Our FAQ is out of date. Some of the information in there is already answered by the about page, some should really redirect to other pages, and other information is missing. If you have suggestions for questions/answers to add, or how to fix/remove an existing question, post it here.
Frequently Asked Questions
Bugs and Errors
Q: I installed Tamriel Rebuilt and I keep seeing exclamation marks everywhere! Why?
Q: I’m getting “actor has no animation class” errors! Why?
Q: I coc to Firewatch and my game crashes after a ton of error messages! Why?
Q: I’m getting crazy error messages about missing meshes and missing items. What’s going on?
A: Your BSA is not registered. All meshes and textures TR uses are stored in two BSAs (Bethesda Softwork Archives) which for one reason or another the game can’t read. No matter what other sources may tell you, it’s always, always the BSA.
Unlike Skyrim and later TES games, Morrowind requires you to manually register your BSA in your Morrowind.ini (it’s in your game directory). Go find it, open it in your favorite text editor, find the [Archive] section, and add “Archive 2=PT_Data.bsa Archive 3=TR_Data.bsa”.
Later Windows version might cause problems as well, since their advanced security measures are too much for Morrowind to handle, so it will just ignore the edited Morrowind.ini. Try reinstalling the game to somewhere outside of C:\Program Files\.
If you use OpenMW, editing your Morrowind.ini is not the only step when registering a BSA. Instead you need to edit your Openmw.cfg or reimport your Morrowind.ini after you edited it.
Finally, make sure you have Tamriel_Data.esm checked in your load order, and that it appears before all other Tamriel Rebuilt or Project Tamriel masterfiles or plugins.
Q: Everything was working fine until I started using the new version of TR. What's going on?
A: TR just switched over to a new data system using new masterfiles. This switchover is detailed here [link]. Your saved game and/or mods rely on an outdated version of TR. To fix this, we created an automatic patcher that can fix esp and ess files. The patcher and instructions are located here[link].
Q: I get an error message referring to “map1” and “map 2”. What’s going on?
A: Either your saved game or your mods used the older version of TR from before we switched to our current masterfiles. While you can fix this by updating the masterfile dependencies with Wrye Mash or creating dummy ESMs with the same names, and then patching it (see above), we strongly recommend you start a new game to play TR and look for new versions of your mods.
Q: I have an error that isn't a BSA registration error. What do I do?
A: First, try installing Morrowind in a location other than Program Files and run it as an administrator. If this doesn't fix it, check out our chat channels or forums for more help.
Q: I found a bug! What do I do with it?
A: Report it in the Bugtracker. Give us as much information as you can, such as a screenshot, coordinates, error log, etc.
Q: I visited TR and it’s all empty. Don’t they have NPCs and quests?
A: See "what parts of TR are finished" below.
Project Lore and Goals
Q: What Lore does TR rely on?
A: Short answer: we based our stuff off Morrowind, Daggerfall, and Battlespire. Long anser: read the About Our Lore page.
Q: Will TR be redoing any of the finished content?
A: Eventually, yes, we plan to do some updates and polishing on our released content, but only once the rest of the mainland is completed. The depth of the update/polish has not yet been determined.
Q: What is TR’s policy on donations?
A: TR does not accept donations, currently. We may in the future, but in that case the money would only go to the website hosting cost. Our project does not accept money for what we do. Feel free to contact individual modders to see if they have a patreon.
Q: Will TR ever be a paid mod?
A: No. TR will be free forever.
Q: Is TR an official mod?
A: No, TR is not associated with Bethesda softworks at all, and like all mods for TES games we exist because they like mods.
Q: What parts of TR are finished?
A: Tamriel Rebuilt is made up of two major parts: TR_Mainland, which includes the fully interiorised, NPCed, and quest-filled eastern third of the mainland, roughly the parts north and east of Almalexia/Mournhold.
TR_Preview, which contains the rest, is in various states of completion. Generally, the further west you go, the fewer NPCs and interiors you will see, the further south has no landscape yet, it’s all an empty brown heightmap.
<image of map?>
Q: What’s coming up next?
A: We have a listing of our regions in progress here… [link]. The Preview files get updated every quarter. The Mainland file gets updated only when content has gotten sufficiently polished and is ready for official release. The things most likely to be released next are the things close to being done.
Q: I want to help! What can I do?
