Minor Asset-Revision Claims

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This thread contains several small asset-revision claims, each with an overview of the required revisions. 

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Grey Meadow Assets:

tr_ash_swamp_stump: This stump is a bit too low-poly, and should be more similar to the Bitter Coast, Ashlands, West Gash and Solstheim tree stumps. There should not be a hard edge between the sides and the log-rings, but instead a lip of bark. The bark should be a tiling texture (potentially tr_f_ash_tree.dds), and the stump should become its own ring texture. 

Grey Meadow Textures: need remaking as HD textures. 

  1. tr_f_ash_ashscum
  2. tr_f_ash_emppar01-03
  3. tr_f_ash_fungus_01-04
  4. tr_f_ash_morel
  5. tr_f_ash_puffmush
  6. tr_f_ash_shrmush_01-02
  7. tr_f_ash_tree
  8. tr_f_ash_treevine
  9. tr_f_ash_whtmush_01
  10. tr_f_ash_whtmush_02
  11. tr_puff_mush

tr_ash_swamp_tree01: the stretched UVs on the branches need correcting

tr_ash_swamp_tree02: too low-poly, with some serious topology issues. A new, smoother mesh is required. 

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Hamum Roots:
These container plants are extremely outdated. They need new hires textures. The plant model itself needs some new, neater leaves.

  1. tr_f_hamumroot01
  2. tr_ing_hamumroot01

  1. tr_f_hamum_01-03


 

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Scales and Weights:

Both the common and Dunmer scales and weight sets are dated. New models with the same dimensions should be made. 

  1. tr_misc_com_scales_01-02
  2. tr_misc_com_weight_01-04
  3. tr_misc_de_scales_01-02
  4. tr_misc_de_weight_01-04


Dunmer scales: UV issues, vertex colour sharp lines, blurred textures, too lowpoly. Common is the same.

Big gaps in the common scales.

Warped UVs atop all the weight meshes.
 

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Telvanni Tankard:
tr_misc_t_tankard_01 - the Telvanni 'tankard' is currently retexture of the common tankard item, but with the Telvanni symbol printed on it. This item is found 400+/- times throughout Telvannis. 
This model should be replaced with something befitting Telvanni. It shouldn't be a variation of an imperial item, and it shouldn't have a house emblem printed on it (it wasn't made in a factory). A wood or fungal material would be preferable.
 

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Notes:

tr_misc_paper_01-02: current textures are too lowres. a HD replacement is required, and a SD replacement should be generated from it. The meshes have severe vertex colouring issues and lack a backface.

tr_note_a01-04: require new HD textures (the chunky edge alphas need to go).

tr_note_imp_01-03: require new HD textures (the chunky edge alphas need to go).

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Books

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Signs:
The following sign textures are old, and the images were imposed directly upon the tx_wood_brown_posts_02 texture. We are now moving towards using decal maps, and imposing the additional images on the mesh instead. This allows texture replacers to continue to function. 

A new decal sign texture:

Old mages guild door with the mages guild symbol imposed into the texture vs the imperial treasury door with a (HD) decal imposed on top of the tx_wood_brown_posts_02 texture in nifskope.

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Keys:
tr_key_dd01-31: TR has 31 keys of varying quality. Many of the meshes and texture have technical issues. As such, they really need sorting to decided which ones are worth improving, and which ones could be removed.
Note: tr_key_dd00 is fine, it's a spooky skull.


Keys 01 - 10.


Keys 11 - 20


Keys 21 - 31

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Stoneware: 
The stoneware set is used throughout the mainland. New HD textures (and SD textures from it) would be good. The models could also do with a bit of polishing.

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Butterflies

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For the skull key, I always thought it looked a little weird. How did a skull get so small to use for a key? I would say deprecate the skull key. Even oblivion/skyrim/eso are sensible enough to have just normal keys made from metal. No skele-man keys.

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RE: Butterflies
details latest wip files on asset browser
https://www.tamriel-rebuilt.org/asset/butterfly-horror-rework