Interior name is "showcase", done in Velothi style to fit T_De_SetVeloth_X_Tower_03 shell. Interior is meant to be an NPC house rather than a guard tower. Look forward to your feedback!
thanks for posting, i will review do you have a discord account? if not please make an account and post here https://discord.gg/MJebgtey its where most development discussion takes place and it'll make the showcase process smoother
Nice stuff. Please correct the bold below lemme know if you have any questions
Name: Showcase Clean: yes Lighting: fine Northmarker: present Fits exterior: yes Pathgrid: building has been moved after pathgrid was made so its in the incorrect position Illegal to Sleep Here: yes, correct Gridsnap: fine
Bleeders: de_p_desk_01 into wall de_p_chest_02_fclothes3 into bed T_MwCom_Var_CrL1Pos into CrL bellow light_de_lantern_03_128 into rope slightly misc_com_bottle_07 into other jug hammer_repair into crate
Floaters: misc_com_wood_spoon_01 handle end floats slightly furn_de_p_chair_02 by desk furn_planter_01 furn_log_04 T_Com_Var_Rope_09 needs to be shifted down slightly
Other: - please swap the furn_de_r_wallscreen_02 with a plain wall. cobble aside this is a poor interior and the wallscreen set-up is too fancy. - bk_redorancookingsecrets shouldn't be used, unique mw book - expensive_shoes_02 too fancy for a poor interior - please use a CrL variant without blueware in the levelled list. too fancy. - please swap vases to urns for this interior to make it seem less fancy - T_MwCom_Var_BsS1Food scaled down too far (https://wiki.project-tamriel.com/wiki/Interior_Guidelines#Scaling_Items) - T_MwDe_Furn_ChS2Gem too fancy - T_MwDe_Furn_ChSOGem too fancy, also please change from ornate to other small chest variant - furnR too fancy de_r_chest_01_mcloth2 - fine in this instance, but generally best to avoid having furniture half-on a rug - needs to be manually adjusted into doorjam - T_IngFood_MeatKwama_01 items you can pick up should not be rescaled - Light_De_Lantern_01_128 greenlighting on trapdoor - needs to align on Z height with other bar to remove casper - please swap to model without skyrim model - not appropriate for this int, cut - T_De_Furn_Incense_01 doesn't suit this int - caspering, needs to be aligned with or slightly bleeding into wall - furn_de_rug_big_04 z fighting - furn_log_01 with lamp - looks cool but please remove, don't think any ints do this so would stand out - T_Glb_Var_SpiderWeb_03a on wood, needs to be shifting back a bit into the wallwood - T_Com_Var_Cleaver_01 needs to be tilted so bled edge touches surface - T_Com_Iron_Dagger_01 as above
Thanks Aveno, have finished revisions. I've also subbed out the de_p desk for the TR equivalent as per new interior guidelines so I could clutter it better without losing my sanity.
Pathgrid simplified. I still kept the extra 2 nodes so the grid wouldn't intersect through in_velothismall_ramp_02. Wasn't sure if this would be a problem or not.
Kwama meat was resting on the bone(?) Have bled it into the platter and now it looks a bit more natural.
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2022-10-07 22:15
4 days 9 hours ago
thanks for posting, i will review
do you have a discord account?
if not please make an account and post here https://discord.gg/MJebgtey its where most development discussion takes place and it'll make the showcase process smoother
2022-10-07 22:15
4 days 9 hours ago
Nice stuff. Please correct the bold below
lemme know if you have any questions
Name: Showcase
Clean: yes
Lighting: fine
Northmarker: present
Fits exterior: yes
Pathgrid: building has been moved after pathgrid was made so its in the incorrect position
Illegal to Sleep Here: yes, correct
Gridsnap: fine
Bleeders:
de_p_desk_01 into wall
de_p_chest_02_fclothes3 into bed
T_MwCom_Var_CrL1Pos into CrL bellow
light_de_lantern_03_128 into rope slightly
misc_com_bottle_07 into other jug
hammer_repair into crate
Floaters:
misc_com_wood_spoon_01 handle end floats slightly
furn_de_p_chair_02 by desk
furn_planter_01
furn_log_04
T_Com_Var_Rope_09 needs to be shifted down slightly
Other:
- please swap the furn_de_r_wallscreen_02 with a plain wall. cobble aside this is a poor interior and the wallscreen set-up is too fancy.
- bk_redorancookingsecrets shouldn't be used, unique mw book
- expensive_shoes_02 too fancy for a poor interior
- please use a CrL variant without blueware in the levelled list. too fancy.
- please swap vases to urns for this interior to make it seem less fancy
- T_MwCom_Var_BsS1Food scaled down too far (https://wiki.project-tamriel.com/wiki/Interior_Guidelines#Scaling_Items)
- T_MwDe_Furn_ChS2Gem too fancy
- T_MwDe_Furn_ChSOGem too fancy, also please change from ornate to other small chest variant
- furnR too fancy de_r_chest_01_mcloth2
- fine in this instance, but generally best to avoid having furniture half-on a rug
- needs to be manually adjusted into doorjam
- T_IngFood_MeatKwama_01 items you can pick up should not be rescaled
- Light_De_Lantern_01_128 greenlighting on trapdoor
- needs to align on Z height with other bar to remove casper
- please swap to model without skyrim model
- not appropriate for this int, cut
- T_De_Furn_Incense_01 doesn't suit this int
- caspering, needs to be aligned with or slightly bleeding into wall
- furn_de_rug_big_04 z fighting
- furn_log_01 with lamp - looks cool but please remove, don't think any ints do this so would stand out
- T_Glb_Var_SpiderWeb_03a on wood, needs to be shifting back a bit into the wallwood
- T_Com_Var_Cleaver_01 needs to be tilted so bled edge touches surface
- T_Com_Iron_Dagger_01 as above
2023-11-26 07:48
2 months 3 weeks ago
Thanks Aveno, have finished revisions. I've also subbed out the de_p desk for the TR equivalent as per new interior guidelines so I could clutter it better without losing my sanity.
2022-10-07 22:15
4 days 9 hours ago
Pathgrid: Needs simplification. On a straight path with no turns, you only need a node on either end. Otherwise fine.
Floaters:
T_IngFood_MeatKwama_01
2023-11-26 07:48
2 months 3 weeks ago
Pathgrid simplified. I still kept the extra 2 nodes so the grid wouldn't intersect through in_velothismall_ramp_02. Wasn't sure if this would be a problem or not.
Kwama meat was resting on the bone(?) Have bled it into the platter and now it looks a bit more natural.
2022-10-07 22:15
4 days 9 hours ago
passed
discussed path on discord