Pirate quest

4 posts / 0 new
Last post
Redwoodstudio's picture
Redwoodstudio
Joined:
2018-03-17 08:06
Last seen:
3 years 4 months ago

*This is only a suggestion. Please contact me, if this idea is even applicable*

Player should encounter a small fishing village(5-7 houses). Village was looted and all the people were murdered.
When player goes to a nearby imperial town and speaks to a Capitan, he gets a quest to investigate it.
Then player finds out, that pirates were there, but they didn't loot all, so he comes next day and finds all pirates looting,
so he kills them all and gets a 500 gold reward and special bow(that one of the pirates had).

If this idea is good I will try to create dialogs and all other stuff.

The Violet Euphemism's picture
The Violet Euphemism
Quest Developer
Joined:
2017-10-30 13:01
Last seen:
2 months 3 weeks ago

Considering there's a good chance the interiors would have to be made (unless the pirates completely destroy the shacks), a hamlet (2-4 shacks) would probably be better.

As for the reward, since they're pirates why not a unique scimitar or saber?

Do you have any plans on where you were thinking it'd be? 

Rawr.

Redwoodstudio's picture
Redwoodstudio
Joined:
2018-03-17 08:06
Last seen:
3 years 4 months ago

Okay, scimitar would be great and I don't have a problem with a small hamlet.
It can be maybe here (red point on the map), but i'm not sure.
I'm starting to work on script.

Thank you for your suggestions.

The Violet Euphemism's picture
The Violet Euphemism
Quest Developer
Joined:
2017-10-30 13:01
Last seen:
2 months 3 weeks ago

Sounds good. Considering it's fairly close to Firewatch I'd suggest adding a Latest Rumor there about it, so the player can find it. Something along the lines of "I've heard that (name of the hamlet) was recently attacked by pirates. I'd stay clear of the beaches to the northwest if I were you."

Good luck and have fun! Looking forward to what you come up with. smiley

Rawr.