Slowchu Interior Showcase

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Slowchu's picture
Slowchu
Interior Developer
Joined:
2024-03-11 07:41
Last seen:
2 weeks 6 days ago

My first attempt at any sort of modding of any kind, I chose the exterior hlaalu 16 shell as my base for a 4x2x2, although I believe its normally used as a dual apartment shell (single 4x2x1 stacked)

The idea behind my interior is a novice or otherwise "new/unskilled" alchemist, with some little context clues for the player on some alchemy recipes (coda flower, sweetpulp next to a rising force potion, horn bulb and hackle-lo on a shelf next to resist paralyze potion and paralyze poison, etc) while also showing that the alchemist isnt that good (bargain quality, a "lost" spoiled potion, and a damage health potion hidden somewhere too)

Also a little hidden reason why the NPC is living in squallor, if the player does a tiny amount of investigation. 

I feel like the cell could use more "clutter" being a 4x2x2 over a 3x2x2, but at the same time I felt like an "struggling alchemist" would focus their income on ingredients and such over cups and bowls and the like. I sent it with a clutter count closer to a 3x2x2 from various examples I've seen, with the idea that I could add more if it felt too empty. 

 

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Binary Data TR_Showcase_Interior_slowchu.ESP21.4 KB2024-03-16 04:17
Slowchu's picture
Slowchu
Interior Developer
Joined:
2024-03-11 07:41
Last seen:
2 weeks 6 days ago

v2

-fixed some greenlight from candle/lanterns, changed out lanterns to 128 versions, moved candle slightly to illuminate lower room better
-tweaked axe position to be touching better
-fixed rug tassles not touching floor
-fixed clothing (shirt/pants on chest and shoes on rug) that were not "bleeding" slightly 
-swapped empty potion bottle out for bargain rising force potion
- (hopefully) cleaned the mod correctly this time 

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Binary Data TR_Showcase_Interior_slowchu_v2.ESP14 KB2024-03-16 08:20
Denis418's picture
Denis418
ModeratorSenior DeveloperExterior DeveloperInterior ReviewerQuest Developer
Joined:
2020-12-31 14:03
Last seen:
20 hours 23 min ago

Answered in Discored. Keep up the good work. Such good clutter work.

There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment. 
The one who fears is not made perfect in love. 1 John 4:18

Slowchu's picture
Slowchu
Interior Developer
Joined:
2024-03-11 07:41
Last seen:
2 weeks 6 days ago

Fixed:
-replaced hanging lamps with _77 version to fix greenlight
-fixed caspering on staircase
-removed plants not native to swamps, added swamp flora
-fixed floating paper and cup, fixed bleeding barrel/sack
-rotated dining table to face proper direction
-fixed broken bottle color not matching, removed muck
-swapped blue light candle for proper candle
-removed pipe/bonemeal from shelf
-fixed tapestry rope issues
-removed unwanted skooma bottle floating in space out of bounds
-replaced imperial bucket with default vanilla bucket
-replaced fancy stool with proper stool
-changed cell interior lighting and fog settings to be more brown
-removed excessive path grid nodes

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Binary Data TR_Showcase_Interior_slowchu_v_3.ESP13.59 KB2024-03-23 21:37
Slowchu's picture
Slowchu
Interior Developer
Joined:
2024-03-11 07:41
Last seen:
2 weeks 6 days ago

Fixed:
-Silly giant plant that snuck past me somehow, was floating halfway in a wall
-at some point moved my bookshelf and had floaters, fixed floating cups on hallway shelf and on hallway stool
-removed expensive green glass jug from shelf, replaced with stoneware jug
-fixed bottom floor tapestries that were still clipping 
-removed unneeded NPC marker

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Binary Data TR_Showcase_Interior_slowchu_v4.ESP13.46 KB2024-03-23 22:10
Denis418's picture
Denis418
ModeratorSenior DeveloperExterior DeveloperInterior ReviewerQuest Developer
Joined:
2020-12-31 14:03
Last seen:
20 hours 23 min ago

I've ran out of accusations. You get promoted

There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment. 
The one who fears is not made perfect in love. 1 John 4:18