Shipal-Shin Region
Ground Textures:
-Sand - underwater
-T_Mw_TerrDaeStoneSH - in daedric ruins
-T_Mw_TerrDirtMudSH - around water, as a transition from sand
-T_Mw_TerrDirtRockSH - use around cliffs and very rocky areas
-T_Mw_TerrDirtSH_** - main dirt for the region, use as you would use grass in other regions
-T_Mw_TerrGrassTV - use sparingly and exclusively around the Thirr
-T_Mw_TerrGrassDirtTV - use exclusively around the Thirr
-T_Mw_TerrRoadSH_01 - Stone roads
-T_Mw_TerrRoadTV_01 - Small settlements
-WG_Road - Lesser Hlaalu city cobbles
-WG_Cobblestones - Richer Hlaalu city cobbles
-wg_dirtroad - minor roads and paths
-T_Mw_TerrRockSH_01(+ b) - lowland rock texture
-T_Mw_TerrRockSH_02(+ b) - highland rock texture
-T_Mw_TerrRockSH_03 (+ b)- uncommon peak/VM transition rock texture
-T_MW_TerrScrubSH_01 - Dry grassy areas
Rocks:
Exterior devs should be careful to not rotate rocks in ways that give them weird erosion patterns when placed next to each other, with the exception of rock groups and small rocks.
-T_Mw_TerrRockSH_Rock1_** lowlands rocks
-T_Mw_TerrRockSH_RockGrp1_** lowlands rock groups
-T_Mw_TerrRockSH_Cliff01_** bottom layer cliffs
-T_Mw_TerrRockSH_CliffS01_** small bottom layer cliffs for covering gaps
-T_Mw_TerrRockSH_Rock2_** highlands rocks
-T_Mw_TerrRockSH_RockGrp2_** highlands rock groups
-T_Mw_TerrRockSH_Cliff02_** top layer cliffs
-T_Mw_TerrRockSH_CliffS02_** small top layer cliffs for covering gaps
-T_Mw_TerrRockSH_Rock3_** uncommon peak/VM transition rocks
-T_Mw_TerrRockSH_RockGrp3_** uncommon peak/VM transition rock groups
-T_Mw_TerrRockSH_Cliff03_** uncommon peak/VM transition cliffs
-T_Mw_TerrRockSH_CliffS03_** uncommon peak/VM transition cliffs for covering gaps
Static Flora:
-T_Mw_FloraAT_SpartiumBealei_** - around roads and rock clusters, more frequent around water
-T_Mw_FloraOW_Tree** (yellow mushroom trees) - only on the border with Othreleth Woods
-T_Mw_FloraTV_Grass_** - very sparingly around the thirr
-T_Mw_FloraTV_TreeGeran_** - main tree of the region, commonly grows in clusters and around rocks
-T_Mw_FloraTV_TreeZifa_** - common in fertile valleys, sparse in the general region
-T_Mw_FloraSH_Bush_** - bushes, grow around rocks, more common in fertile areas
-T_Mw_FloraSH_DrumpearTree_** - Grows up cliffs and large rocks, less strict bleeding rules on these.
Container Flora:
-T_Mw_FloraSH_BlisFom** - shelf fungus, grows on logs and geraniums
-T_Mw_FloraSH_Tanna** - common crop, and grows in clusters in the wilderness
-T_Mw_FloraSH_VeilUrn** - grows in shaded areas, or around rocks
-T_Mw_FloraTV_SpoLotus** - in water only
-T_Mw_FloraTV_Weepveil** - by water, remember to pair with a bc mushroom light
-T_Mw_FloraSH_Drumpear** - on the static vines
-T_Mw_Flora_LichenWt** - on rocks
-flora_plant_08 /T_Mw_Flora_SpinyLlor** - common cactus for dry areas
Cultivated:
-T_Mw_FloraSH_Tanna** - Major crop of the region
-T_Mw_FloraSH_DrumpearTrellis_** - Secondary crop of the region, grown mostly near windmills
-flora_hackle-lo_** / T_Mw_Flora_Hackle-Lo_** - Rare crop for variety, only in farms near a water source
-flora_corkbulb - Rare crop for variety, only in farms near a water source
Vertex Shading:
-Under statics: 118,88,88
-Between textures: 131,111,111
2018-06-02 23:21
1 day 5 hours ago
Updated OP with flora changes from the template.
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
2014-01-03 23:54
2 years 9 months ago
Claiming this comment space incase I need to add anything :P
2016-01-21 22:34
1 month 3 weeks ago
Just want to mention the various SH bushes, both RDF's and my own.