Great start on the showcase, not a whole lot of issues to fix. Give the notes a read over and fix all issues, feel free to give me a shout if you need any help or need more clairification on an issue. Good luck!
Pathgrid: Decent start. Besure to connect the nodes through the stairs and makes sure any walkable areas are accessable and no nodes or line intersect with objects. It also helps to go in game and walk thro your int to find hidden obstructions.
Illegal to Sleep Here: Correct
Gridsnap: Grid snap is correct. The shell shouldnt need to use the pillars, look thro the "hall" pieces to find the ones you need to fill in sections and delete the pillars.
Floaters: T_De_AlitHide_Boots_01 sc_paper plain common_shirt_02_h - be sure to give clothing an extra "F" key drop to look natural T_De_StonewarePot_01 furn_de_p_table_02 chitin dagger - be sure to give a slight angle to rest more naturally chitin arrow - one in the middle is floating a bit
Other:
T_De_Furn_Tapestry_10 - the design maybe a bit too "fancy" for the poor int, swap out for a different varient as well as place a few more around the int. Placement is good as well.
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2021-07-09 00:40
12 min 2 sec ago
Grabbing for review
Hainab stole my pants.
2021-07-09 00:40
12 min 2 sec ago
Great start on the showcase, not a whole lot of issues to fix. Give the notes a read over and fix all issues, feel free to give me a shout if you need any help or need more clairification on an issue. Good luck!
Name: TR_RoxDoc2
Clean: No, Has dirtied exterior cells and objects. Needs cleaned with TESAME. https://wiki.project-tamriel.com/wiki/TESAME
Lighting: All three are incorrect, have a look at more recent TR interiors to get a general idea for DE ints. Guidlines: https://wiki.project-tamriel.com/wiki/Interior_Guidelines#Lighting
Northmarker: Present
Fits exterior: Correct
Pathgrid: Decent start. Besure to connect the nodes through the stairs and makes sure any walkable areas are accessable and no nodes or line intersect with objects. It also helps to go in game and walk thro your int to find hidden obstructions.
Illegal to Sleep Here: Correct
Gridsnap: Grid snap is correct. The shell shouldnt need to use the pillars, look thro the "hall" pieces to find the ones you need to fill in sections and delete the pillars.
Coda: Very close, one leaf is floating.
Steel Axe: Correct
Spoon in bowl: Correct
Soul gem: Correct
Broom: Correct
Bleeders:
de_p_chest_02_fclothes3
T_De_Waterskin_01
T_De_RedwarePlatter_01
furn_de_p_stool_02
T_De_FurnP_Table_02
Floaters:
T_De_AlitHide_Boots_01
sc_paper plain
common_shirt_02_h - be sure to give clothing an extra "F" key drop to look natural
T_De_StonewarePot_01
furn_de_p_table_02
chitin dagger - be sure to give a slight angle to rest more naturally
chitin arrow - one in the middle is floating a bit
Other:
T_De_Furn_Tapestry_10 - the design maybe a bit too "fancy" for the poor int, swap out for a different varient as well as place a few more around the int. Placement is good as well.
Hainab stole my pants.
2021-07-09 00:40
12 min 2 sec ago
Also, Are you in the TR Discord?
Hainab stole my pants.