My interior showcase is designed to fit ex_hlaalu_b_10
cell is called TR_serpentbyte_interiorshowcase
Name:TR_serpentbyte_interiorshowcase
Clean:Yes, good
Lighting:Sunlight values too high, TR uses much lower sunlight values, lower to 30,20,15. Ambient too grey, lower the blue value to around 30.
Blue lights are typically reserved for wizards, replace with a normal coloured light.
int is a bit too dark, increase the radius of some of the lights.
Northmarker: Present, good.
Fits exterior: Yes, good.
Pathgrid: All nodes are about a foot off the ground, odd but shouldn't be a problem.A few unnecessary nodes, PMed screenshots.
Illegal to Sleep Here: Yes, good.
Gridsnap: Yes, good.
Bleeders:
common_shirt_03 bleeds into the chest.
Floaters:
both downstairs instances of furn_de_p_chair_02active_de_p_bed_10
Other:
A few rooms were made using a corner and a single sided wall where they didn't need to be, replace both with in_hlaalu_hall_end pieces.
misc_uni_pillow_01 should be bled a bit to make them look soft.
rotate iron dagger on the x axis so the blade sits flat.
the Com_Sack_02_Ingred next to the urn should be bled a bit more.
ₒₕ, bₒₒ𝒹?
Int showcase update, had to remove a couple tapestries because they were bleeding with the new int_hlaalu_hall_end pieces
Forgot to place a pole at the top of the stairs, hopefully everything is good now
Lighting:Perfect, good
Northmarker: Yes, good
Fits exterior: Yes, good
Pathgrid: Perfect, good
Illegal to Sleep Here:Yes, good
Gridsnap:Yes, good
Replace the stairs piece with in_hlaalu_stairsr to remove the need for the pillar at the top, and remove the pillar.
Also bleed the pillow on the shelf slightly. All 01 pillows should be bled a little.
The sack you I asked you to sink is sunk a bit too much now, the amount you have the other sacks at is perfect.
Showcase update, I think I have everything fixed now
All perfect, well done! Recommending for promotion.
Promoted to Interior Developer
2021-02-06 12:11
1 week 2 days ago
Name:TR_serpentbyte_interiorshowcase
Clean:Yes, good
Lighting:Sunlight values too high, TR uses much lower sunlight values, lower to 30,20,15. Ambient too grey, lower the blue value to around 30.
Blue lights are typically reserved for wizards, replace with a normal coloured light.
int is a bit too dark, increase the radius of some of the lights.
Northmarker: Present, good.
Fits exterior: Yes, good.
Pathgrid: All nodes are about a foot off the ground, odd but shouldn't be a problem.
A few unnecessary nodes, PMed screenshots.
Illegal to Sleep Here: Yes, good.
Gridsnap: Yes, good.
Bleeders:
common_shirt_03 bleeds into the chest.
Floaters:
both downstairs instances of furn_de_p_chair_02
active_de_p_bed_10
Other:
A few rooms were made using a corner and a single sided wall where they didn't need to be, replace both with in_hlaalu_hall_end pieces.
misc_uni_pillow_01 should be bled a bit to make them look soft.
rotate iron dagger on the x axis so the blade sits flat.
the Com_Sack_02_Ingred next to the urn should be bled a bit more.
ₒₕ, bₒₒ𝒹?
2021-10-05 00:23
1 month 5 days ago
Int showcase update, had to remove a couple tapestries because they were bleeding with the new int_hlaalu_hall_end pieces
2021-10-05 00:23
1 month 5 days ago
Forgot to place a pole at the top of the stairs, hopefully everything is good now
2021-02-06 12:11
1 week 2 days ago
Name:TR_serpentbyte_interiorshowcase
Clean:Yes, good
Lighting:Perfect, good
Northmarker: Yes, good
Fits exterior: Yes, good
Pathgrid: Perfect, good
Illegal to Sleep Here:Yes, good
Gridsnap:Yes, good
Bleeders:
Floaters:
Other:
Replace the stairs piece with in_hlaalu_stairsr to remove the need for the pillar at the top, and remove the pillar.
Also bleed the pillow on the shelf slightly. All 01 pillows should be bled a little.
The sack you I asked you to sink is sunk a bit too much now, the amount you have the other sacks at is perfect.
ₒₕ, bₒₒ𝒹?
2021-10-05 00:23
1 month 5 days ago
Showcase update, I think I have everything fixed now
2021-02-06 12:11
1 week 2 days ago
Name:TR_serpentbyte_interiorshowcase
Clean:Yes, good
Lighting:Perfect, good
Northmarker: Yes, good
Fits exterior: Yes, good
Pathgrid: Perfect, good
Illegal to Sleep Here:Yes, good
Gridsnap:Yes, good
Bleeders:
Floaters:
Other:
All perfect, well done! Recommending for promotion.
ₒₕ, bₒₒ𝒹?
2020-07-31 02:09
2 hours 18 min ago
Promoted to Interior Developer