absolutely appreciate all the effort and time you all put into this. But the quests are fucked and I hate them. WILL BE SKIPPING until they get smarter or better scripted or whatever. Thankfully I can uninstall TR_factions.esp and all is well again. Now to remove the quest from my quest logs so I can fully ignore them. Also “a little Dour” doesn’t begin to describe the attitude of that bitch Darkelf Wry-Eye Moranic… fuck that quest in particular since I was ALMOST going to continue but since I HAVE to help her 1st … FUCK THAT its like you don't know how people talk to each other in a group enviorment...
2019-08-25 19:28
4 hours 42 min ago
Funnily the Cap'n Fentus questline is one which routinely gets to most praise from our players. Different tastes, I suppose. The questline is, of course, quite different from how vanilla does its questilnes -- both in terms of narrative structure and scripting complexity. We try to be much less heavy handed in narrative and much lighter weight and simple in implementation for our newer quests that we are currently developing (though not always quite to the extent of vanilla questlines). What are you thoughts on our newer Thieves Guild questlines in Firewatch or Almas Thirr? If you still have it in you, I'd be interested to hear if you like those better.
If you hate doing menial tasks at high ranks in some faction, then the obvious solution is to script it so that those quests get skipped at high ranks. Well, we did that with our Telvanni quests for a long time, but players hated it. Most people dread the thought of missing out of quest content because they advanced too quickly or something. Ideally, we'd script it such that you'd have a choice whether you want to do the menial stuff. I think we do that in the Hlaalu questline in Andothren, if you get a recommendation from Vvardenfell at high ranks. But the thing with having a lot of scripting and checks like that is that it runs into diminishing returns. Having a questline that works two different ways in two different situations is about four times as time-consuming as making it work one way every time. Each option and point of divergence generates and exponential amount of work, checking for corner cases, interactions, etc. If by far most people would only play the quest one way (e.g. by not skipping the starting tasks), adding a second pathway (e.g. choice to skip the starting bit) may end up being really poor allocation of resources.
Regadring 100+ hour playtimes -- I wouldn't recommend playing as a level 20+ character for very long, if that's what you are doing. Morrowind just isn't balanced for high levels and gets very boring when you try to cram every area and faction into a single playthrough. Smaller tasks, which at lower levels offer plenty of challenge, become boring whackamole. I'd recommend you pick only one or two factions per each character and play though a series of different character archetypes.
If you wanna get rid of journal cluttering for quests you dont want to do, you can open up the console and type "player->Journal <quest ID> <last quest stage>". You can get the quest IDs and stages off UESP.
2022-01-08 19:44
2 months 2 weeks ago
I feel the other way around. Things used to get boring on vanilla morrowind once you reach a strong and high level character. Basically always doing something easy like killing someone, something or stealing something. Tamriel rebuilts quests in my opinion rely less on the characters powers and more on the puzzle solving skills of the player. CSI like quests where you need to think and look around. The last quest I played happened to be for the almas thirr thieves guild and with a level 100 character I still had to climb some high mountains to find the lost boat. Or a bounty where the search took me nearly two days. Its the atmosfere of looking around staying sharp and keeping track of things and not forgetting that resemble real life in a world thats not so real. The stories have depth and some quests really got deep and puzzling. The mix is good too. Some quests are lame some are very in depth but thats how it should be, if all quest would be in depth we will adapt to it. We need them both.
Morrowind unfortunately has that drawback that when you are the highest rank some members of the guild would still treat you like an idiot. Imagine scripting something that would pick quests from a database to serve the right rank... Even morrowind itself would have not seen the light of day.