Hey folks! Been following the project and lurking on the discord for a few weeks now, so thought I should get off my butt and see if I could contribute any. I did an interior showcase modeled to fit in ex_hlaalu_b_14. Idea is that it's an int shared by two women, one of which is a foodie and has a collection of ingredients, the other who is one who dreams of learning enchanting to make something like one of the artifacts she's read about, but is hindered by a skooma addiction. Anyhow, let me know how it looks!
(Reply #1) Posted on Sat, 2024-06-08 01:48
2021-07-09 00:40
13 hours 30 min ago
Hey Slyeye, Ill be handleing your showcase. Very good start great creatvity, grand majority of the issues are minor and easy fixes. Check over the list and fix the issues, if you need more clarification or need help feel free to hit me up on Discord through a DM or in the Showcase channel in TR's server.
I look forward to the update. Good luck!
Name: TR_slyeye_Showcase
Clean: Correct
Lighting: Sunlight way too high, color of Ambient and Fog could use a slight adjustment. You can check out other Hlaalu ints on Mainland. https://wiki.project-tamriel.com/wiki/Interior_Guidelines#Interior_Cell_...
Northmarker: Present
Fits exterior: Good
Pathgrid: Good
Illegal to Sleep Here: No, correct
Gridsnap: Gridnsap correct. Some "Z-fighting: texture on the floor in front of stairs due to floor piece behind. Give T_De_SetHla_I_Room_StairL_01 a look to help clean up that area.
Coda: Minor floating. Needs an adjustment to allow both leaves to touch
Steel Axe: Correct
Spoon in bowl: Minor float, needs lowered to touch rim of bowl and inside bottom.
Soul gem: Very close, rotation is correct but larger end of gem is floating
Broom: Correct.
Bleeders:
furn_de_p_chair_02 - Very minor bleed into floor.
T_IngFood_Bread_03 - Bleeding into rim of basket.
ingred_marshmerrow_01 - Bleeding into near by meat. Check for floating about platter as well.
T_MwCom_Var_Bs1Food - very minor bleed into floor.
active_de_p_bed_10 - Minor bleed into floor.
active_de_p_bed_04 - Minor bleed into floor.
Floaters:
misc_com_wood_knife - close, back end of the handle needs adjustment
misc_com_wood_fork - fork end is floating above plate
Gold_001 (x3) - minor float, not resting level to surface
Gold_005 - Gold_005
misc_com_wood_spoon_01 (x4) - Handles need to have a minor adjustment to rest on shelf.
misc_de_bowl_redware_03 - Minor float above surface, a quick tap of the "F" key will fix.
misc_com_redware_plate (x2) - Minor float for the 2 stacked on top, just bring them in slightly closer to each other. And a rotation would help as mentioned in a note below.
ingred_stoneflower_petals_01 (x2) - Need a slight rotation so two pedals are resting on surface. Similar to Coda flower
ingred_marshmerrow_01 - Floating about tray. Another quick "F" button tap fix.
ingred_black_anther_01 (x2) - Stalks of plants floating, minor adjustment so they touch.
T_MwCom_Var_SkS1Ingr - Like most "sack" containers, these need to be bled into the surface a bit to look natural. I generally sink these till the rope around the opening begins to touch.
de_p_chest_02_fclothes3 - Its easiest to have objects either full on or off rugs. The chest is fine on the rug but one side sticks out over the floor.
T_De_Cm_Robe_01 - Minor float, another "F" key fix.
T_De_Cm_Robe_06 - Minor float, another "F" key fix.
common_glove_right_01 - Minor float, another "F" key fix.
common_glove_left_01 - Nice idea for placement, but may not be worth it trying to allow it to rest properly. You choice to either fix as it is or move so it rests differently.
potion_skooma_01 - Minor float, another "F" key fix.
Other:
iron dagger - the salts its stabbed into proabably wouldnt be able to hold it upright, but also the "knife stuck in table" placement isnt generally accepted outside of a few bandit like ints. Best just to lay it down.
Rugs with tassles on the ends need to be sunk into the floor slightly till tassles are resting on floor.
Tapestries need to be shown to hang from the wooden post at the top of the asset. https://wiki.project-tamriel.com/wiki/Interior_Guidelines#Tapestries
The int needs to be a "poor class" style, make sure all furn and objects are "P" class. T_De_FurnM_Table_03 is a "middle class" table. Be sure to check for other objects that may not fit this requirment. https://wiki.project-tamriel.com/wiki/Interior_Guidelines#Asset-Specific...
T_De_Placemat_01 on the table isnt breaking any rules but I dont think its a thing in vanilla or TR ints. We try to stay consistant accross our work and vanilla. Not a major issue tho.
When placing similar objects next to or near each other, be sure to rotate them so they appear different than the ones next to it. CSSE has a nice feature to make this easy to do for mass objects. Select the objects you need rotated, hit the "Q" key while in the render window, head to "Reference Data" , then click "Randomized Rotation Z". The bottles on the bookshelf need this as well as the Gold coins. I generally give a quick Z axis rotate to almost every object I place to help break up any repition and it can help make things look more "lived in".
T_IngFlor_DomicaRedwort_01 is an ingredient for Provence: Cyrodiil (PC). If you're unsure about some objects like ingreds. check the mesh and texture links in the object window. They'll be marked TR, PC, SKY, ect.
A few other ingreds. are for other areas: T_IngFood_Leek_01 (x2), T_IngFood_Honey_01, T_IngFood_Garlic_01, and T_IngFood_Onion_01. Good placement and creativity but unfortuanatly they arnt Morrowind area foods.
The interior matching the exterior is a bit off, mainly the second story where the beds are. To my knowledge, majority of that shell only has a 2x2 interior for the second story but there are situations where some minor exspansion is nessecery generally for areas around stairs. Im not going to make you redo your entire showcase over it as its extremely minor in this case, just be aware of it for the future and dont be afraid to ask questions about it when/if needed.
Hainab stole my pants.
2024-06-06 21:06
2 months 6 days ago
Thanks so much for the feedback CdoubleOK, I really appreciate it! I went through and addressed each of the comments and have uploaded the file with the updates. Few notes as I went through:
As part of the stairs fix, I ended up replacing most of the main building block cells based on your feedback and from the discord. Cleared out some of the unecessary pillars/posts so should be more clean now.
Main item that I'm still not sure about is the glove placements. I really like the look of them overlapping that way, so tried to adjust the top one to be more seemlessly on the lower one. Let me know if you think that's in a good enough spot now, or if it should just be abandoned for an alternative arrangement.
2021-07-09 00:40
13 hours 30 min ago
Awesome update, majority of the issues from V1 are properly fixed. Just a few more very minor issues, mostly just small floaters which can be fixed using the "F" key. If you arent aware, just select the object and press the "F" key and the CS will drop the object till it collides with whats under it. Double check after hitting it as some objects may drop too far. If you need more help getting it to work for you feel free to hit me up.
Great work again, feel free to hit me up or the Showcase channel for any questions you may have. Look forward to the next update.
Thanks
Name: TR_slyeye_Showcase
Clean: Correct
Lighting: Sunlight is still too high. https://wiki.project-tamriel.com/wiki/Interior_Guidelines#Interior_Cell_...
Northmarker: Present
Fits exterior: Correct
Pathgrid: Correct
Illegal to Sleep Here: Yes correct
Gridsnap: Correct
Coda: Correct
Steel Axe: Correct
Spoon in bowl: Correct
Soul gem: Correct
Broom: Correct
Bleeders:
furn_de_tapestry_04 - wooden poll tapestry hangs from is up into the ceiling. The overall location for this one isnt a good place for a tapesty due to it hanging from ceiling.
Floaters:
T_De_Cm_Robe_06 - minor float, a quick press of the "F" key will drop it properly.
T_IngFood_Bread_02 - minor float, small adjustment on its angle will fix it.
ingred_ash_yam_01 - middle yam floating, another "F" key drop fix.
Ingred_scrib_cabbage_01 - Minor float.
Gold_005 - minor float, another "F" key drop
Gold_001 (x3) - minor float as well, the coins are at a slight angle up. You can hold the "ALT" key while clicking and draggin to make them lay level.
misc_com_wood_spoon_01 (x3) Three of the four are minorly floating, Use the "F" key to quick fix.
misc_de_bowl_redware_03 - Minor float, another "F" key drop
T_De_FurnP_MarketShelf_01 - Back end is floating off the table. Need to adjust to fit
Other:
Potion_Cyro_Whiskey_01 & potion_cyro_brandy_01 are more expensive drinks. Being a poor class int these probably wouldnt be there.
light_de_candle_06_64 (x2) & T_De_BluewareCup01 are Blueware items. Blueware is considered "rich class" objects. You'll need to swap these for something lesser. https://wiki.project-tamriel.com/wiki/Interior_Guidelines#Tableware
misc_com_silverware_knife - Silverware is another "rich class" item.
Hainab stole my pants.
2024-06-06 21:06
2 months 6 days ago
Updated! Some of the things, like the coins and redware bowl as well as the sunlight I had thought I had fixed in V2, but must not have gotten them saved. The marketshelf and the bread float ended up taking more reworking than I had hoped, but happy with the result. I've found the f drop and alt placements very handy, but obviously there're some things it won't cover. Sad to see the centered tapestry go upstairs since I liked how it separated the space, but couldn't find an int with that arrangement to justify it, so had to move it. Also very sad about the blueware cup having to go after spending all the time getting the heather angled right in it, but hoping third time is the charm on the floral arrangement. Once again, appreciate the time you spent to look at this! Also not really sure the two jellies are actually food items appropriate for the table, but enjoyed the humor of the jellies with the bread. Can be cut obviously if too silly.
2021-07-09 00:40
13 hours 30 min ago
Great work, all issues fixed. Recommending for promotion, congrats!
Name: TR_slyeye_Showcase
Clean: Correct
Lighting: Correct
Northmarker: Present
Fits exterior: Correct
Pathgrid: Correct
Illegal to Sleep Here: Yes correct
Gridsnap: Correct
Coda: Correct
Steel Axe: Correct
Spoon in bowl: Correct
Soul gem: Correct
Broom: Correct
Bleeders: Fixed
Floaters: Fixed
Other:
Minor issue after shelf move, mentioned in discord.
Hainab stole my pants.