Updating the About Page

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10Kaziem's picture
10Kaziem
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We’re working on our About The Project page right now and the FAQ— updating it. The goal is to eventually have 4 pages:

About The Project: summary + info for the public about who and what we are and what we are doing.
FAQ: questions that are asked a lot, like missing mesh errors, etc (that are not answered in the About page)
Project History: currently doesn’t exist, but this will be a short history of the project from the beginning
Meet the Team: currently doesn’t exist, but this will be a short listing of the (semi)active lead developers and what they do.

First order of business: Jasons073 has given the About The Project page an update. Comments and suggestions are welcome!
Edit: I went through and added in my edits. Feedback please!

 

Tamriel Rebuilt is a large and ambitious mod for the videogame The Elder Scrolls III: Morrowind, adding in the Morrowind mainland.


A view of the Telvannis region as seen from Tel Vos on Vvardenfell

When Bethesda Softworks, the developers of the Elder Scrolls series, started designing the game towards the end of the 1990s, the original intent was to create a Daggerfall-style game that would have covered the entire landmass of the Morrowind Province that focused on open, dynamic warfare against the encroaching Blight. As it turned out, this was too large a task and the scope was reduced to Morrowind's central volcanic island, Vvardenfell, with a quieter, more personal storyline. Even so, the result was an enormous, colorful world that many, in our project and beyond, still consider one of their most unique and memorable game experiences.

When this change was announced, fans quickly started wondering about and discussing how much more amazing the game could be if it included not just the whole province, but the entirety of Tamriel. The Tamriel Rebuilt team was founded as a result of these discussions, with the goal to create and implement the rest of the continent. As with the official game, the original scope of the project was found to be impractical, and was reduced to the Morrowind mainland only. This allowed the team to spend more time on planning, developing, and detailing the lands the project adds, resulting in a higher quality product. It also made space for other province mods to develop Cyrodil, Elsweyr, and Skyrim, under the umbrella of Project Tamriel.


Marog, a city in Telvannis, at sunrise

Tamriel Rebuilt seeks to develop and add the entire mainland to TES III: Morrowind. Our team is full of artists, modders, and writers passionate about the lore and mythos of the Elder Scrolls games, and has worked hard to build on the foundation Bethesda Softworks laid, and to remain true to their vision. To date, over half of the mainland has been created, with more on the way. Ongoing coordination with Project Tamriel has assisted both mods, with pooled resources, lore, and assets. Though the project is over fourteen years old, work continues with new modders joining periodically. Our completed and in-progress work is available for the public to play and enjoy.


TR_Mainland is our fully released content, while TR_Preview contains areas still in development

Tamriel Rebuilt is a long-term, ambitious project. What may take a team of paid, full-time developers several years obviously takes a group of volunteers longer. On the other hand we also have the luxury of not being bound by the same temporal and budgetary constraints that game studios are subject to, which means we are free to take risks and undertake some things that would otherwise never become reality.

Due to our nature as a volunteer project, we can never be certain as to the specific timeline of releasing our work. However, we encourage anyone who can contribute in any way to participate. More hands can, and already have, greatly expedited the process. We are always on the lookout for talented artists, writers, modelers, and modders. If you love Morrowind and its world, if you are interested in the creation of mods or games, or if you just want a creative outlet in a lovely online community, consider taking a look at how to join the project. Despite what you might think, not all of our positions require experience with the construction set-- or any real experience at all.

Thank you for taking the time to visit our site! To download our most recent build, please visit our Downloads page. If you'd like to learn more, consider joining our forums or check out our FAQ.

Older version 2:

 

Older version 1:

 
10Kaziem's picture
10Kaziem
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I just updated this with my additions. Feedback please!

Does: concepts, textures, youtube vids, admin stuff e.g. PR, handbook, assets, small website things. Activity level: wildly unpredictable. Still active. Find me on Discord.

Atrayonis's picture
Atrayonis
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Hm, I’ll have some new maps soonish or laterish, properly minimized.

