Just thought this might be something worth discussing. I realize TR is far from feature complete, but there's already enough content to create a character to just play on the mainland. But as we play, we might come across missing features that make that difficult, immersion breaking or problematic in whichever way.
I'll start with a few things I've noticed:
- No NPC sells Soultrap. I'm sure there are way more spells not availavble, but this one is so essential, it should be available somewhere on the mainland, right?
- Master trainers for most/all skills should be available somewhere on the mainland. Enchanting for example, already has so few trainers and only one master trainer in the entire game. Surely a Telvanni wizard somewhere on the mainland has mastered the art of enchanting too?
2016-06-10 21:48
1 week 2 days ago
both of these are very good points
2014-01-02 23:57
2 weeks 11 hours ago
Andothren and OE Mages Guilds should be a good place for soultrap.
2014-03-16 17:45
2 years 1 week ago
I looked at soultrap long ago and concluded that it wouldn't appear without being manually given to NPCs. I thought it was because of the limitation to how many conjuration spells you can get by Autocalc but now I see soul trap isn't in Autocalc at all and most spell trainers in Mainland don't have an Autocalc selection anyway. Will add one in Old Ebonheart.
Master trainers are more work because they probably have to be unique characters and hinted at in books or "little secret/advice" dialogue like in vanilla. In the file the only master trainer is
tr_m1_darnell (Long_Blade:100, Sneak:95, Athletics:91)
Autocalc trainers can come close if they're level 30+ but these are the only 2
tr_m1_timeo (Long_Blade:96, Blunt Weapon 91, Axe/Spear 86)
tr_m2_shaga_gra-grazgob (Axe: 84, Blunt Weapon/Spear/Long Blade 78)
Other non-autocalc trainers with high skill:
TR_m2_Selari Danaran (Marksman:90)
TR_m2_Garnos_Otheril (Athletics:90)