A: see join page.
Compatibilities
Q: Does TR edit Vanilla Morrowind content? (Meaning: Vvardenfell, Mournhold or Solstheim)
A: As of the 16.09 release, we do not. Our addon esp TR_Travels links the TR travel network to Vvardenfell, and removes a few vanilla travel routes.
Q: Will TR edit Vanilla Morrowind content in the future? (Meaning: Vvardenfell, Mournhold or Solstheim)
A: Short answer: Yes, minimally, focusing only on updating a few travel routes and some edits to Great House quests and some dialogue. Long answer: Our policy on this is listed here[link].
Q: What is TR’s policy on people making mods based on TR?
A: Go right ahead! Ask if you’re going to use our assets in another mod, but putting houses, etc on our mod is great. Beware that TR_Preview is likely to change with every release, so you may want to focus on TR_Mainland content.
Q: Is TR compatible with OpenMW?
A: Yes.
Q: Is TR compatible with Skywind or Morroblivion?
A: No, Skywind creates their own vision of Vvardenfell in Skyrim’s engine, Tamriel Rebuilt create Morrowind’s mainland around Vvardenfell in Morrowind’s engine. They have nothing to do with each other and are inherently incompatible.
The same holds true for Morroblivion, however there is an effort to port Tamriel Rebuilt’s cells over to it <here>.
Q: Is Tamriel Rebuilt compatible with [Mod]?
A: We cannot guarantee compatibility with landmasses that conflict with ours, but generally speaking most mods that edit content on Vvardenfell should not have much of an impact on Tamriel Rebuilt as of yet. Many popular content mods have compatibility addons for Tamriel Rebuilt. Graphics replacers (such as those included in the popular MGSO compilation) will not conflict with Tamriel Rebuilt, but may not cover custom assets provided by the project. Morrowind Code Patch is not only compatible, but recommended.
2015-09-28 20:13
2 years 8 months ago
Needs to be on top. Missing meshes, missing activator classes when cocing to Firewatch, error markers everywhere, that’s the most common question that pops up. It pops up all the time.
The difference between TR_Mainland and TR_Preview would be a close second.
Third is the “does it work with OpenMW/Skywind” duology.
2015-12-12 23:47
3 years 4 months ago
Q:What Lore does TR do?
A:Short answer: we based our stuff off Morrowind, Daggerfall, and Battlespire. Long anser: read the About Our Lore page.
Q:Does TR edit VV or Solstheim?
A:Right now, we do not edit either of them. We have an addon esp called TR-Travels which is optional and links our travel network to vv’s network via adding new people. It does not edit any old content.
Q:Will TR be editing VV or solstheim?
A:We may in the future do a few minimal edits, though we are not planning to do any sort of editing until the mainland is completed. The sort of edits we would be doing are mainly to dialogue and quests to mesh VV and the mainland together. Will TR be redoing any of the finished content? We plan to do some updates and polishing on our released content (telvannis, necrom, etc) but only once the rest of the mainland is completed. The depth of the update/polish has not yet been determined.
Q:What is TR’s policy on people making mods of our content?
A:Go right ahead! Ask if you’re going to use our assets in another mod, but putting houses, etc on our mod is great. Beware that TR Preview is likely to change with every release, so you may want to focus on the released content.
Q:What is TR’s policy on donations?
A:TR does not accept donations, currently. We may in the future, but in that case the money would only go to the website hosting cost. Our project does not accept money for what we do. Feel free to contact individual modders to see if they have a patreon (?)
Q: Will TR ever be a paid mod?
A:No. TR will be free forever.
Q:Is TR an official mod?
A:No, TR is not associated with Bethsoft, etc, at all, and like all mods for TES games we exist because they like mods.
Does: concepts, textures, youtube vids, admin stuff e.g. PR, handbook, assets, small website things. Activity level: wildly unpredictable. Still active. Find me on Discord.
2015-12-12 23:47
3 years 4 months ago
Q: I get an error message referring to “map1” and “map 2”. What’s going on?
A: Either your saved game or your mods used the older version of TR from before we switched to our current masterfiles. To fix this, either update the masterfile dependencies with Wrye Mash or create dummy ESMs with the same names. (Applies to versions 14.09 through 16.03) If you’re using version 16.09 of TR or later see below.
