Selengor Interior Showcase

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selengor's picture
selengor
Exterior DeveloperInterior Developer
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Hi, submitting my interior showcase for review. Its a basic shop and living area. I realise my naming format is incorrect as i intended to make a PC showcase, but was advised to start with the furn_de_p. 

Interior cell name: PC_selengor_showcase

Thanks to whomever reviews this. 

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Binary Data PC_Selengor_Showcase.ESP8.62 KB2019-06-22 19:04
Jani's picture
Jani
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Welcome to the TR forums! An interior reviewer will take a look at your showcase in the next couple of days. Until then, feel free to hang out with us on our Discord server: https://discordapp.com/invite/9T6TtNU

selengor's picture
selengor
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Thanks Jani! 

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Cicero
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I'll review this soon!

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Cicero
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Clean: Yes
Northmarker: Yes
Lighting: Default (Bad) (look at other Hlaalu interiors and copy the same lighting values)
Illegal to Sleep: Good
Path Grid: No

 

Floaters:
- misc_de_bowl_orange_green_01 (on the shelf on first floor, not really floating but should be bled more into the shelf because it's balancing on a point)
- misc_de_goblet_01 (Back middle goblet on the end shelf is floating on one side, needs rotation altered a little bit more
- chest_small_01_ingred10 (on top of the same shelf as the goblets, needs rotation editied to go with the bendiness of the shelf)
- ingred_scrib_jelly_01 (on top floor)

 

Bleeders:
None

 

Other:
- It's good that the exterior house model is added here to show what house it is meant for. But make sure to remove it for the next review
- Same Lantern everywhere. Mix it up with different Candles on main floor
- Same candles everywhere on top floor
- bk_lustyargonianmaid (remove this, this is not a common book)
- Bed needs a pillow (make sure to bleed it into the bed a little)

 

*Overall the interior is good. It needs more detail though. There is a lot of the same thing everywhere, so variety alongside more detail is important
selengor's picture
selengor
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Thank you! I'll get to work.

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selengor
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FIxed the floaters, done some rotations, and bled in the items you mentioned. Added pathgrids, lighting, and more detail. Also removed the exterior model. Thank you for your review pointers. 

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Binary Data PC_Selengor_Showcase.ESP10.76 KB2019-06-24 13:30
Cicero's picture
Cicero
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Lighting: Still not good (please look at other Hlaalu interior lighting values, it's the same place you make the int illegal to sleep)

 

Floaters:
- misc_de_bowl_glass_yellow_01 (on the middle shelf, it doesn't follow the curve of the shelf)
- sc_paper plain (one witout the ingredient)
- misc_de_goblet_01 (X2)(the one on the ends of the group of goblets on far shelf (First right golbet, last left goblet))
- light_de_lantern_02-177 (doesn't follow the curve on top of the dresser)

 

Bleeders:
- Misc_Quill (into the blue bowl)
- light_de_lantern_04_177 (add a rope to go through it then lower it)

 

Other:
- in_hlaalu_room_corner (on top bedroom floor isn't gridsnapped, gridsnapping to bedroom pieces will also need top floor door and entrance room to gridsnap too)
- Too many candles everywhere. What I was meaning in last review was delete the old candles when putting new ones in, for variety. This many light sources so close to each toher is going to cause lighting issues due to Morrowinds limit on light sources in one area. I would ditch the lanterns on the shelves
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selengor
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Bit of a long time since i last worked on this. Hopefully i addressed all your points. 

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Binary Data PC_Selengor_Showcase_0.ESP10.31 KB2020-01-02 14:45
Cicero's picture
Cicero
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Reviewing again

NOTE: This is made for ex_hlaalu_b_07 exterior mesh

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Cicero
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Floating:
- misc_de_bowl_glass_yellow_01 on shelf on first floor
- sc_paper plain on shelf behind crates (so is bread because of this)
- ingred_bread_01 (on the left) is positioned weirdly. It should be weighing down the paper under it
- Misc_DE_glass_green_01 (on the desk on top floor)

 

Bleeders:
- misc_de_foldedcloth00 (inside basket)
- misc_de_goblet_01 (on shelf, one in the front. Needs to be rotated to face a little downwards to the right to follow the shape of the shelf)
- Misc_Inkwell (on the desk on top floor. Needs to be rotated, not bled to stop floating)

 

Others:
- Need some clutter on those empty shelves on the bottom floor near the entrance
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selengor
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Fixd bleeders and floaters, added more clutter. 

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Binary Data PC_Selengor_Showcase_0.ESP13.8 KB2020-01-05 18:52
Cicero's picture
Cicero
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- Door on bottom floor is a little too high (sorry for not catching this before)
- Chitin spears are floating
- Tipped over sack on the shelf is at a bit of a weird position, wold rotate downwards more to sit naturally into the other sacks
- Tipped over basket's handle is bleeding into the barrel next to it
- The salt rice that is on top of the other one is at a strange position, might be better to set it down normally like the other one, maybe on some paper in the blank space next to it
- I would say raise the wooden stakes that the ingredients are hanging off of. It is a different wood to the shelf and so bleeding them into the shelf's wall connnection looks a little strange.

 

If these things get fixed, you are good to go! Good work.
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selengor
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Made the adjustments, i'm 99.8% sure i got the chitin spears flat, i will be happy to never work with those shelves again if i can help it. 

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Binary Data PC_Selengor_Showcase_0.ESP13.8 KB2020-01-06 21:25
Cicero's picture
Cicero
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everything looks good
promoting yo now!

congrat-u-lations11111