Maurvir's Interior Showcase

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Maurvir
Interior Developer
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2022-07-09 03:41
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1 year 3 months ago

This is a new house just north of Balmora for a seamstress/clothier named Meraesa Carith. It is intended to be a middle-class (ish) home that doubles as a workshop. The house is just below the temple on the northern side of town.

I have attempted to get the lighting just right, but it may still be a bit too dark. There are four custom lights in the entry area near the small dining table that have been scripted to switch out during the day; morning, midday, afternoon, and night. They should track Morrowinds day/night cycle.

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Binary Data Showcase.ESP79.03 KB2022-07-09 03:57
Mark's picture
Mark
ModeratorSenior DeveloperInterior ReviewerQuest Developer
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Good effort (and applaudable creativity), but there are several big no-no's before we proceed as normal with this review:

  • put "TR_" as a prefix to your cell name, so it's easier for reviewers to find (also, int developers do not connect their ints to the exteriors)
  • No NPCs in interior claims
  • Very impressive and creative, but the scripted lights have to go. Interiors don't change their lighting based on the time of day in vanilla or TR. Use the normal light assets.
  • No window lights in hlaalu buildings
  • Get rid of the pet scrib, it's moddy and things like that don't belong in common ints
  • In_Hlaalu_Door_01: this is specifically a jail door, just use the normal one.
  • The doors that connect to exteriors should be loaddoors
  • T_Nor_WoodenBowl_01a: does not belong in morrowind "Nor" means it's for SHOTN (nord)
  • T_Rga_Furn_Burner01_128: does not belong in morrowind "Rga" means it's for Hammerfell (Redguard)
  • remove sermon zero, it's far too rare for a commoner's home
  • Please refer to the hlaalu interior guide for lighting values: https://www.tamriel-rebuilt.org/content/hlaalu-interior-style-guide

These were the big issues at a glance, fix these and I will delve more deeply into object placement and stuff.

Maurvir's picture
Maurvir
Interior Developer
Joined:
2022-07-09 03:41
Last seen:
1 year 3 months ago

Ok, I believe I have addressed all of the things you mentioned. The pet scrib is gone, as is Maraesa (though she still exists to keep ownership). Automatic lighting was removed, and all lights were normalized to either the bamboo white, multi-candle (melts), or lanterns. Interior lighting was adjusted up as per the guideline and the bedroom / plate setting at the table was altered to use middle-class items.

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Binary Data Second attempt (cleaned)13.98 KB2022-07-09 19:32
Mark's picture
Mark
ModeratorSenior DeveloperInterior ReviewerQuest Developer
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8 hours 11 min ago

Maurvir’s Showcase
Name: TR Meraesa Carith’s House
Clean: Clean out the custom-made lanterns and use the vanilla ones that are the same (light_de_paper_lantern_01_128). Also, clean out the NPC, int devs don’t deal with object ownership anyway.
Lighting: Good
Northmarker: Present, good
Fits exterior: Fits a ex_hlaalu_b_07, good
Pathgrid: One issue (see below)
Illegal to Sleep Here: Yes, correct
Gridsnap: The tile piece containing the bed has moved off grid

Bleeders:

All tapestries (see below)
T_De_Weight_01: bleeding into the table
T_Imp_Clothbolt_01: bleeding right through the floor and the ceiling below
Furn_de_rug_big_04: bleeding into the walls (should be downscaled a bit)

Floaters:

Sacks should be bled a bit into the floor so they arent standing up on a point and because it looks more physically realistic
Rugs should be bled into the floor so it doesn’t look like the tassels are floating

Other:

Remove the inside locks from the loaddoors
Rescale the tapestries back to 1.0
Replace the silver utensils with wooden ones to match the class
Again, replace the com_closet_01 with a de_p equivalent
Do not rescale miscs (or any object you can pick up). Put them back to 1.0 (T_Com_ClothPurple_01, TR_mc_ledger)
TR_mc_ledger: while I see the appeal of having custom objects, this one doesn’t really add anything to the int at all. If you want to show a temple side to the owner, placing religious books around would do fine. The other note, however, is good.

Pathgrid issue:

Connect the two on the left instead of the two in the back. The connection right now is bleeding through the post

 

Proper tapestry placement:

Maurvir's picture
Maurvir
Interior Developer
Joined:
2022-07-09 03:41
Last seen:
1 year 3 months ago

Third try is a charm, I hope, Custom lights have been switched out, all misc items are back to 1.0 scale, and the clipping bolt of cloth has been corrected. The closet in the pantry has also been replaced with a de_p version.

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Binary Data Third attempt10.06 KB2022-07-15 21:52
Mark's picture
Mark
ModeratorSenior DeveloperInterior ReviewerQuest Developer
Joined:
2020-07-31 02:09
Last seen:
8 hours 11 min ago

With all issues fixed, promoting you to int developer