24.12 [December 22, 2024]

General notes

  • Release 24.12, “Firemoth Rekindled,” is intended to be played with Tamriel_Data v11.0 or later.
  • This is a major content release. Additional content has been added to TR_Mainland.
  • Starting from this release, TR_Mainland includes an overhauled version of the vanilla Siege at Firemoth add-on. By default, the mod is incompatible with the vanilla plugin or third-party mods that edit its content. Tamriel Rebuilt provides an optional plugin TR_Firemoth_Vanilla_Patch.esp that restores the original version added by Bethesda. Load order is Siege at Firemoth.esp -> TR_Firemoth_Vanilla_Patch.esp. Third-party mods will require separate compatibility patches.
  • Starting from this release, Tamriel Rebuilt and Project Tamriel introduce unified cross-project integration variables added to Tamriel_Data. Extra content may be enabled in Tamriel Rebuilt if other province mods are installed.


TR_Mainland

Exteriors

  • Added the revamped Firemoth archipelago with a ruined Imperial Legion fort and an Imperial Navy keep in the Inner Sea
  • Overhauled the Althoa Isle and surrounding area to improve the landscape and use unique purple rocks
  • Overhauled the seafloor in northern Telvanni territory and added several Dreugh citadels and grottos using the new tileset
  • Replaced the content-empty Aren Manor between Aanthirin and Armun Ashlands with a Chimer stronghold of Barendreth, where a battle is currently happening between the Ordinators and Baluath vampires
  • Replaced the Ruinous Crypt, an Indoril ruin in northern Telvanni territory, with the daedric ruin of Adadpaliki and the cave of Mansutarmus
  • Replaced the Drakehold Keep, a ruined Imperial fort in Sacred Lands region, with an Ashlander camp and a Velothi tower required for the Foul Murder questline
  • Replaced the old and out-of-place Vasni Manor in Andothren with the Imperial Chapel of Mara, and added a Divine Intervention spot
  • Renamed (-1, -31) exterior cell to "Monastery of St. Delyn"
  • Improved the path between Almas Thirr and Bloodstone Shrine for better visibility
  • Edited the southern border of the Andaram release area to match the landmass of the upcoming Grasping Fortune expansion
  • Fixed several dozens of exterior bugs

Interiors

  • Added or refitted several Dreugh citadels and grottos in the northern Telvanni lands
  • Added the interior for the Barendreth stronghold in Aanthirin
  • Replaced the Pinefist Foods bakery in Old Ebonheart with the Ebonheart Bellman newspaper office
  • Added the interiors for the daedric ruin of Adadpaliki and the cave of Mansutarmus
  • Added the interior for the Imperial Chapel of Mara in Andothren
  • Added the sewers in Firewatch and connected them to several exterior and interior spots
  • Added the interiors for the Ashlander camp and the Velothi tower required for the Foul Murder questline
  • Added the Foul Murder mural in Necrom catacombs
  • Revamped the East Empire Company office in Old Ebonheart
  • Distributed new Kagouti Hide, Alit Hide and Ebonweave armor pieces throughout the existing interiors
  • Removed certain assets belonging to other provinces in the existing interiors, or replaced them with higher-quality alternatives
  • Replaced some of the generic paintings with new unique pickable alternatives
  • Refitted the Basan-Dur interior in Roth Roryn for the Firemoth Rekindled quest
  • Refitted the Zabamallit cave in Roth Roryn and changed it from a bandit hideout to an Orlukh vampire lair for an upcoming quest in Narsis
  • Refitted the abandoned Issurnawia Mine in Roth Roryn and changed it to Issurnawia, a bandit cave
  • Renamed the Guild of Barristers in Old Ebonheart to "Marsh & Ellerian: Barristers"
  • Renamed several manors in Old Ebonheart, Andothren and Hlan Oek to follow vanilla naming conventions
  • Renamed the Nan-Iban cave in Armun Ashlands to Nan-Assali due to reusing the former name in House Indoril planning
  • Renamed several Hlaalu Council Company offices and lookouts for the current faction planning
  • Fixed several dozens of interior bugs