Q: I’m getting crazy error messages about missing meshes and missing items. My BSAs are registered. What’s going on? (applies to versions 16.09 +)
A: TR just switched over to a new data system using new masterfiles. This switchover is detailed here [link]. Your saved game and/or mods rely on an outdated version of TR. To fix this, we created an automatic patcher that can fix esp and ess files. The patcher and instructions are located here[link].
Q: What’s coming up next?
A: We have a listing of our regions in progress here… [link]. The Preview files get updated every quarter. The Mainland file gets updated only when content has gotten sufficiently polished and is ready for official release. The things most likely to be released next are the things close to being done.
Q: I want to help! What can I do?
A: see join page.
Q: I want to know more about your lore on X.
A: Check the Handbook; also ask on the forums/irc/discord.
Q: exclamation points…
A: Also check your permissions: install MW not in the Program files folder, and make sure you run it as an admin.
Does: concepts, textures, youtube vids, admin stuff e.g. PR, handbook, assets, small website things. Activity level: wildly unpredictable. Still active. Find me on Discord.
2015-09-28 20:13
2 years 8 months ago
Taking these from what I see on Reddit, these are the commonly asked ones.
I installed Tamriel Rebuilt and I keep seeing exclamation marks everywhere! Why?
I’m getting “actor has no animation class” errors! Why?
I coc to Firewatch and my game crashes after a ton of error messages! Why?
Your BSA is not registered. All meshes and textures TR uses are stored in two BSAs (Bethesda Softwork Archives) which for one reason or another the game can’t read. No matter what other sources may tell you, it’s always, always the BSA.
Unlike Skyrim and later TES games, Morrowind requires you to manually register your BSA in your Morrowind.ini (it’s in your game directory). Go find it, open it in your favorite text editor, find the [Archive] section, and add “Archive 2=PT_Data.bsa Archive 3=TR_Data.bsa”.
Later Windows version might cause problems as well, since their advanced security measures are too much for Morrowind to handle, so it will just ignore the edited Morrowind.ini. Try reinstalling the game to somewhere outside of C:\Program Files\.
Finally, if you use OpenMW, editing your Morrowind.ini is not the only step when registering a BSA. Instead you need to edit your Openmw.cfg or reimport your Morrowind.ini after you edited it.
I visited TR and it’s all empty. Don’t they have NPCs and quests?
What parts of TR are finished?
Tamriel Rebuilt is made up of two major parts: TR_Mainland, which includes the fully interiorised, NPCed, and quest-filled eastern third of the mainland, roughly the parts north and east of Almalexia/Mournhold.
TR_Preview, which contains the rest, is in various states of completion. Generally, the further west you go, the fewer NPCs and interiors you will see, the further south has no landscape yet, it’s all an empty brown heightmap.
<image of map?>
Is TR compatible with OpenMW?
Yes.
Is TR compatible with Skywind or Morroblivion?
No, Skywind creates their own vision of Vvardenfell in Skyrim’s engine, Tamriel Rebuilt create Morrowind’s mainland around Vvardenfell in Morrowind’s engine. They have nothing to do with each other and are inherently incompatible.
The same holds true for Morroblivion, however there is an effort to port Tamriel Rebuilt’s cells over to it <here>.
TR still is not finished?
No, work is ongoing. It’s done when it’s done.
2015-12-12 23:47
3 years 4 months ago
First post is updated with new questions and all suggested questions, and I deleted the questions that were already answered in the about page.
Does: concepts, textures, youtube vids, admin stuff e.g. PR, handbook, assets, small website things. Activity level: wildly unpredictable. Still active. Find me on Discord.
2015-08-10 20:50
4 weeks 1 day ago
Merged the first two questions as they had the same answer, made the formatting a bit more consistent, added one bit of clarification. This looks good to me. Not sure if four Q:s before the first question is one to many, so I'll leave that for others to judge.
2015-09-28 20:13
2 years 8 months ago
The Morroblivion conversion is https://tesrenewal.com/forums/morroblivion-development/morroblivion-mod-synchronization-script
2015-12-12 23:47
3 years 4 months ago
Commentary has been incorporated and the new FAQ page is done and live.
Does: concepts, textures, youtube vids, admin stuff e.g. PR, handbook, assets, small website things. Activity level: wildly unpredictable. Still active. Find me on Discord.