Armun Ashlands: Hostile NPCs in Runat have bad stats

Type: 

Issue

Severity: 

Minor

Game version: 

OpenMW

Concerns: 

TR_Mainland

Found in Version: 

Status: 

Fixed for Version: 

Description: 

The cave appears related to TR_m7_HH_Sathis4. Based on the NPC scripts they're also related to a bounty quest of some kind. The hostile NPCs within all have auto-calc'd stats. Some specific examples below

  • TR_m4_O_Vanu: She has the quest related Ebony axe that is very valuable and does a lot of damage, but she has an axe skill of 36.
  • TR_m4_O_Rathys: He has an Iron great mace and a blunt weapon skill of 14
  • TR_m4_O_Nalmen: He uses an iron mace and a mix of light and heavy armor. His blunt weapon skill is 36, light armor is 11

 

Given the Armun Ashlands get talked up as a dangerous place it seems weird that these bandits are all pretty unthreatening unless Vanu happens to actually hit with her axe.

 

 

Comments

TR_m4_O_Vanu:Axe 36 ->

Boyos's picture

TR_m4_O_Vanu:
Axe 36 -> 67
lightarmor 11 -> 45
health 140 -> 165

TR_m4_O_Rathys:
blunt 14 -> 55
health 79 -> 95
fatigue 184 -> 240

TR_m4_O_Nalmen:
blunt 36 -> 65
lightarmor 11 -> 50
health 145 -> 170

TR_m4_O_Feril:
longblade 56 -> 65
health 145 -> 155

Patch File: