sobriquet_0 Interior Showcase

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sobriquet_0's picture
sobriquet_0
Joined:
2024-07-25 07:13
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17 hours 40 min ago

Greetings!

I am posting this as my interior showcase. I used to do some modding for Morrowind ages ago and am getting int to it again.

Designed to fit ex_hlaalu_b_16

Story: a recently windowed dunmer has turned to basic tailoring to make ends meet, and rents out her spare room to a small-time adventurer.

Look forward to any feedback that anyone can provide :)

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CdoubleOK's picture
CdoubleOK
Senior DeveloperInterior ReviewerQuest Developer
Joined:
2021-07-09 00:40
Last seen:
15 min 14 sec ago

Reviewing

Hainab stole my pants.

CdoubleOK's picture
CdoubleOK
Senior DeveloperInterior ReviewerQuest Developer
Joined:
2021-07-09 00:40
Last seen:
15 min 14 sec ago

Great work on the initial showcase. All issues are minor and should be easy fixes. Give the notes a read and fix all issues, if you have any questions or need clairification feel free to hit me up in the showcase channel or a DM. Good luck!

Name: TR_sobriquet_0_showcase

Clean: No, Light object dirtied.

Lighting: Need some adjusting overall. Give some more recent interiors from TR in game a look to get an idea of lighting for DE ints.

Northmarker: Present

Fits exterior: Correct

Pathgrid: Good, but you have a redundent node at the top of the stairs.

Illegal to Sleep Here: Correct

Gridsnap: Grid snap is good. Only issue witht the shell is the use of the pillars. Check in the in_hlaalu_hall pieces for the sections you need with attached pillars. Can also swap the in_hlaalu_doorjamb for loaddoor vareints where needed.

Coda: Correct

Steel Axe: Correct

Spoon in bowl: Correct

Soul gem: Needs to be rotated so it will lay flat on one of its facets.

Broom: Broom head needs to be bled into the flor a bit.


Bleeders:
T_IngFood_Bread_01 x2


Floaters:
sc_paper plain - under the comberry
T_De_Cm_Shirt_04 - Be sure to give clothing objects like this an "F" key drop and even a little bleeding if needed.
common_shirt_06
common_shirt_01
common_shirt_02
common_skirt_02
common_robe_01
common_robe_03
common_skirt_02
T_De_Cm_Pants_05
T_De_Cm_Pants_10
T_MwCom_Var_Sk1CpFood1/2 - Sacks can generally bleed a bit into surfaces to look more real.
T_IngFood_FishSlaughterDried_01 - needs a light angle on the tail to rest.
T_IngFood_MeatKwama_01 - Needs a slight angle to not rest on point.
misc_uni_pillow_01 - Pillows can be bled a bit into beds to appear more natural.
Misc_Inkwell
T_Com_PumiceStone_01 - Id bleed this a bit more into the cloth to look natural.
T_De_ClayCup01 - same as above.
T_Com_Var_Cleaver_01 - jsut needs a minor angle to allow blade to rest.

Other:
The books on the shelf need to be brought in closer to each other so the gaps arnt as noticable. Bookend as well.

T_Nor_Clothbolt_01 - The "Nor" part of the ID is "Nord". Generally used for SHotN, or heavily influenced areas.

You have a few too many tpaestries hanging for the small int. Knock it down to maybe 3-5 per floor.

Hainab stole my pants.