Lighting: There are 256 radius lamps on the top floor that are too bright and so is causing greenlight. Greenlight is a lighting bug in the morrowind engine which causes surfaces to develop a sickly green colour when a light source is too bright or too close. Swap them for 128 variants. light_de_candle_09_94 is causing greenlight on the barrel, swap for a 64 variant.
Settings are a little bright but no issue.
Northmarker: Present, good
Fits exterior: Yes, good
Pathgrid: All nodes need to be the blue manually placed ones, swap out the autogen ones for manually placed nodes.
Illegal to Sleep Here: Yes, good.
Gridsnap: Yes, good
Set Mismatch: None, good
Bleeders: de_p_chest_02_mclothes3, bleeding into the carpet, needs to be sitting on top.
Floaters: light_de_lamp_02_256, top floor by the door, fairly noticeably floating
misc_de_bowl_glass_peach_01, this asset has a pointed bottom so you need to sink the point into the surface rather than have it balancing.
Rescaled miscs: None, good.
Other:
The area by the top of the stairs needs a railing, in_hlaalu_hall_rail, between the pillars.
File has a mainland master, this needs to be removed with wrye mash.
The bed needs a pillow. Pillows are sunk the same way you do sacks.
The planter with the fern in it is a little in the way, push much closer to the wall.
Int is a bit sparse on tapestries on the top floor, add a few more.
Int has no T_data assets, these are assets which start with T_ in the CS. Please sprinkle a few of those in.
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2021-02-06 12:11
1 day 22 hours ago
Name: TR_Showcase_Parallax
Clean: Yes, good
Lighting: There are 256 radius lamps on the top floor that are too bright and so is causing greenlight. Greenlight is a lighting bug in the morrowind engine which causes surfaces to develop a sickly green colour when a light source is too bright or too close. Swap them for 128 variants.
light_de_candle_09_94 is causing greenlight on the barrel, swap for a 64 variant.
Settings are a little bright but no issue.
Northmarker: Present, good
Fits exterior: Yes, good
Pathgrid: All nodes need to be the blue manually placed ones, swap out the autogen ones for manually placed nodes.
Illegal to Sleep Here: Yes, good.
Gridsnap: Yes, good
Set Mismatch: None, good
Bleeders:
de_p_chest_02_mclothes3, bleeding into the carpet, needs to be sitting on top.
Floaters:
light_de_lamp_02_256, top floor by the door, fairly noticeably floating
misc_de_bowl_glass_peach_01, this asset has a pointed bottom so you need to sink the point into the surface rather than have it balancing.
Rescaled miscs: None, good.
Other:
The area by the top of the stairs needs a railing, in_hlaalu_hall_rail, between the pillars.
File has a mainland master, this needs to be removed with wrye mash.
The bed needs a pillow. Pillows are sunk the same way you do sacks.
The planter with the fern in it is a little in the way, push much closer to the wall.
Int is a bit sparse on tapestries on the top floor, add a few more.
Int has no T_data assets, these are assets which start with T_ in the CS. Please sprinkle a few of those in.
ₒₕ, bₒₒ𝒹?
2023-06-27 08:47
13 hours 59 min ago
Made the changes you've listed
2021-02-06 12:11
1 day 22 hours ago
All isues fixed, that's a pass. Congrats!
ₒₕ, bₒₒ𝒹?