Type:
Bug
Severity:
Normal
Game version:
Morrowind
Concerns:
TR_Mainland
Found in Version:
Status:
Description:
Another roundup of things I found while playing.
Dialogue
- Barra'tho / Bthalag-Zturams: "automotons"->automatons"
- Cyertil / Background: "medicines outlanders"->"medicines for outlanders"
- Conjur / book review: "interested in a peak"->"interested in a peek"
- Disela / Greeting 7: "I wasn't told of any appointment with a %PCClass today"->"%PCClass. I wasn't told of any appointment with you today" (to avoid the a/an problem with variable dialogue)
- Drarayne Henim / Background: Filtered to only play for male PCs. I think the "Do you have something against women in uniform?" line is pretty awkward in the first place (it's a Cephorad Keep leftover), but having it possibly play for PCs who are also female Legion members is just dumb.
- Aarlen Lleranoth / artifact trade: "She's a friend sure"->"She's a friend, sure"
- go free: Deleted the old "There is no hope for us" line, as there's no slaves in Helnim, and the ones in Tel Gilan (that wouldn't get it anyway) are freeable after this fix.
Doors that were locked but unowned (that it should be a crime to break into)
- Backdoor to the IAS
- Backdoor to the ZBC director's room
- ZBC bunkroom
- Feliwa's House
- Janson's House
- Trapdoor to Mjornir's attic
- Sarith Everos' House
Nolore NPCs with no dialogue at all (added unique Background entries to them)
- Fasil Dran
- Maril Bavani
- Feladir
- Karik Saravil (also a line for skooma)
- Inaras Nervil
NPCs
- Deleted the two bug spawners right outside the walls that would aggro you from the ramparts and spook the guards.
- Moved Derana Llenam slightly so she doesn't float on OpenMW and removed the wander distance from her, because fast travel NPCs shouldn't wander around.
- Moved Mirar Galsic to another table so he doesn't float on OpenMW.
- Made Kr'Masi in Torvel Manor freeable.
- Made Krim in the Lord's Chambers freeable, replaced Erabenimsum shirt on him, set his alarm and fight to 0 like slaves usually have, and changed him to an Ohmes-raht for old map variety.
- Fixed hair/beard mismatch on Irelav Torvel.
- Fixed hair/beard mismatch on Garo Varsel.
- Fixed hair/beard mismatch on Baren Prenammu.
- Removed the wandering guard in Tower: Services and put a stationary guard in the vendor area instead. This leaves the locked door to the storage room unguarded, but that's worth it to keep him from blocking you in the tight hallway.
- Removed the guard in Tower: Upper Hallways who didn't guard anything of note but was super in the way.
- Gave Nisa Darythi one of the Telvanni hats to wear. Not an error, but would be a wasted opportunity not to.
Placement:
- Deleted two net traps in the Dockhouse, because they can't be placed there without their ropes bleeding through either of the walls or floating. I put a slaughterfish head on the wall as a consolation.
- Fixed the floating purple glass bowl in the Tel Gilan vault.
- Fixed the bleeding ebony helmet in the Tel Gilan vault.
Comments
Fix:
Fix:
Patch File: