Smallish BC style moldcave with some smugglers hiding out in the back, not made with any particular exterior in mind
i've been staring at it too long to judge it objectivly so some feedback definetly would be apreciated
Cellname: T_Snail_showcase
LOAD WITH ADDON
2018-08-13 09:52
1 hour 57 min ago
reviewing
"Forum sigantures suck" - a great man
2018-08-13 09:52
1 hour 57 min ago
reviewed
Name: T_Snail_showcase should be TR Snail_showcase (T_ marks general data, TR is specfic project. Might seem like a nitpick, but when you start checking against long lists of claims you'll get why it matters)
Clean: yes
Lighting: okay, ambient should be a bit brighter, otherwise good
Northmarker: present, good
Fits exterior: NA
Pathgrid: mostly good, just cut down the nodes on the bridge to one either end and one in the middle.
Illegal to Sleep Here: no, correct
Gridsnap: good
Bleeders:
Floaters:
Other:
replace in_moldcave_exit00 with in_moldcave_nat_exit00 (thats what matches the majority of cave entrances and looks better)
add Misc_Uni_Pillow_02 to the hammock
remove the Potion_Local_Brew_01 directly below the lid of the crate as it would be hard for players to see, much less pick up, making it a wasted ref.
I'd like to see some more clutter on the furniture, just to make this a fairer showcase, otherwise pretty good.
"Forum sigantures suck" - a great man
2022-06-24 12:52
3 hours 36 min ago
Implemented all of Vern's suggestions, should be fine now
Cellname: TR_Snail_showcase
2018-08-13 09:52
1 hour 57 min ago
reviewed
Name: TR_Snail_showcase
Clean: yes
Lighting: good
Northmarker: present, good
Fits exterior: NA
Pathgrid: good
Illegal to Sleep Here: no, correct
Gridsnap: good
Bleeders:
Floaters:
Other:
all issues fixed, reccomending for promotion
"Forum sigantures suck" - a great man