Hi, just a cheeky 3am int showcase for your consideration. Should fit in hlaalu_b_13.
Known issue: unless I'm going crazy the de_furnP table 01 seems to have 2 long legs and 2 short ones so you have to either bleed or float, I went for bleeding cuz I thought it made more sense (unless it's a very wobbly table).
2023-02-11 02:41
1 month 2 weeks ago
Small update to fix a few errors Don noticed. Shelf killed with extreme prejudice.
2022-10-07 22:15
4 days 8 hours ago
reviewing
2022-10-07 22:15
4 days 8 hours ago
too small. showcase should be 3x2x2
please adjust & make it fit something like a b_05
2023-02-11 02:41
1 month 2 weeks ago
Updated. Expanded and reshuffled.
Was more of a ballache than I thought because it had somehow all gone off-grid and I had to reposition everything, should hopefully be ok now.
2022-10-07 22:15
4 days 8 hours ago
Name: TR_showcase
Clean: yes
Lighting: Fog shouldn't be monotone
Northmarker: present
Fits exterior: fits a b_05
Pathgrid: fine
Illegal to Sleep Here: yes, correct
Gridsnap: fine
coda: fine
axe: handle bleeding into floor
broom: minimal bleed from handle. head could be sunk slightly more
soul gem: fine
spoon in bowl: head of spoon floating
Bleeders:
misc_com_wood_cup_02 - knocked over
misc_com_wood_cup_01 - knocked over
crate_02_empty
Floaters:
T_IngFood_EggMolecrab_01
T_Com_CuttingBoard_01
misc_com_wood_knife - needs tilt
Other:
T_IngFood_BreadDeshaan_01 - just use regular bread in future
light_de_candle_09_64 - slight greenlight on stoneware
light_de_buglamp_01 - greenlight on redware & mazte
2023-02-11 02:41
1 month 2 weeks ago
Fixed placement errors (I hope), bread swapped, replaced bug lamp with a 64 version
2023-02-11 02:41
1 month 2 weeks ago
Forgot about the fog
2022-10-07 22:15
4 days 8 hours ago
all issues fixed, aside from slight bleeding of the wooden knife - but will let that slide & consider this a pass