Here's my interior showcase. This interior showcase is based on the interior of ex_hlaalu_b_10 and represents the home of artist and musician Relot Arvel. During his tour of Mournhold, his wife watches over the house.
(Reply #1) Posted on Sun, 2021-09-19 00:42
2020-07-31 02:09
6 days 14 hours ago
Reviewing
2021-02-06 12:11
2 weeks 1 day ago
Taking over reviewing as Mark requested.
Name:TR_Reloth's_house
Clean:Yes, good
Lighting:Sunlight good, ambient is a little grey. Will detail below.
light_de_lantern_04_128 are all causing greenlight on the wood they are attached to, reduce the radius and move them down a touch.
Blue lights are typically used for wizards, replace light_de_lantern_02_128 with a normal colour.
Northmarker:Present, good
Fits exterior:Yes, good
Pathgrid: A few issues. Will detail below.
Illegal to Sleep Here: Yes, good
Gridsnap:Yes, good
Bleeders:
active_de_p_bed_16 bleeds into the back wall.
barrel_01_cheapfood20 bleeds into the crate.
Com_Sack_02_Ingred bleeds into the crate.
crate_01_de_r_clothes01 bleeds into the wall.
de_p_chest_02_fclothes3 bleeds into the wall.
de_p_chest_02_mclothes3 bleeds into the wall a tiny bit.
de_p_closet_02_de_fclot bleeds into the wall.
furn_de_ex_table_02 bleeds into the mat.
furn_com_cauldron_02 bleeds into the mat a bit.
furn_de_p_bench_03 bleeds into the floor.
furn_de_p_bookshelf_01 bleeds into the wall.
furn_de_p_chair_02 bleeds into the table.
furn_de_p_table_02 bleeds into the floor.
furn_de_pathspear_02 is inside the wall, remove.
furn_planter_04 bleeds into the wall and the floor.
misc_com_bottle_03 bleeds into the shelves.
misc_com_bottle_06 bleeds into the shelf.
misc_com_bottle_15 bleeds into the shelf.
misc_com_broom_01 bleeds into the wall.
misc_com_bucket_01 bleeds into the wall.
misc_com_redware_flask bleeds into the shelf. x 2
misc_de_lute_01 bleeds into the wall.
misc_skull00 bleeds into the shelf a little bit.
Floaters:
light_de_candle_04_64
misc_com_metal_goblet_01 x 2
Misc_Quill x 2
Other:
Make sure to delete the ext shell before uploading.
I think chest_small_01_gold_50 is intended to be buried? Too unconventional for a showcase, remove.
Sacks and pillows should be bled a bit into what's below them so they look soft.
This int uses the poor furniture set, but some rich pieces were used. Replace crate_01_de_r_clothes01 and furn_de_r_shelf_01. (The _r part means it's a rich asset, _p means poor)
When assets are partially on a rug or mat, like Furn_Com_Kegstand, you have to rotate them so all 4 feet are on the ground.
Do not stack Furn_Com_Kegstand, they are missing texutres on the bottom of the legs and so should always be on the ground.
The shelving you made using furn_de_p_shelf_02 above the stairs does not fit well together with the interior, remove. We try to avoid kitbashing like that.
furn_de_rug_big_07 sunk too far into the ground, can no longer see tassles.
Tapestries aren't correctly placed. Will detail below.
Green glass is a bit rich for this kind of claim, replace the Misc_DE_glass_green_01. Same with the silverware, that's more rich and imperial for this int.
If the player is able to pick an item up, the scale cannot be changed from 1. This is to prevent inconsistency with inventories.
Rescaled assets that need to be fixed:
misc_spool_01
misc_shears_01
bk_firmament
misc_com_bottle_03
misc_com_bottle_07
ingred_bread_01 x 2
ingred_hackle-lo_leaf_01
ingred_scrib_jerky_01
misc_clothbolt_01
misc_clothbolt_02
misc_com_basket_02
misc_com_broom_01
misc_com_metal_plate_05
misc_com_redware_vase
misc_de_lute_01
misc_rollingpin_01
p_fortify_fatigue_s
p_fortify_endurance_q
p_fortify_agility_b
ₒₕ, bₒₒ𝒹?
2021-02-06 12:11
2 weeks 1 day ago
See attachments for correct tapestry placement and ambient light colour.
The tapestries need to be stuck into the area just above the wood bar on the wall.
As for the pathgrid, there needs to be a connection between the node at the top of the floor and the bottom. There also are a few unneccesary nodes. See screenshot for example.
ₒₕ, bₒₒ𝒹?