Hello! Here's my interior showcase, matched to ex_hlaalu_b_05, being one-level home of alchemist with basement as second level.
Exterior is actually within .esp file, 1 000 below its exact match (so raising it to Z=15 000 should show how I matched it).
I've used TData from 10.12.2022, if that does any difference.
Looking forward to your feedback!
2022-08-22 22:05
6 hours 43 min ago
Fixed issues pointed out by Aveno on Discord:
- set sunlight to 0, 0, 0 instead of unchanged values from before
- swapped hlaalu_room set to hlaalu_hall
- removed container flower inside misc
- cluttered bookshelves with more things
Also I did some small additions of clutter here and there.
2022-08-22 22:05
6 hours 43 min ago
Fixed ropes peeking from unwanted side of arches from new set.
2022-08-22 22:05
6 hours 43 min ago
Fixed sunlight being overly dark this time!
2021-02-06 12:11
1 week 1 day ago
Name: Toma400, Showcase Interior
Clean: Yes, good
Lighting: Ambient is very Grey, reduce the blue and green. Aim for a warm brown colour. Fog values are quite high, reduce by 50%.
light_de_candle_05 is causing mild greenlight on the nearby bowl, swap it for a 64 radius version.
light_de_candle_10 is also causing greenlight on the table, swap for a 64 radius.
also swap light_de_candle_02 for a 64
Northmarker: Present, good
Fits exterior: Yes, good. Delete the ext object though.
Pathgrid: No issues, very nice.
Illegal to Sleep Here: Yes, good
Gridsnap: Yes, good
Bleeders:
com_basket_01, into the wall.
de_p_chest_02, into the wall and the rug.
light_de_candle_03, a little bit into the barrel.
p_restore_fatigue_b, into the shelf.
steel axe, point of the handle is bleeding into the floor.
T_De_Furn_Bed_02 into both walls at the feet. This bed does not fit in that spot and will need to be spun around.
T_MwDe_FurnP_Cl2Clt, slightly at the back left foot, nudge it a little bit to the right.
T_De_FurnP_Table_02, very slightly into the wall, move it forward a touch.
Floaters:
com_chest_01_misc05, the surface is uneven so use ALT to place this.
T_Com_Paper_Blue_01, most paper floats if you f-drop it. Try ALT placing it instead.
sc_paper plain x2, as above.
misc_de_pot_redware_01, the surface is very slightly tilted, ALT place this.
p_restore_health_b, needs tilting.
Other:
com_sack_01_saltrice_5 should be bled into the shelf it's on.
one furn_de_rope2_01 still has an exposed end. Top floor middle one.
The door should be an in_hlaalu_loaddoor_01,
Misc_SoulGem_Lesser should be resting on its flatter side rather than the thinner side.
The misc_uni_pillow_01 is handing off the bed a bit, try to center it on the bed.
T_Bk_MineralsOfMorrowindTR is hanging off the shelf at the back, push it forward a bit.
Tapestries should have the knot clear of the wall, with only the stick inside of it. T_De_Furn_Tapestry_07 was placed correctly, T_De_Furn_Tapestry_05 was not.
Cell needs a few more tapestries and one or two more rugs.
ₒₕ, bₒₒ𝒹?
2022-08-22 22:05
6 hours 43 min ago
Fixed (hopefully all) issues pointed out! From comments I could add:
- That bleeding into the rug of de_p_chest_02 was intentional, I wanted to imitate chest being heavier than rug and thus flattening it slightly by bleeding. I fixed it though by rotating the chest (would relocate the rug if it wasn't so neatly put so that broom has logical place to be put against), hopefully it looks good enough.
- Replaced the bed with different one, so placement could be kept intact - it should fit the area better given its shape.
- Moved the chest from the top of closet, because using ALT was making exceptionally bad bleeders, and manipulating rotations manually was still resulting in pretty badly looking positions. Put hammer there instead, so I still had something to adjust to uneven surface, just not of such size.
If I were to keep the idea, would make it aligned manually with one leg floating.
- With misc_de_pot_redware_01, I wasn't sure which one was the suggestion pointing to, so I ALTed both, hopefully both will be good.
2021-02-06 12:11
1 week 1 day ago
Almost done, close enough it doesn't warrant a full review
Only things to change:
The new bed is a rich set bed, despite not being labelled as such (Old TR issue). Should be replaced with a regular bed.
light_de_candle_03 should be swapped for a 64 version
The ambient lighting is still quite green, drop the green value by 10 or 15.
Everything else is fixed, should be pass on the next go!
ₒₕ, bₒₒ𝒹?
2022-08-22 22:05
6 hours 43 min ago
Did the fix! Replacement and rotating P bed resulted in:
- Moving rug/chest out of the way, so person living in there can walk to bed (moved it so tilted chest could be preserved)
- Moved broom to opposite end
2022-08-22 22:05
6 hours 43 min ago
Fixed bleeder! ^^
2021-02-06 12:11
1 week 1 day ago
All issues fixed, that's a pass! Congrats!
ₒₕ, bₒₒ𝒹?