Serpentbyte Interior Showcase

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Serpentbyte's picture
Serpentbyte
Interior Developer
Joined:
2021-10-05 00:23
Last seen:
1 month 5 days ago

My interior showcase is designed to fit ex_hlaalu_b_10

cell is called TR_serpentbyte_interiorshowcase

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Binary Data TR_Serpentbyte_InteriorShowcase.ESP11.28 KB2021-10-05 00:50
jackimoff wackimoff's picture
jackimoff wackimoff
ModeratorSenior DeveloperWriting ReviewerInterior ReviewerQuest Reviewer
Joined:
2021-02-06 12:11
Last seen:
1 week 2 days ago

Name:TR_serpentbyte_interiorshowcase

Clean:Yes, good    

Lighting:Sunlight values too high, TR uses much lower sunlight values, lower to 30,20,15. Ambient too grey, lower the blue value to around 30.

Blue lights are typically reserved for wizards, replace with a normal coloured light.

int is a bit too dark, increase the radius of some of the lights.

Northmarker: Present, good.

Fits exterior: Yes, good.

Pathgrid: All nodes are about a foot off the ground, odd but shouldn't be a problem.
A few unnecessary nodes, PMed screenshots.

Illegal to Sleep Here: Yes, good.

Gridsnap: Yes, good.

 

Bleeders:

common_shirt_03 bleeds into the chest.

Floaters:

both downstairs instances of furn_de_p_chair_02
active_de_p_bed_10

Other:

A few rooms were made using a corner and a single sided wall where they didn't need to be, replace both with in_hlaalu_hall_end pieces.

misc_uni_pillow_01 should be bled a bit to make them look soft.

rotate iron dagger on the x axis so the blade sits flat.

the Com_Sack_02_Ingred next to the urn should be bled a bit more.

ₒₕ, bₒₒ𝒹?

Serpentbyte's picture
Serpentbyte
Interior Developer
Joined:
2021-10-05 00:23
Last seen:
1 month 5 days ago

Int showcase update, had to remove a couple tapestries because they were bleeding with the new int_hlaalu_hall_end pieces

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Binary Data TR_Serpentbyte_InteriorShowcase.ESP10.71 KB2021-10-05 03:54
Serpentbyte's picture
Serpentbyte
Interior Developer
Joined:
2021-10-05 00:23
Last seen:
1 month 5 days ago

Forgot to place a pole at the top of the stairs, hopefully everything is good now

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Binary Data TR_Serpentbyte_InteriorShowcase.ESP10.78 KB2021-10-05 05:31
jackimoff wackimoff's picture
jackimoff wackimoff
ModeratorSenior DeveloperWriting ReviewerInterior ReviewerQuest Reviewer
Joined:
2021-02-06 12:11
Last seen:
1 week 2 days ago

Name:TR_serpentbyte_interiorshowcase

Clean:Yes, good

Lighting:Perfect, good

Northmarker: Yes, good

Fits exterior: Yes, good

Pathgrid: Perfect, good

Illegal to Sleep Here:Yes, good

Gridsnap:Yes, good

 

Bleeders:

 

Floaters:

 

Other:

Replace the stairs piece with in_hlaalu_stairsr to remove the need for the pillar at the top, and remove the pillar.

Also bleed the pillow on the shelf slightly. All 01 pillows should be bled a little.

The sack you I asked you to sink is sunk a bit too much now, the amount you have the other sacks at is perfect.

ₒₕ, bₒₒ𝒹?

Serpentbyte's picture
Serpentbyte
Interior Developer
Joined:
2021-10-05 00:23
Last seen:
1 month 5 days ago

Showcase update, I think I have everything fixed now

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Binary Data TR_Serpentbyte_InteriorShowcase.ESP10.56 KB2021-10-06 23:46
jackimoff wackimoff's picture
jackimoff wackimoff
ModeratorSenior DeveloperWriting ReviewerInterior ReviewerQuest Reviewer
Joined:
2021-02-06 12:11
Last seen:
1 week 2 days ago

Name:TR_serpentbyte_interiorshowcase

Clean:Yes, good

Lighting:Perfect, good

Northmarker: Yes, good

Fits exterior: Yes, good

Pathgrid: Perfect, good

Illegal to Sleep Here:Yes, good

Gridsnap:Yes, good

 

Bleeders:

 

Floaters:

 

Other:

 

All perfect, well done! Recommending for promotion.

ₒₕ, bₒₒ𝒹?

Mark's picture
Mark
ModeratorSenior DeveloperInterior ReviewerQuest Developer
Joined:
2020-07-31 02:09
Last seen:
2 hours 18 min ago

Promoted to Interior Developer