Quests

  • Added roughly 50 quests to new and old areas:
  • Added an overhauled and expanded version of the vanilla "Siege at Firemoth" quest
  • Added an Imperial Legion quest to restore Fort Firemoth, introducing the Imperial Legion player stronghold
  • Added House Telvanni questlines for Mistress Rathra and Master Vaerin
  • Restricted Master Mithras' questline to House Telvanni members because miscellaneous settlement questlines violate the style of vanilla quests. Made Mithras' and Rathra's questlines mutually exclusive.
  • Added a House Telvanni quest to defeat the current Telvanni leader, Rilvin Dral, after becoming Archmagister
  • Overhauled the Ranyon-ruhn Temple questline to bring it to modern standards and finish the cliffhanger added 16 years ago
  • Added the Foul Murder questline - an epilogue to Morrowind's main quest taking place in Necrom
  • Added six vanilla hooks to organically direct the player to the mainland: from Yakin Bael (miscellaneous), Arara Uvulas, Fast Eddie, Master Aryon (House Telvanni), Crazy-Legs Arantamo (Thieves Guild), and Synnolian Tunifus (Imperial Cult)
  • Added three quests for the College of Firewatch. Two of them are revamped versions of old quests disabled in Embers of Empire expansion.
  • Added six quests for the East Empire Company in Old Ebonheart and updated the existing quests to follow modern standards
  • Added two Temple mini-questlines to the monasteries of St. Delyn and St. Aralor, introducing a new way of clearing the player's bounty in the latter
  • Added a Morag Tong special duty quest in Andothren
  • Added the TR part of "Letter for Kha'Raji" - a cross-province integration quest between Tamriel Rebuilt and Project Cyrodiil
  • Added four miscellaneous quests for vampire players
  • Added one miscellaneous quest and one vampire quest to the stronghold of Barendreth
  • Added a unique vampire head for Varos, the Ancient of Orlukh clan, for MWSE users
  • Buffed Vunal's armor in the Baluath questline, changed it from heavy to light, added the remaining pieces hidden in Armun Ashlands and Aanthirin, and renamed the set to Ancient Baalvayn Armor
  • Cut the "Vanishing Highwaymen" encounter in Roth Roryn to make the region less crowded with quest content. The quest will be re-added in the more thematically fitting Shipal-Shin region in the future.
  • Cut the "Ruby Pond Boys" encounter in Roth Roryn to make the region less crowded with quest content
  • Revamped and relocated the "Cat-Catchers on the Road" quest in Roth Roryn to bring it to modern standards and remove the automatic failure upon leaving the quest's area
  • Updated other miscellaneous quests in Roth Roryn to bring them to modern standards
  • Cut the "To Catch a Cold" quest in the Old Ebonheart Mages Guild due to being confusing and poorly implemented
  • Changed the questgiver of the "Coladia Nelus' Stalker" quest in the Firewatch Fighters Guild from Galan Brandt to Permil Danconis. The quest was additionally modified for the integration with Project Cyrodiil.
  • Updated the Andothren Thieves Guild questline for the current faction planning
  • Simplified the previously confusing joining sequence in the Almas Thirr Thieves Guild
  • Rebalanced several Thieves Guild quests and added rank locks to the Old Ebonheart and Andothren Thieves Guild questlines to provide more natural progression in ranks and make a better use of the player's thief skills
  • Similar to the vanilla game, made all Thieves Guild questgivers clear the player's bounty upon completing their questlines
  • Added several fun interactions and easter eggs throughout the mainland
  • Rebalanced several fights in the Firewatch Mages Guild and the Monastery of St. Felms questlines, as well as other high-level dungeons
  • Added several nine-holes and thirty-six players throughout the mainland
  • Added more thief tools vendors throughout the mainland
  • Distributed new Kagouti Hide, Alit Hide and Ebonweave armor sets, as well as new Hlaalu and Telvanni clothes among the existing NPCs
  • Replaced all low-quality Bloodmoon Nord heads with vanilla or Tamriel_Data alternatives
  • Replaced certain Altmer heads with new variants
  • Replaced certain Hlaalu nobles' heads with new variants of Dunmer heads with glass shards
  • Changed Arquebald Vene's outfit to the new Breton mage robe
  • Improved the directions to the mainland faction chapters of the Thieves Guild and the Temple
  • Adjusted ranks of several House Hlaalu questgivers to update them for the current faction planning
  • Added more Reputation rewards among the existing quests
  • Added new MWSE spells for sale to certain NPCs
  • Added several Dead Heroes with unique artifacts in mainland dungeons
  • Replaced the scripted lock in the Aimrah lighthouse with a standard 100 lock
  • Added the Ebony Blade to the daedric shrine of Shambalu for the upcoming Narsis Morag Tong questline
  • Updated the propylon networks for the current planning
  • Changed the daedra Ishil-Mahon from a Frost Atronach to a Frost Monarch
  • Removed all pieces of native ebony armor due to the set being repurposed as prized Telvanni beetle armor
  • Optimized scripts in Old Ebonheart and Firewatch exteriors to improve performance
  • Fixed several dozens of quest bugs

TR_Factions

  • Updated the plugin to support the new faction relations in Tamriel_Data
  • Increased the faction reputation requirements for the House Telvanni, Imperial Legion and Temple factions
  • Updated the Telvanni Hortator quest to support the "Unseating Rilvin Dral" quest in TR_Mainland