Further suggestions:

Tamriel Rebuilt is a large and ambitious modification for the videogame The Elder Scrolls III: Morrowind, adding back the Morrowind mainland.

(Paragraph here, the first sentence needs to be what can summarize TR.)
When Bethesda Softworks, the developers of the Elder Scrolls series, started designing the game towards the end of the 1990s, the original intent was to create a Daggerfall-style game that would have covered the entire landmass of Morrowind province and focused on open, dynamic warfare against the encroaching Blight to include all of the eponymous country's landmass in the game. As it turned out, this was too large a task and the scope was reduced to Morrowind's central volcanic island, Vvardenfell, and a quieter, more personal storyline. Even so, the result was an enormous, colorful world that many, in our project and beyond, still consider one of their most unique and memorable game experiences.

Our project seeks to develop and add the entire mainland to Morrowind of the Morrowind province to the game. Our team is full of artists, modders, and writers passionate about the lore and mythos of the Elder Scrolls games, and has worked hard to build off the foundation Bethesda Softworks laid. Tamriel Rebuilt has added on over one third (contradicted, see below) of the mainland to date, with more on the way. Though the project is over fourteen years old, work continues with new modders joining periodically.

[Map: vv vs trmain vs tralpha]

When Bethesda Softworks announced that TES III: Morrowind would only feature Vvardenfell, fans quickly started wondering about and discussing how much more incredible the game could be if it might have been had it included not the whole province, but the entirety of Tamriel. The Tamriel Rebuilt team was founded as a result of these discussions, with the goal to create and implement the rest of the continent. As with the official game, the original scope of the project was found to be impractical, and was reduced to the Morrowind mainland only. This allowed the team to spend more time on planning, developing, and detailing the lands the project adds, resulting in a higher quality product. Other province mods have sprung up to develop take care of Cyrodil, Elsweyr, and Skyrim. These projects are hosted at Project Tamriel. [http://www.project-tamriel.com/]

I don’t know about the rest, it’s kind of repeating the first half again with new words, but I don’t know what I would actually want to read there instead.

Kevaar's picture
Kevaar
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No complaints here, though I might put the contact information at the bottom under its own heading so you can see it easier.

10Kaziem's picture
10Kaziem
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I updated it to remove some of the more redundant information.

Does: concepts, textures, youtube vids, admin stuff e.g. PR, handbook, assets, small website things. Activity level: wildly unpredictable. Still active. Find me on Discord.

10Kaziem's picture
10Kaziem
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The about page has been updated. Hooray!

Does: concepts, textures, youtube vids, admin stuff e.g. PR, handbook, assets, small website things. Activity level: wildly unpredictable. Still active. Find me on Discord.

Atrayonis's picture
Atrayonis
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Hooray!

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Kevaar
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Critique coming in a bit late, but the shading on the map showing TR_Mainland vs. TR_Preview is really hard to see on some monitors. Could the contrast be upped a bit?

10Kaziem's picture
10Kaziem
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I can do it if Atrayonis doesn’t have a few minutes. He has the original files.

Does: concepts, textures, youtube vids, admin stuff e.g. PR, handbook, assets, small website things. Activity level: wildly unpredictable. Still active. Find me on Discord.

Atrayonis's picture
Atrayonis
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How about this?

10Kaziem's picture
10Kaziem
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Nice. I’ll update the about page with that.

Does: concepts, textures, youtube vids, admin stuff e.g. PR, handbook, assets, small website things. Activity level: wildly unpredictable. Still active. Find me on Discord.

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Kevaar
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Much better!

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MinerMan60101
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The Picture depicting where TR_Mainland and TR_Preview are is wrong.

Atrayonis's picture
Atrayonis
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Where precisely is it wrong?

The mouth of the Othrensis?

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MinerMan60101
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Sorry, i didn't have the time to elaborate.
I have uploaded a picture of the map in OpenMW with only TR_Mainland loaded, and photoshopped an image of the basemap with the correct borders (green) and what the picture has (red).

Atrayonis's picture
Atrayonis
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Wow, that's all kind of embarassing. I'll whip up a correction of this, thanks!